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Comments for Creeper World: Evermore

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rwpikul

Dec. 13, 2011

Under rating threshold (show) @Palmer: Your energy is at 0 because you are using all that you are producing. The response is to build more collectors, (if you have room), or reactors, (if you don't). You might want to restrict yourself to adding one more at a time, (or building a chain), so as not to draw too much away from your weapons.

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(5)

connor123457

Dec. 13, 2011

Under rating threshold (show) had two blasters per emitter and saw survival button clicked it and died in 30 seconds.

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(1)

Palmer

Dec. 13, 2011

Under rating threshold (show) Why is my energy always at zero? Any help would be great!

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(1)

Dakoopa49

Dec. 13, 2011

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(-23)

Cyaneye

Dec. 13, 2011

Under rating threshold (show) Just for kicks, I clicked the survival button. Now I need a new blasters, new mortars, a new network, and a new pair of pants...

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(17)

dodekaeder

Dec. 13, 2011

Under rating threshold (show) survival mode activated when everything full with blasters... got bored with it and capped energy line. everything took 5min to run out of energy :D

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(1)

drfungo

Dec. 13, 2011

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(-19)

Combeboy

Dec. 13, 2011

Under rating threshold (show) Loving seeing this game back again but I would love for survival mode not to kick in after 60 minutes, I prefer to build my base to max before I complete it, I just dont get the chance here. I'd just like to have the option.

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(4)

rachet7667

Dec. 13, 2011

Under rating threshold (show) awsome game i think there should be a creeper campain

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(6)

piecheese

Dec. 13, 2011

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(-3)

captadam

Dec. 13, 2011

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(-14)

Radaga

Dec. 13, 2011

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(-6)

udne1

Dec. 13, 2011

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(-37)

Laoks

Dec. 13, 2011

Under rating threshold (show) So what are the chances of getting an option to NOT go into survival mode after 60 min? I enjoyed this game because I could work to dominate the map. Really not much fun anymore for me.

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(7)

UgAhgItHurts

Dec. 12, 2011

Under rating threshold (show) Strike that, got the 12th without a shot fired. Turn off energy to totems, move to the bottom of plateau with the 2 totems. Build 5 generators straight up to far totem, 6 to cover the other two (last as far north as you can and connect). 2 upgrades: 10% less cost, 10% more energy. Turn on totem energy when you have any surplus and you can just get the last packet in before your generators go poof (need to get the city into the air at about 1:25).

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(3)

UgAhgItHurts

Dec. 12, 2011

Under rating threshold (show) 13th is even easier than the 12th (barring something silly you can do on the 12th, seems you actually have to fight the creeper a bit--I got each in about 5:30). A good place to get tips for this type of map is the weekly tournament threads at knuckle cracker forums, but I find "bridging" too annoying to do that much to get the stupid low times they do except for occasionally flying the city into the goop to reach the totem lol: http://knucklecracker.com/forums/index.php?board=10.0

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(-1)

AkodoMakama

Dec. 12, 2011

Under rating threshold (show) @people10 Use the pause button (next to energy, or "P" on your keyboard) and get all the time you want

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(1)

people10

Dec. 12, 2011

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(-3)

fractalman

Dec. 12, 2011

Under rating threshold (show) oh, one more thing...i managed december 8 without moving the city :D

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(0)

tuxalonso

Dec. 12, 2011

Under rating threshold (show) whats survival mode OMGWTFBBQ FUUUUUUUUUUUUUUUUUUU

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(3)

fractalman

Dec. 12, 2011

Under rating threshold (show) 7:14. i did today's mission in 7 minutes 14 seconds....that was way too easy.

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(3)

neosapian6

Dec. 12, 2011

Under rating threshold (show) ... if the creeper's purpose was to obliterate everything mankind has ever made, then why did it wait so long until it set its plan into motion?

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(2)

caesar5

Dec. 12, 2011

Under rating threshold (show) GET TO THE... HIGH GROUND!!!

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(9)

tomacco127

Dec. 12, 2011

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(-25)

nuttytom

Dec. 12, 2011

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(-15)

baseballdude

Dec. 12, 2011

Under rating threshold (show) Dang you for posting this just before finals, but thank God you made another. Hope my grades can take this hit.

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(12)

samooo2

Dec. 12, 2011

Under rating threshold (show) Score: a valiant stand! .....is this what i get for all the surviving, really?

