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Comments for Creeper World: Evermore

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TehFrod

Dec. 08, 2011

Under rating threshold (show) @kranius "May have a way to destroy the emitters, some type of a weapon that only can be used when the emitters are neutralized." That's the way Creeper World 2 works. You can't blast off until all emitters are dead and all creeper is cleaned up.

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(2)

DrNazus

Dec. 08, 2011

Under rating threshold (show) Players: "I'm gonna get stuff done today!" Game: "NOPE."

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(7)

felds

Dec. 08, 2011

Under rating threshold (show) @xo_leathermouth it's not that hard if you move the city to the top of the hill at east.

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(0)

Syinn

Dec. 08, 2011

Under rating threshold (show) @ xo_leathermouth : I literally just beat it. I moved Odin to the plateau to the middle-right side of the map. I then built two mortars where I saw where the Creeper would start to pile up. I also built a blaster on that top ledge (where the natural bottleneck is) so that I could fill in that canyon with collectors and reactors. I put up SAMs just after finishing the mortars and blaster. Good luck!

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(1)

Callofwar

Dec. 08, 2011

Under rating threshold (show) Here's a tip on how to start on Dec 8 mission... Firstly, move Odin City to the highest elevated part on the right side of the map. Then, build energy collectors because energy is the most important thing in the game. Build at least 1 blaster and maybe some drones to help kill some creepers so that you can expand your control of the area... Lastly, Happy winning :)

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(3)

expro

Dec. 08, 2011

Under rating threshold (show) @ xo_leathermouth just did ith not so hard if you think before you start

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(1)

xo_leathermouth

Dec. 08, 2011

Under rating threshold (show) has ANYONE managed to complete today's (Dec 8) mission? i can't even make it to the first spore attack...

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(1)

benoz11

Dec. 07, 2011

Under rating threshold (show) I actually cheered when I saw a new creeper game was out.

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(2)

preved

Dec. 07, 2011

Under rating threshold (show) What? No scores for survival?!

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(2)

kranius

Dec. 07, 2011

Under rating threshold (show) May have a way to destroy the emitters, some type of a weapon that only can be used when the emitters are neutralized.

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(-1)

Wollknaeuel

Dec. 07, 2011

Under rating threshold (show)

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(-6)

poppin12

Dec. 07, 2011

Under rating threshold (show) wall of sams behind wall of blasters =spores never make it on screen

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(3)

deathcommander27

Dec. 07, 2011

Under rating threshold (show) new mission everyday, this is good,

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(2)

Kazan_Epic

Dec. 07, 2011

Under rating threshold (show) When nothing else is keyboard controlled, how do you accidentally press the up button? :/

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(4)

ninjarosias

Dec. 07, 2011

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(-8)

Filthrog

Dec. 07, 2011

Under rating threshold (show) @ dead_man27 (a few days ago- but still) It's possible to reach 7 days around October 2010 if you play while disconnected from the internet in addition to the days that are normally reachable, so having played ~25 days is legitimately possible.

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(4)

bjhamer

Dec. 07, 2011

Under rating threshold (show) If another creeper world is created... it would be cool to have it so it reproduced... Ie. once it reached a critical depth, an emitter was created... but also that emitters could be killed. of course the new born emitters would need lower health but could 'mature' to have higher health. So... the story can be about the city reclaiming land. The level ends when all creeper is dead. Need twists to make it playable... like the less creeper surrounding an emitter the more creeper it produces as a defence mechanism.

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(-2)

Nick1282

Dec. 07, 2011

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(-12)

Calidron

Dec. 07, 2011

Under rating threshold (show) Beleder, the up/down arrows change game speed, as in the instructions above. :)

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(2)

An00bis

Dec. 06, 2011

Under rating threshold (show) Nearing the end of a mission, I look at the way I have networked my collectors across the map, and how I have inched my way from one edge to the other, covering everything in my wake, destroying the creeper in my way, and I realise, the creeper and I, we aren't so different

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(5723)

Developer response from whiteboardwar

Indeed.... This observation/philosophy is an underlying theme in Creeper world 3. Which 3 is now out! knucklecracker.com/creeperworld3/cw3.php

UgAhgItHurts

Dec. 06, 2011

Under rating threshold (show) 12:53 today, but it was a rough 13 minutes.

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(0)

Beleder

Dec. 06, 2011

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(-10)

amac246

Dec. 06, 2011

Under rating threshold (show) Drones are OP

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(-1)

neosapian6

Dec. 06, 2011

Under rating threshold (show) creepers gonna creep... humans gonna beat =D

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(-2)

rogue85

Dec. 06, 2011

Under rating threshold (show) I love creeper world. Does that make me a creeper?

