Under rating threshold (hideshow)
Last level was well designed, making the game get harder and harder as the "super" creeper spawn's creeper started to get closer and closer, making the layer of creeper higher and higher.
Under rating threshold (hideshow)
Guys read the full Instructions of the game before start blaming it. CW is as awesome as ever. That's a matter of fact.
Under rating threshold (hideshow)
Guys don't forget you CAN buy all 3 games in a pack at Knucklecracker for $25. Or the 3rd separate for 15 and the others for 10. THey are really good games.
Under rating threshold (hideshow)
Good game - But it crashes/freezes up often... (of the 4 levels Ive played so far it failed to freeze up at least once on the 1st level)
Nothing like getting 20 minutes into a game just to lose it.
Under rating threshold (hideshow)
Your outtro was nice... I mean it WOULD HAVE BEEN nice if it wasn't for the fact that you spammed your stupid advertisement all over it!
"Oooh you wanna read that? Sorry, nope, but you can buy my game for 25$ so you didn't waste your time here"
Quite an amazing game. When I played CW1 my greatest wish always was to have a planet completely occupiued with multiple control sectors. Now I finally can! :D Either with a new Command centre or a few guppies. I generally love the guppy system! And the Anti-Creeper! And the strafer swarms! And GAAAH!
Speaking of which. If you want air support, use the strafers, not the bombers. The Bombers cost AC to fire and AC is far to valuable to waste it like this. Remember, Anticreeper is extremely powerful in this one, eliminating creeper from above or at least blocking it, making space for your charge unit to come.
Under rating threshold (hideshow)
Pile up on normal creepers goes to about 10-30 depending on what type.. but that one.. pile up of 300 layers instantly...
Under rating threshold (hideshow)
Really wish I could play where I was yesterday, on mission 12. Work computers don't keep saves.... I love the new additions but why not allow us to build the 2nd and 3rd titans?
Under rating threshold (hideshow)
Needs more level variety/clever level design that adds more variables. Also often mid-late games are boring as it becomes a grind and takes a long time to expand out. And also needs a unit encyclopedia where you can see a description of what everything does and possibly stats on them. Other than that, great game 4/5. Look forward to more.
Under rating threshold (hideshow)
My god, you guys came up with so many awesome stuff in this CW. 5/5'd and favorited. Now I saw what for great stuff is in this CW I can't wait for the next one :D
Under rating threshold (hideshow)
I really LOVE your "Creeper World" games! :D But at final mission, you might want to add "Terp" just in case for somebody who want 10-terrain-height like me, >__>;; the more terps, the faster to build to block creepers away from highest-terrains, so... you know?
Under rating threshold (hideshow)
If you put a building on top of a ring left behind by an emitter, it gets boosted.
For example, relays get increased range and mortars get increased range and fire rate.
Under rating threshold (hideshow)
I'm just gonna say this; If you played the old Creeper World games and liked them, and/or you played this one and liked it, I can warmly recommend that you consider picking up Creeper World: Arc Eternal on Steam - it costs about 14 Euros (roughly 20$ or 10£), and comes with a lengthy and well-paced campaign with interesting storyline, as well as several other game modes, a highly customizable automatic level generator, not to mention a self-build level editor with scripting options and the ability to share levels with other players online and play levels others have built or generated. All of course set to a great soundtrack as you might have come to expect from these titles.
I do not for a second regret making that investment, and i'm sure you won't either after the first 30 or so hours have been well spent fighting back the creeper across the universe.. in fullscreen ofc. :D
Also; GJ to the dev; you're doing examplary work ^^
Under rating threshold (hideshow)
tinny01 - Relays can be set further apart - while they don't collect energy, they allow you to bridge a distance that you might not be able to do with collectors (such as islands).
Under rating threshold (hideshow)
It took me around 20 minutes to beat each of the first 8 maps, and 30 minutes to beat each of the last 8 maps (with the exception of the last one which took around an hour.) That's well over 7 hours spent on this flash game! I cant wait to see what the full version holds!
Under rating threshold (hideshow)
An important and very useful purpose for the sprayers is as AC bombs: fill them up, and then move them into creeper, they'll release all stored creeper at once when they die.
Under rating threshold (hideshow)
If this gets badged, I hope I don't have to do all the levels over again; some of them i really hated. Like the Experiment mission, with the drop pods. or the Override mission with the bunker up scenario. Overall great game though, just my opinion on certain levels 5/5 just for arriving on Kongregate :D
Under rating threshold (hideshow)
@Kherty you need to have anticreeper on it. And the flippable ones are only in that one mission where they talk about the flippables.
Under rating threshold (hideshow)
It is always one of the best games I have ever played. I am very picky and I dislike the graphics and would like a function for selecting multiple ou even grouping my units but the idea is great and it is really, and I mean really well done. 5/5 surely
Under rating threshold (hideshow)
Basic strategy to any and every map: Get a medium to large sized Reactor farm, (depending on the closeness and intensity of creeper infestation), make a farm for offensive weapons to deploy where needed , when needed. Place Beams closer together than you think. This is so that more than one spore doesn't come and overpower you.
End of guide.