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Comments for Creeper World: Evermore

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mara465

Sep. 23, 2012

Under rating threshold (show) 1:20 meaning 1 min 20 sec or 1H 20 min

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(0)

mara465

Sep. 23, 2012

Under rating threshold (show) Why the hell can't we just use fractal alloy for our buildings?! i mean then we could live on the same world!

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(2)

Rorklis

Sep. 22, 2012

Under rating threshold (show) okay so yes every so often we need harder level for u regulars ijust beat todays level with 12 collectors in 2:19

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(1)

mekklar

Sep. 22, 2012

Under rating threshold (show) almost too easy. 1:20 here as well. Still fun, though

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(0)

spineguy

Sep. 22, 2012

Under rating threshold (show) well today is ultra easy 1:20

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mekklar

Sep. 21, 2012

Under rating threshold (show) I wish I could rate this game with 6 stars instead of 5. Great game

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(3)

Zinake

Sep. 21, 2012

Under rating threshold (show) THOR

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(1)

woodardr

Sep. 18, 2012

Under rating threshold (show) Kaiwoklaw - I like playing that way as well. It seems I average about 20 minutes per map when playing that way.

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(2)

fractalman

Sep. 18, 2012

Under rating threshold (show) @alex: implemented in creeper world 2, paid version. but if we're lucky, we'll see creeper world 2: evermore after creeper world 3 comes out.

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(2)

Alexishoney

Sep. 16, 2012

Under rating threshold (show) Love this game, and I really like the idea of a new one everyday, but I would like it even more if there were different difficulties each day, easy, medium, and hard for example.

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(4)

chilese

Sep. 15, 2012

Under rating threshold (show) I have uploaded a multiple screenshot of the Sep 15 game (9806 score) to this URL: https://picasaweb.google.com/chilesej/Artwork#5788611181693050130 By the way, if you increase the text size of your browser 3 or 4 times, you can play the game on a much larger screen. It's almost scarier.

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(0)

niculapetre

Sep. 13, 2012

Under rating threshold (show) @kaiwoklaw you do realize you can connect to all totems but just disable green packets right? and the way you're doing it is fun and enjoyable but read An00bis's comment from the best section, but to try to answer your question, any map that is completed in under 4-5 minutes would take about 5 minutes to kill all creeper generation as if you can finish that fast means the totems are relatively close to you and you'd still have some ways to the generators for the rest from my tests it's mission completion time +3-4 minutes on MOST cases NOT ALL

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(3)

kaiwoklaw

Sep. 12, 2012

Under rating threshold (show) @niculapetre I was talking about suppressing the creeper completely before connecting to the last totem.

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(-1)

ricin

Sep. 12, 2012

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(-10)

kebablover

Sep. 12, 2012

Under rating threshold (show) I know of the x2 speed which is good for general game play but I find building a 10+ stucture base at the start normally works as a goods stratagy (2x Mortors 2x reactors and then some node) this can take 3+ minute and could do with a bit of a speed boost.)

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(0)

niculapetre

Sep. 12, 2012

Under rating threshold (show) @kebablover if you press the UP key there is a x2 speed which I find to be more than enough

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(1)

kebablover

Sep. 11, 2012

Under rating threshold (show) sure it won't be developed further but could use a x4 speed for the start - maybe disabled once the first shot is fired. Its often a long wait before the starter base is complete.

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(-1)

niculapetre

Sep. 10, 2012

Under rating threshold (show) @spineguy I'm pretty sure this version is very supseptible to leaderbord manipulation so implementing something like that would be a hude effort when they are working on newer versions of the game already @kaiwoklaw are you talking about survivfal mode?

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(1)

kaiwoklaw

Sep. 09, 2012

Under rating threshold (show) I like trying to beat the creeper all the way back to a blaster on each generator. I would like to know peoples times for that mode of gameplay.

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(5)

spineguy

Sep. 09, 2012

Under rating threshold (show) how about a daily ranking based on time to complete that provides a scre to see where one stacks up in the overll creeper world, ayb with weekly and monthly average scores?

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(3)

tatotzki123

Sep. 08, 2012

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(-22)

Cheifwashere

Sep. 08, 2012

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(-29)

fractalman

Sep. 07, 2012

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(-5)

fractalman

Sep. 07, 2012

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(-6)

MarredRabbit

Sep. 07, 2012

Under rating threshold (show) 10:29 for 7th of september :)

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(-1)

NeilSenna

Sep. 07, 2012

Under rating threshold (show) 11:38 for 7th Sept, wish there were more like that. Always useful to go out of your way to grab a couple of extra upgrades, even if it slows down your start a bit.

