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Comments for Creeper World: Evermore

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sirin

Dec. 18, 2011

Under rating threshold (show) @netatsake: two (or more) separate networks on the same map obviously. Either independent, supporting or attacking each other. Scrolling/Fog. Winconditions: covered map/killed creepers/killed cities/captured totems.

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(1)

OAIS

Dec. 18, 2011

Under rating threshold (show) Can we STOP the automatic survival mode please? If I wanted to play survival mode I would click the button.

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(0)

netatsake

Dec. 18, 2011

Under rating threshold (show) @Mike How would he make a multiplayer mode? Think before speaking, n00b.

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(7)

mike1011031

Dec. 18, 2011

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(-24)

TH1997

Dec. 18, 2011

Under rating threshold (show) Me: "I'm a man, I don't need tutorials. I can work it out!" - click level - "umm... what do I do, shit, shit, SHIT!!!"

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(8)

trapper1919

Dec. 18, 2011

Under rating threshold (show) When each creeper spawn is surroundet by 10 blasters survival mode isn't as cool as it sounds :D

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(6)

davidfague

Dec. 18, 2011

Under rating threshold (show) survival mode: 126:01 woot woot

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(1)

calool

Dec. 18, 2011

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(-15)

warstorm111

Dec. 18, 2011

Under rating threshold (show) evermore........ traped............ fighting........... for redmeption...... for escape......... for salvation.... commander: this is my story, this is my mission, this is my life, evermore (thought) OPPS: sir spores aproaching! Commander: Activate the SaMs! OPPS: yesir! *cuts to action scene* tides of creeper are being held back by a fusilade of mortar fire. drones and spores bloat out the sun *a army of blasters charge towards a emitter opening fire the whole way* BUILD A NETWORK! PREPARE YOUR WEAPONS! TAKE THE FIGHT TO THEM! CREEPER WORLD EVERMORE that would be a awesome advertisement

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(8)

menganito

Dec. 18, 2011

Under rating threshold (show) To all of you who want the survival mode to not kick in automatically after 60 minutes: I have played a lot of RTS games and I can tell you, while complete hegemony and control of the map is a nice concept, it gets boring very fast. I mean, if you have all the creeper emmiters secured, what do you do next? I suppose a great network of collectors, reactors and whatnot, which surely is fun, but gets old within the hour, too. 60 minutes is well enough time to build whatever you want to build.

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(9)

bean3000222

Dec. 18, 2011

Under rating threshold (show) I'm guessing survival doesn't help me when it makes the map completely blue.

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(2)

Wolfstar100

Dec. 17, 2011

Under rating threshold (show) It's always a bit sad to see my City move after I've defeated all the Creeper on the level and have a steady source of power and storage and protection and everything I could possibly need. :c

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(11)

ptdgames

Dec. 17, 2011

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(-3)

OAIS

Dec. 17, 2011

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(-8)

brandonf123

Dec. 17, 2011

Under rating threshold (show) im pretty new at this game so i have no clue wat to do so im usually focused on just making a awsome defence and all that

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(4)

Kazan_Epic

Dec. 17, 2011

Under rating threshold (show) Brandon, no offense but if any mission takes you over 40 minutes you suck at this. A max 40 minutes is how long it takes to cap all of the creeper spawns.

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(7)

brandonf123

Dec. 17, 2011

Under rating threshold (show) so close to getting to the last rift totem *hits 60mins* FUUUUUU

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(10)

Caulaincourt

Dec. 17, 2011

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(-16)

guardgriffin

Dec. 17, 2011

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(-29)

tomisord

Dec. 17, 2011

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(-30)

CorporalAzian

Dec. 17, 2011

Under rating threshold (show) Im over 60 minutes in and saw survival mode *Click* FUUUUUUUU... Wait a min i got 32+ energy... >:D anyway so i built a shitload of mortars and lasers and im making disposable energy and im winning against creeper! >:D

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(5)

MelikaneL32

Dec. 16, 2011

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(-60)

warstorm111

Dec. 16, 2011

Under rating threshold (show) i beat survival mode how? DRONE ARAMGEDDON BITCHES!!!! (in other words i stuffed my entire field with drones and then just had them endlessly pummel the baddyis into submission)

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(5)

darkfire56

Dec. 16, 2011

Under rating threshold (show) Survival... EPIC WAVE! (Surfer comes near by)

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(4)

BIGMANST

Dec. 16, 2011

Under rating threshold (show) Ok so has anyone else been playing for an hour and then be sent into survival?This is irritating like to change this

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(0)

Manaco

Dec. 16, 2011

Under rating threshold (show) *gasp* WHY WAS I NOT INFORMED ABOUT THIS EVERMORE PACK? YOU, SIRS AND MADAMS, NOW CONTROL MY SOUL.... MY CREEPER-DESTROYING SOUL.

