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Comments for Creeper World: Evermore

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mattcloud

Dec. 23, 2011

Under rating threshold (show)

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(-10)

Kazan_Epic

Dec. 23, 2011

Under rating threshold (show) Calool, they're randomly generated.

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(0)

calool

Dec. 23, 2011

Under rating threshold (show) completed todays one in 3:49, bit too easy methinks :P

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(1)

GamingKnight

Dec. 23, 2011

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(-34)

sirin

Dec. 23, 2011

Under rating threshold (show) 1:26 ; 9766

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(0)

pinguin333

Dec. 23, 2011

Under rating threshold (show) Emitters at 425, half the map covered in creeper up to 6 elevation, energy deficit over 200, secondary line of blasters losing health, remind me again of plan B?

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(1)

Soldier_500

Dec. 23, 2011

Under rating threshold (show) it takes about 1-3.5 minutes in each level for the creep to destroy the city if you activate survival right away.

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jetfighter2299

Dec. 23, 2011

Under rating threshold (show) 1:31 9,753 pts

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(2)

Sh33p

Dec. 23, 2011

Under rating threshold (show) Many tries and I can't get below 1:47. My hat tips to you all :)

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felds

Dec. 23, 2011

Under rating threshold (show) Dec 23: 1m33s (9748pts) using the most economic placement of collectors I found. I don't think it can be faster than that.

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guerreroirlandes

Dec. 23, 2011

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(-11)

dinkydarko

Dec. 23, 2011

Under rating threshold (show) 1:34..

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dinkydarko

Dec. 23, 2011

Under rating threshold (show) Dec 23: 1m 42sec. Can I get it to 1:30? bit easy but i supposes its saved 15min of my life.

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chilese

Dec. 23, 2011

Under rating threshold (show) Dec 23: Score 9719 Time: 1:44 My thanks for the early Christmas present. After some of the very hard ones over the past weeks, this was a shock.

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TBTabby

Dec. 23, 2011

Under rating threshold (show) December 23: Cleared the map in 2:00 flat! The totems were placed so close together and so close to the high ground that all I had to do was move the base and place a few collectors.

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TalonIIV

Dec. 22, 2011

Under rating threshold (show) Sooooooo....if you take more than an hour playing a level a MASS amount of creeper come out Son of a b****

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(1)

TalonIIV

Dec. 22, 2011

Under rating threshold (show) It's all in the level layout

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UgAhgItHurts

Dec. 22, 2011

Under rating threshold (show) More Dec 22: http://i.imgur.com/f5nK4.png (500kB image) Agree with fractalman that this map isn't so hot for mortars, too much area to cover too far away. Now I'll probably try it with a mortar or two and finish before the spores come lol.

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UgAhgItHurts

Dec. 22, 2011

Under rating threshold (show) Dec 22: I took close to 14 minutes on this too, so much goop to clear. One blaster will hold the top center, and you have like 2:30 to get that built, so move the city within 5 collectors of reaching that point (however you want to build). Probably can't cover both sides, but blasters 2 and 3 can stalemate that for a bit while you build up some collectors and a drone. Survive the spores, work your way up bottom of map and start capping emitters. Since today's map is move, build 7 collectors and go, I'll have to see what else I can do with the Dec 22 map :)

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cyber5

Dec. 22, 2011

Under rating threshold (show) I dont get this game....

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TehFrod

Dec. 22, 2011

Under rating threshold (show) Wow. If 12/23 got any easier, it would play itself. 3:49 while chatting...

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fractalman

Dec. 22, 2011

Under rating threshold (show) p.s. 14 minutes on today's mission.

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cherry_pie_pwns

Dec. 22, 2011

Under rating threshold (show) 22nd isnt really hard... just move to middle island and focus on building collectors to get the 2 upgrades asap... get the energy and build faster then fill the island with collectors and reactors and place 3 mortars on the side the creeper is coming from and build a sam at top and bottom, get a blaster on the right edge of the island to clear a spot for a relay, then connect the middle and the far left piece with a relay and get that filled with collectors, build more mortars clear more creeper and then advance to the totems took about 40 minutes...

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(1)

Tiinn

Dec. 22, 2011

Under rating threshold (show) i ll be happy. Nice work dev team!

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fractalman

Dec. 22, 2011

Under rating threshold (show) ...huh. not enuogh time? I built my sams with 2 minutes to spare. no, todays level is not an insanely hard level. "the butterfly effect" IS a hard level. the strategy used there can be used here, but with much less pressure.

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fractalman

Dec. 22, 2011

Under rating threshold (show) middle island approach WORKS, people! DON"T BUILD MORTARS! BUILD A BLASTER OR TWO!!!!!

