Under rating threshold (hideshow)
This makes for fun games, untill you reach the point where you build blasters near emitters to completly stop creep from flowing at all.
Under rating threshold (hideshow)
Notes for prospective survival moders: There is a point where your depletion will go directly into your deficit regardless of your energy collection and energy reserves. This is about 25-30 depletion. Energy reserves are most effective when you have about 100 max, any more than that will probably not be taken from. Also, you might have already noticed this by now, but packet speed driver effectiveness caps off at about 10 drivers.
Under rating threshold (hideshow)
Protip: If you take more than 60 minutes to complete the level, Survival mode initiates automatically, whether you've completely dominated the level or not.
Under rating threshold (hideshow)
man, survival mode is silly. it lets you go to real full scale combat, with bombing runs of drones, and masses of blasters
Under rating threshold (hideshow)
LOL if you are getting overrun I just move Odin city around, changing its destination before it lands. Extremely dangerous hilarity ensues.
Under rating threshold (hideshow)
(7 minutes into survival mode) "okay, maybe sticking around wasn't such a great idea. See ya!"
(clicks green circle, gone in seconds)
Under rating threshold (hideshow)
well emitters in survival mode got pretty high 222,5 till it destroyed my system and finisched the game, but to be honest I just came back to check if its still running...
Under rating threshold (hideshow)
Solder: "Commander, the creeper is advancing! What shall we do?"
Commander: "Just pause the game and gimme a minute to think.."
Under rating threshold (hideshow)
@Eragon: Odin City can only send out 20 packets (or 32 if you build a green storage unit). If you use/need more energy than that you will have a deficit. That's how the game work.
Under rating threshold (hideshow)
10% More energy vs 10% cheaper to build: For example, if you get 1 energy every second and something costs 100 energy. With +10% energy it will take 100 / 1,1 = 90,9 seconds to get enough energy. With -10% build costs it will take 90/1 = 90 seconds to get enough energy.
tl;dr : -10% build costs is better than +10% energy production
Under rating threshold (hideshow)
i think that when you have an established system the survival mode is too easy. the emitters need to increase at four times the rate to make it work.
Under rating threshold (hideshow)
gypo, with 32 being the max depletion ive got to too, im guessing that the deficit is all the energy needed to top off all guns and finish all buildings. but if you need more than 32 depletion will go up and up until some weapons are destroyed.
i'd like to see a 'priority weapon' option for the guns. having a select few weapons that get allocated part of that 32 energy every time would help a lot!
Under rating threshold (hideshow)
@kholai, give the MegaCreeper the same amount of time you used to prepare and you will see that the "bug" magically fixes itself.
Under rating threshold (hideshow)
I like to start "survival mode" after I've had some time to set up a decent defence, then actually *push* the megacreeper back to get all the totems and escape. Hope they don't fix that "bug", hard mode wins are awesome.
Under rating threshold (hideshow)
OK, I had 1229/1260 energy (it didn't change for 20 minutes or so); 48.4 collection; 32 depletion... so how can my deficit be 400+?
Under rating threshold (hideshow)
I think whiteboard war finally found a way to stop badge hunters. With adding very addicting levels each day, hunting for badges just becomes impossible.
Under rating threshold (hideshow)
foced survival is probably there to stop people from creating a huge army or blaster, mortars and drone before going to survival
Under rating threshold (hideshow)
@Tallest: so your saying it takes you 60 min game time to set up?! the survival mode is like a time limit. it kills you if you take to long.
Under rating threshold (hideshow)
I do enjoy forced survival because if you still havn't won after one hour you arn't bieing strategically, but just a noob.
Under rating threshold (hideshow)
Excellent work! We've neutralised the creeper to the point that they're no longer a credible threat. Our infrastructure is solid, we are generating enough power to last here for an indefinite period. Good job, private. Maybe we can rebuild something here. Mission accomplished.
Actually, never mind. Prepare to teleport out of here into an unknown, and almost certainly hostile territory!
Under rating threshold (hideshow)
I do not enjoy forced survival mode, I play strategically and not in a particular rush. Forced survival prevents this. 3/5 Make it optional and I will raise that to 4
Under rating threshold (hideshow)
Survival Mode is pointless, the creeper automatically maxes out it's elevation and proceeds to flow constantly instead of in bursts like normal. "Kill the player Mode" is more appropriate. I had a multi-layered defense going with over 40 blasters going at once supported by a dozen mortars and a few drones. I got overrun in less than 5 minutes, all the way to my city.
Forcing survival mode after a certain amount of time s only punishing players for taking their time. 1/5 purely for survival mode. I'll rate up if you remove the forced version.
Under rating threshold (hideshow)
Sir, we have pushed the enemy back and are holding them at bay. Sir ... Sir ... Where are you going? Sir, don't leave us here. Sir, if you leave we will lose power and be defenseless. Sir .... Ahhahghhga!
Under rating threshold (hideshow)
Wish the music didn't cut out when you start playing a round. I want epic battle music while I'm pwning that creeper.
Under rating threshold (hideshow)
@pihihi:If you don't have one of the green storage units, OC can only send out about 20 packets. If you have at least one green storage unit, OC can send out a max of 32 packets. There is no point to have collection more than about 32, since that is the max OC can send. If you build more units, or have weapons firing that need more than that, then you will show the deficit because it can't be sent out.