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(14)

ss4mario

Dec. 16, 2011

Under rating threshold (show) bunderburgbear go to fanfiction.net

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(11)

ABC_Boy

Dec. 16, 2011

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(-22)

bunderbergbear

Dec. 15, 2011

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(-36)

bunderbergbear

Dec. 15, 2011

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(-34)

bunderbergbear

Dec. 15, 2011

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(-34)

f3r4rr1

Dec. 15, 2011

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(-9)

thornyrose6

Dec. 15, 2011

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(-15)

Helldrake

Dec. 15, 2011

Under rating threshold (show) OMFG. I'm actually pushing the creepers in survival mode xD

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(4)

robo_donkey

Dec. 15, 2011

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(-5)

killerk2565

Dec. 14, 2011

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(-4)

alterionz

Dec. 14, 2011

Under rating threshold (show) dec 10 probably the best survival map *for me* to reach longest time, total 3:14:57 almost hitting 1000 emitter spawn, line up single blaster with C pattern at middle and put mortar among 5 blaster, build reactor till you have 33-34 energy, build at least 3 storage *sometimes energy decreased even though energy usage is 32* upgrade except 30% movespeed. after that build ton of blaster on empty space as reserve blaster, move odin city near blaster line *faster ammo line* this pattern should able to resist till 183-186 minutes in, after that move reserve blaster to destroyed line blaster if lucky enough should be able to reach 195 minutes aka 1000 emitter

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(6)

David4242

Dec. 14, 2011

Under rating threshold (show) i resisted 46:38 minutes in survival mode - that's total time 106:38 (a valiant stand! score :), emmiters were around 410... i built 1/5 of the map with Storage, 1/5 Speed, 1/5 Reactor, 1/5 Blaster, 1/5 Mortar, plus 10 Drones (2 for each emitter)... worked very good, first 20 minutes were really boring, after 30 minutes blasters were out of ammo and after 50 minutes my first 5 lines of defense were gone... after that it was only a matter of time... the problem was ammo and i kept replacing the towers with fresh ones, but the creeper was quite deep in that time

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(6)

tylerebbink

Dec. 14, 2011

Under rating threshold (show) "Captian!" "what?" "we have the creeper totally controlled and the city is safe with an endless supply of energy." "WERE LEAVING!!!!!!!"......i love logic.

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(21)

neosapian6

Dec. 14, 2011

Under rating threshold (show) creepers gonna creep, blasters gonna blast, drones gonna... idle?

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(8)

monsieurdavallon

Dec. 14, 2011

Under rating threshold (show) A creeper a day keeps the doctor away !

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(13)

hurykan

Dec. 14, 2011

Under rating threshold (show) Covering the map and controlling the Creeper emitters: 45min Putting blaster and mortar everywhere you can, in each free space left: 20min Click "SURVIVAL!!!":0.5sec Wait:30sec Cry:3 days

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(5)

Ledermau

Dec. 14, 2011

Under rating threshold (show) I used to blast creeper, but then I took an arrow to the knee.

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(4)

chancua

Dec. 14, 2011

Under rating threshold (show) They should have used obsidian.

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(6)

gerrsun

Dec. 14, 2011

Under rating threshold (show) I never knew Odin City could move, thank you Wednesday Dec 14th for frustrating me so much I tried it. :D

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(4)

EzioCauthon

Dec. 14, 2011

Under rating threshold (show) "Ensign, what's our status?" "Well, sir, we've got blasters and mortars surrounding all Creeper emmiter ports, enough speed packets to ensure near instantaneous packet transfer, enough storage units to give us over 900 surplus energy, and enough reactors to give us nearly 50 power output. What are your orders?" "Well, son, it's time to get the f**k out of here. Hit the totems." "........ What? Why? We've got it all contained, we can just stay here!" "Son, when you're older, you'll learn it's not your place to question orders, now do it."

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(12)

OmegaFrieza

Dec. 14, 2011

Under rating threshold (show) They really need to choose a new person to decide where to put the Odin since they need to change location every day...

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(15)

Vodnyk

Dec. 14, 2011

Under rating threshold (show) Everybody struggling with this game should play "Creeper world training sim" game to get the basics.

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(3)

Sh33p

Dec. 14, 2011

Under rating threshold (show) Good level today (wed 14) first one in ages that required me to use reactors to get energy.

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(6)

darkgoarg

Dec. 14, 2011

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(-3)

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