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Comments for Creeper World: Evermore

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UgAhgItHurts

Oct. 19, 2013

Under rating threshold (show) gurutex, you can get an idea for optimal strategies from these contests: http://knucklecracker.com/forums/index.php?topic=4621.0 Generally, the less creeper you have to fight to hit all the totems, the better time you'll get (and less time means more creeper made, etc...)

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Bozotic

Oct. 19, 2013

Under rating threshold (show) 10/18 reminded me of WWII Pacific theatre.

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Wyatt0155

Oct. 19, 2013

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gurutex

Oct. 19, 2013

Under rating threshold (show) It would be nice to see the time of other players to get an idea of how fast you can beat a mission. May be a top 10 list?

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nutslap94

Oct. 18, 2013

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spamira

Oct. 17, 2013

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darzog011

Oct. 17, 2013

Under rating threshold (show) @rich: The output is capped at 32; having a higher production rate will not do any good. And you don't destroy the emitters; you can cap them off (having a blaster close enough to keep it from spewing forth), but you can't destroy them. You probably already know this, but in case you don't, you beat a level by connecting to the totems. If you want to destroy emitters, try the Creeper World 2: Academy game.

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rich0209just

Oct. 15, 2013

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rich0209just

Oct. 15, 2013

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tav17

Oct. 14, 2013

Under rating threshold (show) @ugahgithurts thanks never thought of using a blaster as a bridge between the odin and the rest of the stuff. http://tinypic.com/usermedia.php?uo=a6BMdyuA%2FVwJwobFXgBYTIh4l5k2TGxc#.Ulvii9JnEdg

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UgAhgItHurts

Oct. 13, 2013

Under rating threshold (show) tav17, it's trivial. Turn off ammo and totem packers. You get 2 powerups, -10% costs and +10% power (which are usually the best bets anyway). There's not too many ways to bridge, trial and error there, I used a blaster because I have horrible luck with SAMs :) http://i.imgur.com/PNTmGbI.jpg

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sodajunkie

Oct. 13, 2013

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tav17

Oct. 13, 2013

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UgAhgItHurts

Oct. 12, 2013

Under rating threshold (show) Took me 30 seconds longer for the 12th, 1:50. If they really follow Chronon, there's some more tough ones coming up (best times are around 1:30 for today's).

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Marine851

Oct. 12, 2013

Under rating threshold (show) 10/12: Not as easy as 10/9, but another fast one. 6:12 first run.

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Ceroblaze

Oct. 11, 2013

Under rating threshold (show) Thanks Bozotic, that will come in handy to remember on maps i wanna try survival on

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theawesome2123

Oct. 11, 2013

Under rating threshold (show) @leagion616, did you read the part about "procedural mission generator" in the instructions. The game itself creates a map every day.

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leagion616

Oct. 11, 2013

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Wally_CW

Oct. 11, 2013

Under rating threshold (show) @jchilders14 : just try Creeper World 3 ! This option is now available.

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Bozotic

Oct. 10, 2013

Under rating threshold (show) Ceroblaze, Odin can only route maximum of 32 packets per second, iirc.

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Ceroblaze

Oct. 10, 2013

Under rating threshold (show) its kinda funny...i have 540 max storage, full storage, 38 energy production, 32.1 useage...yet im STILL gaining deficit...do i just have too many turrets making too much demand on odin city?

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jchilders14

Oct. 10, 2013

Under rating threshold (show) i really wish you could just set a route for the drones to bomb automatically every time they get fully charged

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Tabooyah

Oct. 10, 2013

Under rating threshold (show) Is there a way to play maps from prior weeks? Is there a scoreboard of other players' times/scores?

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Bozotic

Oct. 10, 2013

Under rating threshold (show) 10-10 seems to make a decent survival platform. 111:50

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Morgoth_Bauglir

Oct. 09, 2013

Under rating threshold (show) Creeper World with map generation, or, as I like to call it, Automatic Five Stars.

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joeboats

Oct. 09, 2013

Under rating threshold (show) erwin: see below, Oct 9 can be beaten in less than two minutes. No mortars needed.

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erwinromel

Oct. 09, 2013

Under rating threshold (show) 9/10 Build mortars and collectors. That's it, you'll keep the creeeper under controll and beat it in less than 10:00.

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rileyfelix

Oct. 09, 2013

Under rating threshold (show) wow an00bis... thats awesome

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joeboats

Oct. 09, 2013

Under rating threshold (show) Thanks. That got me 1:49 on the next try. Not sure I am built for the speed game.