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(2)

Filthrog

Dec. 12, 2011

Under rating threshold (show) @Nick1282 Of course it's easy to escape from survival mode - but that doesn't really mean anything. The goal in survival mode is to stay there for as long as possible (the emitters gradually grow stronger over time - at the start of survival mode they're 100 intensity, and every 15 minutes they go up another 100 intensity)

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(6)

Nick1282

Dec. 12, 2011

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(-9)

Thariel

Dec. 12, 2011

Under rating threshold (show) stats resetting every 2nd day or so is annoying

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(3)

theorigzyuzyu

Dec. 12, 2011

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(-13)

Pantothenate

Dec. 12, 2011

Under rating threshold (show) Part of why this isn't as awesome as the original or user levels is because these are extraordinarily vanilla--there's totems, a few elevations, and that's it. There isn't a specific challenge or gimmick that's being built upon; it's just a hilly layout. If you could modify your generator to make not just maps but also a randomly selected scenario--like 'avalanche' type levels where the creeper is above you, or a 'levy' type scenario where there are a series of banks and rapidly-filling valleys between you and the objective, or an 'isolation' level where there are islands of buildable terrain, separated by unbuildable sharp inclines.

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(25)

Thunderizer

Dec. 12, 2011

Under rating threshold (show) I was all like " i wonder what those three thingys do" so i got them all, and then i was like " why is my base flying over it... why did i just eat my base... I WON WTF I WASENT DONE YET"

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(1)

Mythrilvael

Dec. 12, 2011

Under rating threshold (show) Managed 4:50 on Dec.12 by getting a mortar active just before creeper poured into the large basin. Its tight on time, but if you can get a mortar active on the small middle basin, it'll give you time to get to the totems.

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(0)

holicow

Dec. 11, 2011

Under rating threshold (show) Really an enjoyable game, but the CW User Space levels were much more challenging. Would like to see more of those.

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(1)

evanj

Dec. 11, 2011

Under rating threshold (show) best game ever

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(1)

UgAhgItHurts

Dec. 11, 2011

Under rating threshold (show) Yes, on Dec 11, move your city north, it just fits on the ledge and the creeper runs off just before it will hit you. Expand to top left then cap off the generators at the top of the map while mortaring the middle of the map so you can get across to the last pylon. I got it in 10 pretty while making a few mistakes I probably shouldn't :) So does anyone think Dec 12 can be done in the 90 seconds it takes to fill the bottom left ledge and hit the center of map? Can't quite join everything so far.

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(0)

spyke252

Dec. 11, 2011

Under rating threshold (show) For Sun Dec 11th, try moving to the right just a smidge, and north allllllll the way close to the creeper generator. You should be moving up one level, and there should only be one square that you can move to. From there, expand to the NW of the map, turtle, and get a mortar covering the generator. You can win fairly easily with this strategy.

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(0)

Mather

Dec. 11, 2011

Under rating threshold (show) Sun Dec 11 2011 is quite hard... The creeper just reaches you in i think 4 minutes!

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(0)

Sh33p

Dec. 11, 2011

Under rating threshold (show) @Vonchaos, the blobs moving along the lines are your "packets," each time you buy the speed, it is a power up to move the packets faster = faster buildings, faster reloads, faster totem activation

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(-1)

zaprowsdower

Dec. 11, 2011

Under rating threshold (show) Phew, December 9 is pretty intense. Decided to power through without building any SAMS and just managed to push through to the totems with 20 seconds to spare before the spore attack. They powered up, and seconds later the spores hit home, destroying my entire network, but it was ok since I was already warping out. Awesome.

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(-1)

VonChaos

Dec. 11, 2011

Under rating threshold (show) What exactly is the purpose of the speed packet/icon/thingie?

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(0)

LKDg

Dec. 11, 2011

Under rating threshold (show) I get why it's called "creeper" world... because the levels' progress progresses at a creeping pace... gosh... long levels!

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(-2)

compsciguy

Dec. 11, 2011

Under rating threshold (show) @Dubonjierugi: Survival mode starts at the one hour mark. @LKDg: It's a teaser for a paid game, and it has no permanent content (only the last week of missions). I highly doubt this is ever getting badges. :(

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(-1)

Tg97

Dec. 11, 2011

Under rating threshold (show) There is no victory; there is only escape. We must remain vigilant. We are the soldiers on the losing side of an unwinnable war.

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(3)

Wollknaeuel

Dec. 11, 2011

Under rating threshold (show) @kogut9: make yourself some house rules that increase the challange.

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(1)

Dubonjierugi

Dec. 11, 2011

Under rating threshold (show) Is it just me or does survival mode just randomly start? I'm not clicking on it (at least I don't think I am). Is there a hotkey for survival mode that I'm accidentally hitting?

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(0)

bobatebill

Dec. 11, 2011

Under rating threshold (show) say that's a nisssse turret you got there

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(1)

kogut9

Dec. 11, 2011

Under rating threshold (show) too easy, i need a challenge

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(1)

spyke252

Dec. 11, 2011

Under rating threshold (show) @ishmael- I mean, a good strategy for me: 1)pause the game as soon as it starts, and turn totem packets off 2) move my base to a better position 3) build collectors as much as I can, until I'm forced to buy blasters/mortars. Mortars are better for "pools" of creeper, whereas blasters are more for expanding. I don't use drones, although they *are* decent- and SAMs are perfect for levels with spore (though I usually tough out the first spore wave and then rebuild, THEN buy SAMs).

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(3)

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