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(1)

ptdgames

Dec. 22, 2011

Under rating threshold (show) 12/22 is easy as always, just turtle up and when you have energy, win it

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(1)

NeilSenna

Dec. 22, 2011

Under rating threshold (show) I went down against the side of the screen to the bit of higher ground at the bottom on the 22nd Dec map. Only need two blasters at the most to protect a single relay from one side. Built up energy, then used drones to clear the middle island, and the rest is just like a normal map. Took far longer than any other map (I think 23 minutes), but was hairy-moment free.

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TuTLook

Dec. 22, 2011

Under rating threshold (show) @jag216: I beat it going towards the middle to get one upgrade, then building down, towards that higher land on the 'south', keeping two blasters at the lower land preventing the creeper to destroy the connection. Then, you build a mortar to basically cap the southwest corner emitter and, there you go, you can start pushing forwards with the blasters, while having some energy. If you prefer, you can build another mortar on the starting isle, so you relieve some of the pressure at the blasters. It took almost 55 minutes for me, but it worked pretty well. Just watch out for the air attacks.

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everestbeverest

Dec. 22, 2011

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jag216

Dec. 22, 2011

Under rating threshold (show) p.s. I meant the right - you know, the OTHER left.

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jag216

Dec. 22, 2011

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joemama1512

Dec. 22, 2011

Under rating threshold (show) For 12-22: You cannot build both down and to the isle at once. So, only build your starting area and across to the middle island. Guard the 2 connecting collectors with 3 blasters, then build up the middle island, first with a mortar so it doesnt flood, then with reactors, Sams, etc. Once you have stabilized, you can build towards the bottom island and guard the connection, then push all the way across and take both portal-points. Then finally push your way from the middle island to the top left portal point and win. 7300 score which isn't great, but this was a tough one!

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(1)

Myrakaru

Dec. 22, 2011

Under rating threshold (show) seltje, move city to middle island, secure it with 2-3 mortars and 4-6 SAM-s, then build some reactors and start taking back right side of map...

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losreyes

Dec. 22, 2011

Under rating threshold (show) @seltje build towards the upper zone asap with collectors, i had build first inside the isle, then up, then left. About mid way to the upper bottleneck, start building the first blaster and move it when it has some bullets, by the time it runs out of bullets your collectors should have connected to him and get a steady supply. Build a few more collectors inside the lower safe area, just a few before building the second blaster, which you should place near the bottleneck closer to odin city. Build more collectors linking all the lower safe zone and the middle island. Build a second blaster for each bottleneck and a drone so that the middle island is always over the creeper. The rest is cake after that, if you dont get to advance you have place for some reactors if you need them.

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Kazan_Epic

Dec. 22, 2011

Under rating threshold (show) Caulain, if it takes you more than 45 minutes to cap all the creeper, you just aren't good at this.

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seltje

Dec. 22, 2011

Under rating threshold (show) I really cant finish todays game (22/12/11)... Dos anyone have some tips?

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Caulaincourt

Dec. 22, 2011

Under rating threshold (show) *(?%&*%#$&?% WHY THE HECK IS THERE AUTOMATICALLY SURVIVAL MODE AFTER AN HOUR!!!!!!!!!

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(1)

egroeggerg

Dec. 22, 2011

Under rating threshold (show) play creeper world one or creeper world training sim to find out danodan94

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(1)

danodan94

Dec. 22, 2011

Under rating threshold (show) Extremely difficult and infuriating game, but winning makes it all worthwhile. addictive and time consuming, the best game to stay up all night! unique map graphics and game style. 5/5!

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CaptC

Dec. 22, 2011

Under rating threshold (show) Drones. The answer is always drones.

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(5)

danodan94

Dec. 22, 2011

Under rating threshold (show) What exactly is the creeper? Where did it originate? Is it sentient? Is it individual or collective? TELL ME ALL ABOUT THE CREEPER! I WANT TO KNOW!!!

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Bbuurrbb

Dec. 22, 2011

Under rating threshold (show) Anyone got tips for today's level? I can put up a defence, but can't expand and fight the creep back.

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sirin

Dec. 22, 2011

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Peter1x9

Dec. 22, 2011

Under rating threshold (show) Today's (12/22) was pretty tough. I had to restart 3 times then finally found a working strategy. It still took me 42:44 to beat it. You never know what kind of mission you are going to get. Pretty fun and awesome!

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Bodock

Dec. 21, 2011

Under rating threshold (show) I like this one ALLOT better than "2"

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pjcosta

Dec. 21, 2011

Under rating threshold (show) Today's was a challenge, had to start it three times due to the spores killing everything. got there in the end though. Nice one.

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(0)

peterzli3

Dec. 21, 2011

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Karsten75

Dec. 21, 2011

Under rating threshold (show) Creeper World: Academy (CW2) is also now here on Kong. If you can''t find it, look in the dev's profile.

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(4)

bunnehpowa123

Dec. 21, 2011

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(-8)

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