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very high and fast response from developer. nice i dont regret my 4/5
also noted that tesla upgrade shows the fire rate of the next level to raise instead of get lower 0.6 -> 0.84
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Stats for the weapons do update for fire rate bonuses, but do not reflect any of the damage bonuses, from skills or boss drops
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Whenever I upgrade the damage for my tower, it shows a new number, but when I move the mouse off and look at it again, it's back to the base rate. Am I actually buying upgrades?
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Wait for a ship to spawn that takes about 4 or 5 shots to kill. Crank up the ship level while it is being fired upon. When it dies, it'll give you the coinage of whatever ship level you managed to increase to.
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That wasn't what I meant dev, now the fire rate bug is reversed: The other weapons are fixed, but the tesla upgrade is showing a HIGHER value than the current value.
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The balance is way, way off with rewards/exp. In fact, the level one ships are the best to farm....even hours after starting the game.
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1. I'd recommend a save button as I just refreshed and lost a lot of money in the game.
2. Show actual damage by each weapon when you mouse-over it (including any bonuses from skills or tiered bonuses)
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good game, could become a really good game if some things were included:
1. An auto spawn option for motherships would be nice, when you have 500 boxes it kinda sucks to click them all :).
2. Seeing what actually changes when you upgrade the enemy ships (health/speed/coin and exp worth).
3. For the normal ships a new sprite after some levels would be nice (there probably is and i have not seen them, but if not please insert :))
But still, good game, keep on going :)
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Definitely needs a way to auto-spawn bosses. At this rate, I will have to click once every half-second for a day straight.
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seems to me you only get tier 2 bosses from killing tier 1 bosses, and same for tier 3 and 4 etc, I suggest that the hardest the normal ships are they also allow for some chance for higher tier bosses (say level 10 ships could drop tier 2 boxes ) good little idle game though, well done.
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Damage and fire rates numbers are wrong. For example, before upgrading it says it will do 88.35 dmg but then it shows only 52
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Upgrading enemy ships should give out better gold/xp, much better to just keep it at lvl 1 and destroying in bunch when the rewards don't go up much
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do the upgrades do anything i bought the one for the tesla but when i hover over the buy upgrade it shows the damage then when i actually buy it it shows a lower damage
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also i think that the incramins in which the money and exp go up keep me farming significantly lower levels that i feel i should be for example if i can one shot level 3 why would i go to level 6 if i only go from geting i think 1.4 base to 2.0 base since it is going to be several times harder to kill
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decent game but there really needs to be more benefit to going beyond level 1... at least until you find the level that drops the seconds boss thing
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More bugs: The fire rate upgrades display a much lower amount for the next level than what they actually give (for weapons other than the tesla).
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Im enjoying the game so far but as of right now it feels like a 1% chance of spawning the nexthigher teir of bosses is a little low maybe if i averaged like 1 for ever 5 or so of the privious teir that i found that would be a little better not sure also not sure how that change would affect the pacing of the game but i have 3 of the 5 turrets and i have only seen 2 level 2 bosses and 0 level 3 not sure if this is as intended. sorry for messed up spelling and grammar there is sure to be but i dont feel like proof reading this
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Tip: to make money/exp as fast as possible, stay on levels where you can 1-hit the alien. Gains from the next higher level do not compensate for the added time of taking multiple hits to destroy.
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Quite a good game, but could use a lot of improvements.
1) the starting is painfully slow so maybe you could add a fast forward button or change the start of this game.
2) the upgrades are a bit overly expensive and could use maybe a bit of reduction.
3) Finally, other people ( I haven't experienced this yet) are saying about lag and bugs so they need patching.
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It doesn't seem like it's worth it to upgrade the enemy level much, The faster killrate way outshines the low increase in income from the higher level enemies.
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For an idle game, it's just so slow to build momentum. And as another comment says, shouldn't you be able to click somewhere to speed up money income?
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the exp/gold given from enemies is bugged. You get the amount for the current enemy level (which is applied on the next enemy spawn), instead of the amount for the ACTUAL level of the enemy (which is what the level was when this enemy was spawned).
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It'd be nice if there was a way to spawn bosses other than repeatedly hitting the spawn button. 3, raising to 5 if you can do that.