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Experiment is so hard.
A)Defend ur base and lose the survival pods that are literally by the emitters.
B)Directly go for the survival pods directly by the emitters and lose ur CC.
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here's some "kind of" tip that some ppl might like: you can change the color of the creeper and ac in the options + so everyone can see
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fyi: Unity player can be made to run on linux with the chromium browser. it just gets slow.
Is there a way to lower the game quality?
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This game series is very abstract - but due to so it's one of the best game representation of real warfare, where strategy lies in building the chain of supply.
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Is anyone else having a problem where, when you destroy all the emitters on a level, it doesn't say you've won the level? It just leaves you there with nothing left to do. I feel like I'm missing something, but I don't see any instructions to tell me what.
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me in cpw1: oh i got past that creeper spawner, i will just place 3 gun turrets to guard it
me in cpw3: NUTRILIZE IT AND USE ITS LIFE FORCE TO SUPERCHARGE THE MORTAR. NONE SHALL ESCAPE.
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Hell, the best I've ever played. The whole game in one sitting. Great, max/5. Thinking of buying a steam version. The trailer was better than some movies have
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CREEPER WORLD IS AN EPIC SERIES AND THIS EXPANDS IT EVEN MORE!!!!!!!!!!!!!!!!!!!!!!!! YEEEEEEEESSSSS!!!!!!!!!!!!!!!!!!!!!!
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Knucklecracker, in case you were wondering if this works - I'm off to purchase CW3 once I'm done with these missions. Hope there's a discount if you already picked up CW2.
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Build 10 strafers, 10 bombers, and 4 guppies. Have good defensive position. Power supplies and ore as needed. Bomb/strafe one are next to target until a good clean area is made of Anti-creep. Hot-load both guppies to there with packets and build a nullifier. Won battles where half the map was covered in creeps that way.