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overall the experimental mission is just plainly too difficult having to defend so many pods in such short time. i so much prefer creeper world 2 due to its, far more swifter and digging and building worked well. this ones too hard for me.
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This is just... Not as many people know this as they do ducklife, but this has always been a childhood favourite of mine (even though I still am in my childhood) But I played this when i was 7 or 8 and it's always been a good game. No complaints from me.
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what an amazing game. just played through the whole thing (but i somehow didnt get the achievements and didnt save but whatever)
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THanks OLUG for showing the fullscreen workaround. I've finished the first level by destroying all the emitters using nullifiers, but now what ? In earlier CW your base took off when you lit up the three totems. I've told it to "return to orbit" but it just counts down 15 seconds and then lets me re-land. Have I missed something ?
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Not sure what happened to this game compared to 3 years ago, but it's now unplayable with the screen reduction and uncalibrated clicking points.
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api not working properly? Ive been trying to get it to award the badge for a couple days, and its not working. will report missing badge i guess.
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I played the previous iterations of this game years ago. Back then i wasn't that good and had to redo many levels over and over. The memory of that stress kind of came back to me when the music started to play in this game.
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I've also noticed, the new version locks up every now and again. I'm not sure what causes it, but it'll just freeze. I've checked my ram and cpu and both have plenty of space left. Sometimes it's a few seconds, sometimes it's several minutes. Then the game either picks up where it was, or it jumps to where it should be. As long as it doesn't wreck what I'm working on I'm fine with continuing, but it does put my times in the trash.
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Very good game, simple rules and easy gameplay, i really haven't lose a single time! There is a Tip:
place anty phantom only at edge of your range.
in last lvl try to destroy these small Holes that moves creeper to the battlefield and replace it with antycreeper, it will destroy creeper instead of making more.
DO NOT PLACE TURRETS ON GROUND! only on hills that it will destroy bigger amount of creeper
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When the game originally loaded, it didn't take up the full game area visually, but in order to interact with the buttons, I had to mouse over where they should have been. I did a full screen, then back to window, and it resolved itself. But figured I'd mention it.
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I've increased the memory that the game allocates for itself to address the Out of Memory problems some people have seen in some browsers. CW3:A started life as a unity web player game, and the transition to HTML5/WebGL is not without its bumps unfortunately.
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Got an out of memory error at the instant I destroyed the last emitter. Thankfully it still registered the win and score!
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The error message is "Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings." Good game, just this one bug needs to be fixed.
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Out of memory. If you are the developer, you need to fix something (because I don't remember the exact error reading, but yes, it specifically said the developer messed something up).
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Just as I'm close to completing a level... like I'm literally firing the last Nullifier, I get a notice that I'm out of memory and it freezes. This isn't very conducive to actually completing a level.
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unplayable on (chrome and edge) since mouse is completely off compared to buttons. i need to click 3-5 cm above and or right and with some randomness involved