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@Palmer: Your energy is at 0 because you are using all that you are producing. The response is to build more collectors, (if you have room), or reactors, (if you don't). You might want to restrict yourself to adding one more at a time, (or building a chain), so as not to draw too much away from your weapons.
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Just for kicks, I clicked the survival button. Now I need a new blasters, new mortars, a new network, and a new pair of pants...
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survival mode activated when everything full with blasters... got bored with it and capped energy line. everything took 5min to run out of energy :D
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Loving seeing this game back again but I would love for survival mode not to kick in after 60 minutes, I prefer to build my base to max before I complete it, I just dont get the chance here. I'd just like to have the option.
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13th easy, used 31 minutes, basically built 3 mortars to keep base safe then built reactors to keep energy high, made an accelerated line to tack the hill (top right), backbuilt basters and moved them right inside the creepers, 2 at a time, hey fight it off before getting even near destruction. Oncegained the ground, advance the supply line, moved blasters foward, rinse and repeat until you can reach that far gate generator
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i never thought that water could be so deadly that it could destroy the whole universe.Wierd our planet is mostly made out of water OH NO THEY ARE PROBABLY THINKING OF A PLAN TO TAKE OVER THE WORLD AS WE KNOW IT NOOOOOO!!!
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So what are the chances of getting an option to NOT go into survival mode after 60 min? I enjoyed this game because I could work to dominate the map. Really not much fun anymore for me.
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Strike that, got the 12th without a shot fired. Turn off energy to totems, move to the bottom of plateau with the 2 totems. Build 5 generators straight up to far totem, 6 to cover the other two (last as far north as you can and connect). 2 upgrades: 10% less cost, 10% more energy. Turn on totem energy when you have any surplus and you can just get the last packet in before your generators go poof (need to get the city into the air at about 1:25).
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13th is even easier than the 12th (barring something silly you can do on the 12th, seems you actually have to fight the creeper a bit--I got each in about 5:30). A good place to get tips for this type of map is the weekly tournament threads at knuckle cracker forums, but I find "bridging" too annoying to do that much to get the stupid low times they do except for occasionally flying the city into the goop to reach the totem lol: http://knucklecracker.com/forums/index.php?board=10.0
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... if the creeper's purpose was to obliterate everything mankind has ever made, then why did it wait so long until it set its plan into motion?
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You can have twice as much collection as depletion and still have your deficit rise... I have 69 energy and 730 deficit... Bugged?
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@Nick1282 Of course it's easy to escape from survival mode - but that doesn't really mean anything. The goal in survival mode is to stay there for as long as possible (the emitters gradually grow stronger over time - at the start of survival mode they're 100 intensity, and every 15 minutes they go up another 100 intensity)
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Getting to the totem in survival easier than you think. Here's the strategy that always works:
1. Build enough energy sources, have a farming area, do not use relays to transfer packets, instead use reactors and collectors, as they have the same ability. ALWAYS have twice as much collection as consumption, as consumption will spike when mass building.
2. Build some blasters on the front lines
3. Build some mortars behind them
4. Keep expanding the collector network with blaster cover
5. Move blasters and mortars up, but always make sure that they have collector (relay) coverage, or else they'll run out of ammo and break
6. Keep pushing, repeat steps 4&5
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Part of why this isn't as awesome as the original or user levels is because these are extraordinarily vanilla--there's totems, a few elevations, and that's it. There isn't a specific challenge or gimmick that's being built upon; it's just a hilly layout. If you could modify your generator to make not just maps but also a randomly selected scenario--like 'avalanche' type levels where the creeper is above you, or a 'levy' type scenario where there are a series of banks and rapidly-filling valleys between you and the objective, or an 'isolation' level where there are islands of buildable terrain, separated by unbuildable sharp inclines.
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I was all like " i wonder what those three thingys do" so i got them all, and then i was like " why is my base flying over it... why did i just eat my base... I WON WTF I WASENT DONE YET"
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Managed 4:50 on Dec.12 by getting a mortar active just before creeper poured into the large basin. Its tight on time, but if you can get a mortar active on the small middle basin, it'll give you time to get to the totems.
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Yes, on Dec 11, move your city north, it just fits on the ledge and the creeper runs off just before it will hit you. Expand to top left then cap off the generators at the top of the map while mortaring the middle of the map so you can get across to the last pylon. I got it in 10 pretty while making a few mistakes I probably shouldn't :)
So does anyone think Dec 12 can be done in the 90 seconds it takes to fill the bottom left ledge and hit the center of map? Can't quite join everything so far.
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For Sun Dec 11th, try moving to the right just a smidge, and north allllllll the way close to the creeper generator. You should be moving up one level, and there should only be one square that you can move to. From there, expand to the NW of the map, turtle, and get a mortar covering the generator. You can win fairly easily with this strategy.
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@Vonchaos, the blobs moving along the lines are your "packets," each time you buy the speed, it is a power up to move the packets faster = faster buildings, faster reloads, faster totem activation
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Phew, December 9 is pretty intense. Decided to power through without building any SAMS and just managed to push through to the totems with 20 seconds to spare before the spore attack. They powered up, and seconds later the spores hit home, destroying my entire network, but it was ok since I was already warping out. Awesome.
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I get why it's called "creeper" world... because the levels' progress progresses at a creeping pace... gosh... long levels!
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@Dubonjierugi: Survival mode starts at the one hour mark.
@LKDg: It's a teaser for a paid game, and it has no permanent content (only the last week of missions). I highly doubt this is ever getting badges. :(
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There is no victory; there is only escape. We must remain vigilant. We are the soldiers on the losing side of an unwinnable war.
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Is it just me or does survival mode just randomly start? I'm not clicking on it (at least I don't think I am). Is there a hotkey for survival mode that I'm accidentally hitting?
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@ishmael- I mean, a good strategy for me:
1)pause the game as soon as it starts, and turn totem packets off
2) move my base to a better position
3) build collectors as much as I can, until I'm forced to buy blasters/mortars.
Mortars are better for "pools" of creeper, whereas blasters are more for expanding. I don't use drones, although they *are* decent- and SAMs are perfect for levels with spore (though I usually tough out the first spore wave and then rebuild, THEN buy SAMs).