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@Cybagorilla: This is more a level pack than a traditional, full game - the original Creeper World game published on Kong (Creeper World Training Sim) featured a full tutorial, as do the download versions.
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fun but a little rough for newcomers... only one tutorial then direct launch into challenging maps... lacks a difficulty growing campaign to progressively get the game mastering before being thrown in such mind breaking scenarii...
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11/29 presents a unique survival-mode opportunity. Cover the isolated forward island with mortars and power them with a relay from the "mainland". The island is surrounded by deep pools ideal for mortar bombardment.
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For some reason I've been warped back to October 2010. 10/12/10 is a great level for the RKC. Too bad, it'd be really cool if you could enter a specific date to replay or share the level past the 7-day window.
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@WarpZoneGames: While I admire your idea of colonizing each World, the reality of the game is that, over time, the Creeper always takes over every planet once Survival mode is engaged. Even if all creeper is contained at first, eventually the output is so high we must leave or die covered in the blue goo. To that end, leaving each planet ASAP using the minimum of resources makes the most sense. At least that's how I see it from an engineer's point of view. Fortunately for all of us, the game can be played in many different ways.
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For some reason, I can't resist capping every creeper node with two lasers. In my headcannon, we're not jumping from world to world to escape the Creeper. We're colonizing them.
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11/20 - 2:04 Room For Improvement. MTargaryen, I have missed you. Your pithy comments and wry wit are indicative of your intellect.
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I expect we won't see many fast times for 11/12. Is there any way other than building a massive power bank and then launching hell with all guns blazing?