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not on survival. set up a base and waalked away to play a game of chess, came back and continued my game. once it hit 60:00 minutes a wall of the creeper comes.... there goes all that effort
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might b a bad idea maybe u can make this multiplayer having a campeighn mode and a multiplayer mode were creep is 3x faster and survival is harder!!:D
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After half an hour, I have successfully contained the creeper at its spawn. I then spend another half an hour filling the map with weapons, energy storage, speed daemons, and reactors. Once i finish with that, I hit the survival button. Twenty minutes later, the creeper is still contained at spawn. Is that supposed to happen?
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Sooo, Instead of giant green suicide bombers its water? I thought i was gonna have a diamond sword slicing giant green suicide bombers in half and shooting with bow
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Tried survival; lasted 80 minutes before I got bored and let it run in the background. Came back and it said my total time was 160 min.
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I don't understand why they kick in survival mode at (time) 100, because that's when i win is 100-120 normally. Forcing us to go into survival is annoying for one, sense know i cannot win nor build an unstoppable force! I wont even bother trying another level....yeah i will. I don't know about the rest of you but this survival thing should not turn on itself.
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Next step: MULTIPLAYER!! A few Ideas for it: One side is the creeper, one side is the humans. The human build normally, and the creeper try to buy things with some form of currency on their end, and try to overwhelm the humans. Another idea is to have multiple humans either competing for some object (probably to totems) or to survive vs. the creeper. All of these ideas could use more then 2 players.
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I don't quite understand the deficit system. I had over 300 energy in my reserve, and over 400 deficit at the same time. Other than this, great game, just like the rest.
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@Acolyte2100 Essentially first you gain energy equal to collection (capped by storage!) before the depletion, so if you have no storage buildings you will only gain 20 energy per second - and then you can only send out 20 packets per second. As I've said a few posts back, even with storage you will still not be able to go past 32 depletion however.
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so i beat the game and just for fun i built a ridiculous wall of defenses around the emitters. when i was done i chuckled and said "ha, nothing is ever going to be able to get through that!" ...then i played survival mode...
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@Kazan_Epic The OC can't send out any more than 32 packets per second - deficit is the number of packets that have been requested that have not yet been sent. Any energy collection above +32 does essentially nothing (apparently the last time I said this it was down-rated, but down-rating it will not change the game mechanics).
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I probably could have won about 3 hours ago and got more than 0 points, but i decided to fully surround the creeper spawns instead and live in my kingdom. 5/5
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I wasn't expecting much. Maybe another td clone with retro graphics. I was shocked. This game greatly surpassed my expectations in every possible way. What an amazing and innovative game.
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great idea to make a new lvl every day (except for my social life) but there could be different lvls: easy, normal, hard, insane. I want insane lvls sometimes ! These ones are not really challenging when you have played a lot. Still fun but give me a map I can't beat :)
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Is this game trying to make me throw my f***ing computer out a 100 story window????!!!! I love it but i hate it at times .......... 5/5 for making us stay on our toes :D
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I really enjoy the gameplay. I just have one question. Is there any possibility of having a level archive for those levels that were missed by people late to the party?
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well do do do do im playing (mission time 60) SURVIVAL MODE ACTIVATED WTFing HELL AHHHHHHHHHHHHHHHHH darn survival mode
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O.O if we have such awesome weapons, why not just sit on a planet and live there permanently, spawnkilling the creeper? :P
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@apelhitam: I haven't seen your game of course, but I don't think there are any bugs in the way deficit is calculated (been playing the full version for a long time). There are more factors than just what you collect and what you spend, one being the time it takes for the energy to get to your weapons. At a stage where you collect almost 40 energy, you should have quite a couple of the red packet speed powerups, since you arguably have a large, power-hungry system of buildings. When a weapon asks for energy and it takes too long for the energy to get there, you will have a deficit, no matter how much you collect. Hope that helped.
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how do you "beat" survival .... I have an EPIC build that isnt beat as i type this but ... you can neccisarly beat it can you ... you can leave the comp on though =D and you'll have like 3 hours of progress here
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I read that in survival mode totems doesn't matter so i connected to them ... and flew away? Mission successfull? That kind of surprised me. I noticed the emmiter strength was 199.9 at that time. Is that the max?