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(3)

dodohead15

Sep. 07, 2012

Under rating threshold (show) @beragon what was your strat?

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(2)

beragon

Sep. 07, 2012

Under rating threshold (show) Yeah, today's map is a bitch. Managed to get it done in under 11.5 min. Really tough, though.

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(3)

dodohead15

Sep. 07, 2012

Under rating threshold (show) @niculapetre How'd your speed run go today? :) I keep 15min as my rule too...I think that's the 8000+ point mark which is my goal for each map. I just can't seem to get it done today....

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(1)

fhhuber

Sep. 07, 2012

Under rating threshold (show) today's map is evil

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(2)

niculapetre

Sep. 07, 2012

Under rating threshold (show) @AaronB57 I used to do that until I made speed runs my goal ... we all know it's easy to gill all the creeper points ... the challance is how fast you can activate totems ... my rule of thumb is that if you're going past 15 min on any map you're doing something wrong( also some fast times include 3 minutes for a map) kep that in mind next time you're playing :)

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(1)

AaronB57

Sep. 04, 2012

Under rating threshold (show) i always kill ever single creeper bfore activating the totems

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(11)

Amanirose

Sep. 03, 2012

Under rating threshold (show) I've never had so much fun playing these games, it's so anticipating crazy waiting for the next day to arrive for the next mission. I wish there was a way to play earlier missions so I can keep playing. I just love the diverse challenges given to overcome each mission.

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(13)

pokemonpikachu2

Sep. 03, 2012

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(-7)

Walr688

Sep. 03, 2012

Under rating threshold (show) Mon Sep 3 2012 (59:45) That was a close call. Whew!

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(-2)

kevkevcool09

Sep. 01, 2012

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(-9)

OAIS

Sep. 01, 2012

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fractalman

Aug. 31, 2012

Under rating threshold (show) @evilgeek: the creator of creeper world has already implemented that feature within the (still in development) creeper world 3. :D

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(0)

EvilGeek

Aug. 31, 2012

Under rating threshold (show) Cool Idea: hold shift down to constrain building to attach to your grid. AKA, as close to your pointer as possible yet still connected to the closest part of your grid. That way you can run a line of collectors much quicker without sometimes missing and having to delete and rebuild.

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(-1)

fractalman

Aug. 30, 2012

Under rating threshold (show) today's mission is one of those rare levels where you can beat the level wtihout firing a shot. Just move the city to the middle of the totems and build collectors to the totems. :D

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(2)

fractalman

Aug. 30, 2012

Under rating threshold (show) oh, and once again, @ knuckle. (whiteboardwar): DOUBLE DOWN IN EVERMORE PLEASE!!!! :3

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(-1)

fractalman

Aug. 30, 2012

Under rating threshold (show) @lbtb: a more in-depth tutorial is available in the form of "creeper world training sim". It runs on an outdated version of the creeper world 1 game engine, but it covers the core features pretty well.

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Amanirose

Aug. 30, 2012

Under rating threshold (show) August 30th mission was by far the easiest I've ever done. Didn't even create one defensive unit. Just a small collection of collectors and left after about a minute. But still love the daily games!

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LBTBunny

Aug. 30, 2012

Under rating threshold (show) I have no idea what is going on in this game but it's still fun to me! I think the trial and error part when your new to this game is just as interesting as if your a pro and strategizing!

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(0)

Eridas

Aug. 30, 2012

Under rating threshold (show) BADGES PLEASE!!

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(2)

freedom_hack

Aug. 30, 2012

Under rating threshold (show) I wish we could see the aftermath where the creeper swallows the whole map again, just to see how long our design lasts with what little energy the blasters had built up. It would be a great feature to be added in, but otherwise 5/5 great game and addition to the series.

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RuneRifle

Aug. 30, 2012

Under rating threshold (show) I wish we could see the aftermath where the creeper swallows the whole map again..

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(2)

SiqMann

Aug. 29, 2012

Under rating threshold (show) as for survival mode...usually four to six blasters per emitter will keep it at bay depending if you can set them close enough due to land formations ( after starting normal and switching over when set up )...starting on survival is a very quick game indeed...lol

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(0)

SiqMann

Aug. 29, 2012

Under rating threshold (show)

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(-4)

Irreplaceable

Aug. 29, 2012

Under rating threshold (show) The Aug 30 map is probably by far the easiest map to finish under 1:30.

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(-2)

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