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There is a weird glitch where the percentages go over 100% before collecting, as high as 150% in one case. This does not affect all farms though, just random ones.
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Reset twice and now on third playthrough. Very buggy. Upgrades stop working, and I'm no longer producing Biofarmers. Also UI is getting intolerably irritating, and game generally takes far more CPU than equivalent games. Good luck with fixes.
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Fixed some buggs: – farms will not be more expensvie after reste - some bugg in the upgrade menu(sometimes you needed to click twice to buy the upgrade)
Upgrade bug still on..
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The game idea is about one year too late. Now its just "yet another one" :(. Too bad, because its acutally not that bad.
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Okay but this seems like a bad first time player experience. How was I supposed to know that I would now miss out on my first free resource by resetting?? This game could really use a first time user experience flow. Otherwise it's a decent rip of AdCap.
"Did a reset before I had purchased my first chicken farm then started going through the game and when I did buy my first chicken farm I and did not get my egg."
"DEVELOPER RESPONSE FROM WHIRLWINDGAMES
You only get them the first time...from then the goods appear every 2 hours."
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Did a reset before I had purchased my first chicken farm then started going through the game and when I did buy my first chicken farm I and did not get my egg.
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could we have a option to turn off the animation? if iopen this game i cant open any other tab and my whole pc have lags
btw. nice game
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Yay yet another nearly direct copy of AdCap, I already know the profits and expenses of everything just from playing AdCap.
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"You get market goods every 2 hours" - Can you be more specific? One of each type you have a farm for? I've left this thing going for 3, 4 hours at a go, and all I have to show for it is one cabbage and one tomato (which I think I started with?) and one sunflower. It feels like it's buggy, but it's hard to report a bug without knowing how it's meant to work. Maybe some kind of "next market goods in xxx mins of active time" counter would help.
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With the next update, some updated instructions would be handy. Specifically, more details on the market, and how/when market goods are earned.
You get market goods every 2 hours. You need to have the specific farm bought for a specific good. Last 2 upgrades in the market are permanent. I am thinking to lower the price of last two upgrades to 5 of each goods...what you think about that?
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It does seem interesting but it's too buggy. The first round I could but the first level upgrades twice. After bio farmers reset can buy the first upgrade once and to buy a second chicken is 1.4 billion while the pigs is 17.8 million.
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While the game runs in the background my entire computer runs slower (feels like 10 fps), but only when it's in the background (other tab/minimized). (My CPU is at only 30%, RAM 60% overall).
The last 2 upgrades in the market require 10 of each item, requiring a total of 100 items. You get 1 item every 2 hrs, that's 4 days 4 hours of keeping the game open (you don't get these items while the game is closed) for a single upgrade. (Assuming you get them evenly, I don't know if it's random)
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When you select an upgrade you click it twice, once to activate and again to buy the upgrade. Is this intended? Otherwise a cool game.
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I think the third decimal place isn't helpful. 10th of a penny is relevant *very* quickly, and it's initially confusing.
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Not a fan of the "AdCap ripoff" comments. AdCap took elements of previous games that worked well and did something very engaging with them. Just like all the music everybody likes. This is polished and fun.
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Could there possibly be a hotkey to buy multiple farms at once? (Shift= x10, Ctrl= x100) And maybe some prizes for achievements in the future.