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MrXero

Oct. 09, 2013

Under rating threshold (show) October 10th 2013 just over 7 minutes the first spore attack hit just as the game cleared

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chilese

Oct. 09, 2013

Under rating threshold (show) joeboats: When attempting a quick victory, capping emitters is not part of the solution. There is certainly nothing wrong with capping (I do it often). To achieve a 1:27 (best I could get) on October 9, Odin was moved once to a position in-between the 2 far totems but close to the center. Turn off the green nodule on Odin and build the least amount of collectors that connects all 3 totems. This can all be done during the initial pause. Then run the game. When you have an energy surplus, turn on the green node to activate the totems, but if your energy goes negative turn off the green node again. Once all collectors are built, make sure the Odin green node is on. Good luck.

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joeboats

Oct. 09, 2013

Under rating threshold (show) i could hit 2:09 (i usually go for total domination of board, so I don't know all the tricks). How do you shave it down to under 1:30? Is this all about the pause button? Or lots of movement of Odin?

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FobicoDAM

Oct. 09, 2013

Under rating threshold (show) I dont know, i just play to conquer all the map, i dont care about totems until i totally neutralize emiters.

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wobblycogs

Oct. 09, 2013

Under rating threshold (show) Can't seem to get under 1:32 for 9th Oct. Just noticed Creeper World III is available, bang goes another week!

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Marine851

Oct. 09, 2013

Under rating threshold (show) @wobbly. Maybe not the easiest. One not so long ago has the totems closer together and can be done faster than 10/9

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daifrit

Oct. 08, 2013

Under rating threshold (show) 9th Oct - 1:30 :)

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wobblycogs

Oct. 08, 2013

Under rating threshold (show) 10/9 has got to be the easiest map the game has produced, <2 min no defences

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Bozotic

Oct. 08, 2013

Under rating threshold (show) Gorfian Robots: Attack! Attack! Oh wait... wrong game.

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LasaroDumer

Oct. 08, 2013

Under rating threshold (show) I was thinking about 10/6.... If the game had some kind of hall of fame for the most badass scenarios? The players can vote in the scenarios, like the comments, or the game can automaticaly rank the scenarios upon the time average I know that this will be hard, or a lot of work, but will add some more challenge to the game

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lolsteamroller

Oct. 08, 2013

Under rating threshold (show) Oct 9 - joke hard level, lost @ 58 min

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Megadude2008

Oct. 08, 2013

Under rating threshold (show) 9th October - 1:31

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FroztySilva

Oct. 08, 2013

Under rating threshold (show) @MichaelChandra @gurutex I wouldn't have thought it very possible (after my first play on my own before reading comments), but 10/6 without moving Odin City is a good challenge too. Took me just over 18 minutes though. That's one where you actually get angry at the creeper, and just want to beat the piss out of it at the end rather than power up the totems ;-)

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petitmechant

Oct. 08, 2013

Under rating threshold (show) 10/06 : build 2 blaster, then head north-east. Deactivate one blaster when higher creeper source is under control, one mortar to keep the rest calm, then it's time to reclaim.

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bit_slicer

Oct. 07, 2013

Under rating threshold (show) 10/6, tucked Odin in the upper left cove with two blasters guarding the low ground. Then collectors and one mortar on the mid-ground. Turned on the mortar for two shots at a time just to keep the creeper down from the choke-point. Then throttled between building reactors and maintaining blasters. Took about 35 min to cap the wells and cover the map, but I prefer slogging it out with the creeper!

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MichaelChandra

Oct. 07, 2013

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FroztySilva

Oct. 07, 2013

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sacataro

Oct. 07, 2013

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sleepn247

Oct. 07, 2013

Under rating threshold (show) 10/6, Not necessarily faster or better, but I found that if you build north to collect the 2 powerups, you can make do with 4 blasters (I had one on upper left high ground, one on lower left high ground, 2 at the bottleneck to protect Odin) and 2 mortars (upper left high ground, lower left high ground). I did get into some power debt, but once creep is stemmed, you can build some reactors and a drone, it's the usual slow movement to cap the emitters.

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dvShrike

Oct. 06, 2013

Under rating threshold (show) I don't think spores would up the challenge much. Once you make the early jump to high ground and get a mortar or two going it's not too hard to juggle power between mortars and build to be prepared for the aerial assault -- SAMs are pretty cheap and there isn't much area to cover. I guess if the attacks came every 3 minutes with 6 or so spores it could take some careful attention.

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dvShrike

Oct. 06, 2013

Under rating threshold (show) Nice work, Aronbon. I wasted a bit of energy/time trying to build a mortar to fly in with the blasters, had to leave it unfinished to the creeper. Also, lost a couple of minutes when I let the upper left emitter get out of control and take out the collectors I was building up left of it. Rookie mistake. I do think grabbing 2 or 3 of the left side powerups to start is useful as it can be done to allow Odin a full energy complement when it jumps as well as the upgrades. Just makes the game quicker after that. On another note, I play to cap and eradicate all creeper on the map before jumping out, I'm sure I'm not the only one...

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