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@pierre90: You can get well under 3.5 minutes. Don't build anything except enough collectors to connect to the outer two totems. Then move OC so its connected directly to both the network and middle totem (you'll have to move it into the creeper). I cleared it in 1:34.
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would love to know what strategy is needed for three and a halve minutes for sep 5... my best so far 5:30 (move odin city and get 2 upgrades close to outer totems, then 2 mortars to contain creeper, then 3 blasters to get to middle totem)
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I never move the home with this game! It's the best TD here! Almost time for the third, i'm waiting and checking every week!
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Sept 5th easy peasy: 12 min with as attack 1 drone and 2 blasters. gotta keep things interesting for yourself. couldve done faster even. Or try doing it with less
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I like beating back the creep. I take great pleasure in forcing it back from whence it came. You can imagine my surprise then, when in the middle of the beat down, I was overwhelmed by an unstoppable rush of creep. I later find out that if you don't "Rush" to finish the level, the level "Rushes" to finish you! I don't play as fast as most of you folks. I humbly ask for a version which has no time limit to beat the level.
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This version needs a Hard Badge so I have an excuse to keep playing it. Maybe put a time limit on one map in particular, or on several. The "Creeping up on You" badge? (Is there already one of those?).
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When I close my eyes, I see the crisscrossed lines of my collectors. And bright red SPEED drivers. Apparently I've been playing too much.
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august 28 is so easy, i didnt need a single turret, hint: move the city to the middle of the three totems and then build a straight lines to the totems. ive did itin 1:23 minutes
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Since it only takes one blaster to "cap a well", if you will, seems like this creeper stuff should be long gone by now.. .
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I think you could add in future versions of this game 1v1 where each side has their own friendly creeper that they need to get to the enemies side and destroy their Odin City
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@onlyloserscheat That's not all there is to the second game. There are weightless areas, heavy use of local gravity changes sometimes, and sometimes you warp in underground. Its quite variable.
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All these maps can be done in less than 20 minutes, (30 minutes if you're very slow), so those complaining that they can't get it done in less than an hour must be extremely bad gamers.
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Some maps need more than 60 minutes to conquer. The auto-survival thing at 60 is a bad idea coupled with randomized maps. Otherwise, nothing to complain about and everything to love.
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I WAS JUST BOUT TO WIN THE AUGUST 30TH AND ALL OF A SUDDEN THE CREEPER STARTS TRIPLING AND IS 3 LEVELS THICK AND BECOMES INVINCEABLE WTF SO FREAKING STUPID
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I must say, I definitely do like this version more than the second version in which you can install and play on your PC. I like the top-down, above ground element far more than the 'work your way underground to destroy the creeper.' If this were on the Android market, or even a game whose concept was relatively close to this, I would definitely pay a few dollars for it.
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I am used to strategy games such as Stronghold, where you actually have time to gather some resources before you have to build up some defense. This game is quite the opposite. You're kinda thrown in and you have to really think: "What can I do now to ensure longevity? Where are my relays going to be for most effectiveness? When can I start pushing back out?" Very fun game none the less, and really gets the brain working. I will defiantly recommend this game to all my strategy game-loving friends!
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DaltonDaPimp: What the fuk am i suppose to do? the fuking water or the creep gets to me before i can do anything
It's simple. You shut up, build towers, fight back.
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@ kuraru: EVERYTHING you've described is already implemented in later versions of creeper world, although player-based terraforming is only in the unreleased creeper world 3.
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Click on the developer to see the other games in the series and also a link to his blog on the one under development.
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Great game, love the new each day feature. Would like to know the precise stats on things like powerplant energy production levels, etc.
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This is a really fun, original game! I think there some ways it could be improved, though I'm not sure if they're easy to implement.
If there was some way to alter the terrain - raising it to make walls, and lowing it to make basins - that would add a lot of potential strategy. Make walls to defend your base, or pillars to put your guns or relays out of reach. Making basins would let you channel the creeper away from your base, or make it so that it has to fill in a big depression before it can flow into your base.
You could make the Creeper more difficult by adding "floods" - periods during which the Creeper is produced faster, and maybe flows more quickly too. Combining this with the idea above, you could have it so the Creeper erodes the land so that walls in its way will eventually be destroyed.
Also, it'd be cool if you had the option to continue playing/watching after you rescue Odin City, just to see how long your defence network manages to hold out without it!
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Love the music! You don't find many games out there like this that updates daily, that also don't cost real money, so Fav 5/5 <3
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to get energy put a lot of colectors and reactor in the same area and also storages for space and fast constructing then a large line of mortals to survive in survival mode