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can u make a mod of the game to include real-time multiplayer co-ops? maybe suggest the creators to make a sequel with them? + if u agree
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Could you perhaps add an option to start survival mode after you've completed a level? I mean, when making preperations it's often advised to have a good defense and a huge amount of energy harvesting, but trying to go round the totems seems a bit weird or redundant.
Preferably an option to continue playing, so you can make some last preperations before starting the float.
+1 if you agree for the survival after completing the game!
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I love the Creeper World series, great to have a now infinite amount of levels since I've never felt the need to replay ones I've beaten for score or such. My only beefs with this game are one semi-serious thing and one incredibly minor thing. It's kind of annoying to only have the levels from the last week available; though the amount of levels is infinite, the amount available at any one time is only seven. It'd be nice to sit down and marathon a few levels, you know? The minor thing is maybe you could have a random planet name generator. "Damn you, Fri Dec 21 2012!" doesn't quite have the same punch as "Damn you, Tucana!"
Seriously, f*** Tucana.
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Are the older maps accessible somewhere or are they just gone forever? I hit the 60:00 mark with Nov 16 map and planned to come back today to finish it. Now it's gone.
This is a great game but I dawdle with things and hit the Survival Wall too often. 5/5
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nov 20th map survival: 33 blasters, 48 reactors 120+ collectors, 6 drones, 6 mortors, and 4 sams just to keep them from expanding far past their emitters...
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this is the worst one! why survival mode forced upon you? i like to take hours to complete levels! not everyone wants to get raped
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@vitorsperanza: There *is* a map editor. Download it at knuckle cracker site. But you need the full game to load the maps. xD
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That's very nice home base you have there.There would be a sssssssshame if anything happen to thissssss......PSSSSSSSSSSSSSSSSSSSSSSSSSSSSHT WHAT THE FU~ BOOM!!!MWAHAHAHAHAHAH,MWAHAHAHAHAH!
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I like to think of the deficit as how much my weapons are "starving" for ammunition. (Depends on the situation, but I usually toggle the construction off if I've got a deficit running.) Guns without bullets are useless!
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"Sir, we have pushed the creeper back and can can now keep it contained on less than .000001% of the planet's surface." "Great job, lets leave" "but we could just live here" "no lets leave" "Wont all our defenses be destroyed when we leave?" "Yes, lets go" "Um, yes sir"
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Basically, the deficit is how much energy it's going to take to build everything and fully load all of your guns. However it can only go up as fast as you could, in theory, deliver energy to those projects and weapons.
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Drones really win the day, where blasters only keep the creeper stagnant, unless you can get a couple right at the node.
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Is it bad that I'm so damn good at this game that I barely prepared for survival and still lived for quite a while without a single problem, and could have easily kept going for pretty much ever, but got bored first and stopped playing? Damnit Creeper World, you're so awesome but you've finally trained me to be TOO good at this, kinda gets rid of the challenge...
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TBTabby: you need to build some collectors quickly (on high ground) then maybe a couple blasters to keep the creepers back until you build more collectors. You slowly move your line of defences foward and keep building collectors around and behind them. Always make sure your collecting more energy than your using so your turrets don't run out of ammo. If part of your base gets overrun don't worry about the collectors (and other things) in shallow ground around the overrun area, they will be destroyed no matter how many turrets are building around them. Build defences on the next higher ground and the creepers will be contained.
Turrets: Drones are only good mid-late game and should be used when being overrun and when pushing forward, don't use them as basic defences. The grenade turrets are alright if attacking higher ground but generally I would stick with blasters. Anti air missile turrets only need to cover the front line.
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oh forgot something in my last comment, you should however watch out, because when they all return they will completely drain all the generated energy, so try not to build when they return...
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once you have a high energy generation rate (around 15) you should mass produce drone bases, they are truly incredibly powerfull when you fire them all at the emiters with atleast 8 drones :D
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I've loved all of these games, but you should really upgrade them at least a little, there is literally no difference between them. My main suggestion would be to either make the ai for the base smarter (don't send one packet to a random base at a time, make it try to build entire individual nodes at a time) or make it so the player can control where the energy packets are sent