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Solder: "Commander, the creeper is advancing! What shall we do?"
Commander: "Just pause the game and gimme a minute to think.."
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@Eragon: Odin City can only send out 20 packets (or 32 if you build a green storage unit). If you use/need more energy than that you will have a deficit. That's how the game work.
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10% More energy vs 10% cheaper to build: For example, if you get 1 energy every second and something costs 100 energy. With +10% energy it will take 100 / 1,1 = 90,9 seconds to get enough energy. With -10% build costs it will take 90/1 = 90 seconds to get enough energy.
tl;dr : -10% build costs is better than +10% energy production
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i think that when you have an established system the survival mode is too easy. the emitters need to increase at four times the rate to make it work.
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gypo, with 32 being the max depletion ive got to too, im guessing that the deficit is all the energy needed to top off all guns and finish all buildings. but if you need more than 32 depletion will go up and up until some weapons are destroyed.
i'd like to see a 'priority weapon' option for the guns. having a select few weapons that get allocated part of that 32 energy every time would help a lot!
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@kholai, give the MegaCreeper the same amount of time you used to prepare and you will see that the "bug" magically fixes itself.
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I like to start "survival mode" after I've had some time to set up a decent defence, then actually *push* the megacreeper back to get all the totems and escape. Hope they don't fix that "bug", hard mode wins are awesome.
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OK, I had 1229/1260 energy (it didn't change for 20 minutes or so); 48.4 collection; 32 depletion... so how can my deficit be 400+?
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I think whiteboard war finally found a way to stop badge hunters. With adding very addicting levels each day, hunting for badges just becomes impossible.
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foced survival is probably there to stop people from creating a huge army or blaster, mortars and drone before going to survival
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@Tallest: so your saying it takes you 60 min game time to set up?! the survival mode is like a time limit. it kills you if you take to long.
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I do enjoy forced survival because if you still havn't won after one hour you arn't bieing strategically, but just a noob.
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Excellent work! We've neutralised the creeper to the point that they're no longer a credible threat. Our infrastructure is solid, we are generating enough power to last here for an indefinite period. Good job, private. Maybe we can rebuild something here. Mission accomplished.
Actually, never mind. Prepare to teleport out of here into an unknown, and almost certainly hostile territory!
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I do not enjoy forced survival mode, I play strategically and not in a particular rush. Forced survival prevents this. 3/5 Make it optional and I will raise that to 4
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Survival Mode is pointless, the creeper automatically maxes out it's elevation and proceeds to flow constantly instead of in bursts like normal. "Kill the player Mode" is more appropriate. I had a multi-layered defense going with over 40 blasters going at once supported by a dozen mortars and a few drones. I got overrun in less than 5 minutes, all the way to my city.
Forcing survival mode after a certain amount of time s only punishing players for taking their time. 1/5 purely for survival mode. I'll rate up if you remove the forced version.
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Sir, we have pushed the enemy back and are holding them at bay. Sir ... Sir ... Where are you going? Sir, don't leave us here. Sir, if you leave we will lose power and be defenseless. Sir .... Ahhahghhga!
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Wish the music didn't cut out when you start playing a round. I want epic battle music while I'm pwning that creeper.
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@pihihi:If you don't have one of the green storage units, OC can only send out about 20 packets. If you have at least one green storage unit, OC can send out a max of 32 packets. There is no point to have collection more than about 32, since that is the max OC can send. If you build more units, or have weapons firing that need more than that, then you will show the deficit because it can't be sent out.
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hmmm, I decided to play until I managed to get sevral turrets on every emitter. Yhen I pressed survival. After about an hour of building each emitter instantly spawned a wave of creepers that reached the hight limit... from the lowest area of the map.
Long story short... My survival time was about a minute.
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@keac: There is an editor. It's free on the knuckle Cracker site. But you need the full game to load and play the maps. There are more than 4,000 user maps on the KC site for downloading.
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@soupersoupman: Re Odin City blowing up in survival mode. You can't survive if the entire map is covered in creeper - Odin Cty will explode. You can't just stay alive forever by trying to just move OC if there is no hope of connecting the totems, building anything or getting out of there - think of it as OC running out of fuel - or, as you say, sabotage. :)
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I agree with JacobTheGreat. I hated this game. I tried over and over to beat it. The only reason I kept playing was because it kept kicking my arse. That and all the positive kongregate reviews. Now I got the hang of it and I love this game!!! 4/5 Would be 5/5 but the sound needs some work.
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the game is good and addciting. can you guys add like a co-op mode with another player or with another AI to beat the creeper? would be nice to have that if you're playing survival or a mission
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so i was winning the war, i had gotten guns on the bottom land and was pushing them back. All the sudden in big huge letters it says survival mode on the screen and blows up my sixty eight minute progress.......