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(0)

blakeduncan

Dec. 06, 2011

Under rating threshold (show) i survived for 62:34 mins and then a level 6 elevation of creepers over run me _________-__ (oo) ( o )

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(0)

ablaw07

Dec. 06, 2011

Under rating threshold (show) "Hello, my name is Dave" "Hi Dave" "Im addicted to Creeper World and I've been fighting my addiction now for 3 months. As of right now, I've been clean for 2 hours" *Cheering* *20 mins later "...... Nevermind guys... i just played again"

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(1)

BasiliskKnight

Dec. 06, 2011

Under rating threshold (show) One word: BADGES. + if you agree!

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(14)

Zer0ni

Dec. 06, 2011

Under rating threshold (show) 5/5

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(1)

fuzzyman20

Dec. 06, 2011

Under rating threshold (show) lagged my comp out with my base, is a triple row of blasters and a row or morters to much? ANSWER: THERES NEVAH ENOUGH

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(4)

saganatsu

Dec. 05, 2011

Under rating threshold (show) @radicalAlpha9 game automatically goes into survival mode after 1 hour in game time.

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(-1)

Ardagan

Dec. 05, 2011

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(-14)

Soloagino

Dec. 05, 2011

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(-7)

Soloagino

Dec. 05, 2011

Under rating threshold (show) sorry for double posting, but what if you just kept Odin city flying around after you hit survival mode? wouldn't that allow for ridiculous times?

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(0)

Soloagino

Dec. 05, 2011

Under rating threshold (show) truly, there is nothing to fear, but survival mode, itself.

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(4)

RadicalAlpha9

Dec. 05, 2011

Under rating threshold (show) The game glitched on me. All of the sudden it went into survival mode and i didnt even have my hand on the mouse? And dang it i was about to finish!

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(-2)

dead_man27

Dec. 05, 2011

Under rating threshold (show) well there's an obvious hacker that claims to have completed 25 missions when there's only been 21 (been out 15 days +6 original previous days) i'm sorry but why do people do that? its almost always so obvious ):'

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(6)

Karsten75

Dec. 05, 2011

Under rating threshold (show) I am curious. I see many comments from people who say they beat Survival mode. The way survival mode was designed, it keeps going on forever, with the emitters increasing in strength by 100 per 15 minutes. For a while, the player has the option to connect to the totems and fly out, but that's not beating it. That's simply ending. Survival mode was designed for those players that wanted a knock-down drag-out fight with the unrelenting creeper that would inevitably arrive after a while (which is why OC always had to leave). True survival mode is to see how long one can live after it kicks in without leaving. It will end when every cell of the map is covered in creeper, so even if one flies OC over the map, once every cell is covered in creeper, OC will explode and survival mode will end - in defeat. :)

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(11)

EzioCauthon

Dec. 05, 2011

Under rating threshold (show) Dec 5 level half hour in, all emmiters pretty well controlled, I decide to hit the survival button. First, though, I build up something like a hundred(or so, totally guesstimating here) blasters and a few dozen mortars, with seven or eight SAMs on the border, and hit it. Let me tell you, the lag alone nearly killed me a couple times, but I constantly moved replacement blasters and mortars in place, and managed to hold the creeper off for another 28 minutes, with emmiters at around 250, when I went ahead and reactivated the totem energy in Odin. Gorram, I'm not trying that again. Although, the only thing this game need is an option to watch the vast network you just made fall to the relentless advance of the creeper. That would be fun to see.

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(5)

gammereddie

Dec. 05, 2011

Under rating threshold (show) New Turret Acid Flood turret acts like a friendly Emitter and the flood it emits only devours the creepers.

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(4)

blkdrgn613

Dec. 05, 2011

Under rating threshold (show) dec,5 survival, emmiters at 299.8, mission time 89:54 when i lost it. they need to add survival stats to the high scores

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(-2)

Anagofchanho

Dec. 05, 2011

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(-8)

rwpikul

Dec. 04, 2011

Under rating threshold (show) @benmaster: They are always opposite to the location of Odin City. Spread across a side if the city is in the middle of the side, halfway along each side if the city in in a corner.

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(0)

marchao

Dec. 04, 2011

Under rating threshold (show) a day/week ranking would be nice

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(1)

yeknomo

Dec. 04, 2011

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(-11)

sumsiquattro

Dec. 04, 2011

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(-5)

B311a1

Dec. 04, 2011

Under rating threshold (show) @felds, less than 90sec...... Todays map disappointed me, far too easy, guess the Dreamscape was a nightmare free zone.

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(2)

benmaster545

Dec. 04, 2011

Under rating threshold (show) on the minimap when choosing a level, they should show where he creeper makers are. + if you agree.

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(11)

felds

Dec. 04, 2011

Under rating threshold (show)

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(-4)

callumctc

Dec. 04, 2011

Under rating threshold (show) Firtly nice idea with having a new map everyday, but i think we need bigger maps now. Still the Creeper we love, but on a massive scale!!!!!

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(19)

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