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Comments for Creeper World: Evermore

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ptdgames

Nov. 23, 2011

Under rating threshold (show) it's getting old

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(0)

jonjon48

Nov. 23, 2011

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(-6)

jonjon48

Nov. 23, 2011

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(-6)

James_Voltaire

Nov. 23, 2011

Under rating threshold (show) @Dutcher: there is no need to go around totems, you can switch of sending energy to totems in the odin city.

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(0)

spyluis

Nov. 23, 2011

Under rating threshold (show) can u make a mod of the game to include real-time multiplayer co-ops? maybe suggest the creators to make a sequel with them? + if u agree

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(2)

Diggertron

Nov. 23, 2011

Under rating threshold (show) See new creeper world, rate 5 stars before game finishes loading.

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(2)

Dutcher

Nov. 23, 2011

Under rating threshold (show) Could you perhaps add an option to start survival mode after you've completed a level? I mean, when making preperations it's often advised to have a good defense and a huge amount of energy harvesting, but trying to go round the totems seems a bit weird or redundant. Preferably an option to continue playing, so you can make some last preperations before starting the float. +1 if you agree for the survival after completing the game!

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(8)

bitohoney23

Nov. 23, 2011

Under rating threshold (show) u guys should try out creeper world 2

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(0)

Tomiku

Nov. 23, 2011

Under rating threshold (show) I love the Creeper World series, great to have a now infinite amount of levels since I've never felt the need to replay ones I've beaten for score or such. My only beefs with this game are one semi-serious thing and one incredibly minor thing. It's kind of annoying to only have the levels from the last week available; though the amount of levels is infinite, the amount available at any one time is only seven. It'd be nice to sit down and marathon a few levels, you know? The minor thing is maybe you could have a random planet name generator. "Damn you, Fri Dec 21 2012!" doesn't quite have the same punch as "Damn you, Tucana!" Seriously, f*** Tucana.

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(2)

Michionlion

Nov. 23, 2011

Under rating threshold (show) @Iolair there is a packet limit, 32, that is the max packets the city can send out in one second

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(1)

Stensler

Nov. 23, 2011

Under rating threshold (show) Is it tomorrow yet?

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(0)

Iolair

Nov. 23, 2011

Under rating threshold (show) One thing Im unclear on. If I have an energy generation of 45.5 and a use of 32, how do I have a deficit of 1200?

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(0)

calash

Nov. 23, 2011

Under rating threshold (show) 628 emitters and 138 Minutes on survival. At this rate I will never get any work done.

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(1)

Stachey

Nov. 23, 2011

Under rating threshold (show) Are the older maps accessible somewhere or are they just gone forever? I hit the 60:00 mark with Nov 16 map and planned to come back today to finish it. Now it's gone. This is a great game but I dawdle with things and hit the Survival Wall too often. 5/5

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(1)

aceari

Nov. 23, 2011

Under rating threshold (show) billiska just move your base to avoid creepers

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(1)

redpol1

Nov. 23, 2011

Under rating threshold (show) here go's 15 minutes of each day for the rest of my life.

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(5)

darrentoh97

Nov. 23, 2011

Under rating threshold (show) this game sucks? i wanna see you try making your own game lol

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(0)

santaclaws11

Nov. 23, 2011

Under rating threshold (show) nov 20th map survival: 33 blasters, 48 reactors 120+ collectors, 6 drones, 6 mortors, and 4 sams just to keep them from expanding far past their emitters...

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(1)

Vip118

Nov. 23, 2011

Under rating threshold (show) Now i regret that I had said that I will not stop until I finish this game!

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(9)

Nidob

Nov. 23, 2011

Under rating threshold (show) I would LOVE an online save file. Hate having two games going...one at the office one at home.

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(4)

lich98

Nov. 23, 2011

Under rating threshold (show) needs badges!!

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(1)

homeschool68

Nov. 23, 2011

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(-25)

lich98

Nov. 23, 2011

Under rating threshold (show) THIS GAME IS AWESOME!!!!!! 10/5 wait is that leagal?

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(3)

timmybus

Nov. 23, 2011

Under rating threshold (show) this is the worst one! why survival mode forced upon you? i like to take hours to complete levels! not everyone wants to get raped

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(-2)

billiska

Nov. 23, 2011

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(-9)

eddthink

Nov. 23, 2011

Under rating threshold (show) i got a vilant score ! tough !

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(4)

nihilist1

Nov. 23, 2011

Under rating threshold (show) The only thing that sucks about this game is that I've only got 5 stars to give it.

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(8)

eddthink

Nov. 23, 2011

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(-4)

Karsten75

Nov. 23, 2011

Under rating threshold (show) @vitorsperanza: There *is* a map editor. Download it at knuckle cracker site. But you need the full game to load the maps. xD

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(4)

Karsten75

Nov. 23, 2011

Under rating threshold (show) @zenithlord: it's your brain on Creeper! xD

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(0)

eddthink

Nov. 23, 2011

Under rating threshold (show) got to be a save button ! or maybe there is..i havnt checked

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(2)

zenithlord

Nov. 23, 2011

Under rating threshold (show) Why is the start screen a neuron?

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(0)

WarriorX645

Nov. 23, 2011

Under rating threshold (show) I just suck at these type of games.

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(0)

youknowiactafool

Nov. 23, 2011

Under rating threshold (show) this game is too awesome 5/5

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(-1)

olegoleg123

Nov. 23, 2011

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(-3)

vitorsperanza

Nov. 23, 2011

Under rating threshold (show) a map editor would be nice (+ to keep this coment alive...)

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(7)

sem277

Nov. 23, 2011

Under rating threshold (show) I like to think of the deficit as how much my weapons are "starving" for ammunition. (Depends on the situation, but I usually toggle the construction off if I've got a deficit running.) Guns without bullets are useless!

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(4)

tylerboo123

Nov. 23, 2011

Under rating threshold (show)

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(-9)

Delmoroth

Nov. 23, 2011

Under rating threshold (show) "Sir, we have pushed the creeper back and can can now keep it contained on less than .000001% of the planet's surface." "Great job, lets leave" "but we could just live here" "no lets leave" "Wont all our defenses be destroyed when we leave?" "Yes, lets go" "Um, yes sir"

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(13)

rwpikul

Nov. 23, 2011

Under rating threshold (show) Basically, the deficit is how much energy it's going to take to build everything and fully load all of your guns. However it can only go up as fast as you could, in theory, deliver energy to those projects and weapons.

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(2)

Sariote

Nov. 23, 2011

Under rating threshold (show) : o Wow, nice, i love this game.

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(2)

ToxcsmThumper

Nov. 23, 2011

Under rating threshold (show) What is the deficit? what does it tell me?

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(0)

pinguin333

Nov. 23, 2011

Under rating threshold (show) Drones really win the day, where blasters only keep the creeper stagnant, unless you can get a couple right at the node.

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(1)

h0racio

Nov. 23, 2011

Under rating threshold (show) Yeah!!!!

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(3)

johnson_evan556

Nov. 23, 2011

Under rating threshold (show) the difficulty is a little high.. how about a practice mode or a casual mode??

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(-2)

heavens_darkside

Nov. 23, 2011

Under rating threshold (show) Is it bad that I'm so damn good at this game that I barely prepared for survival and still lived for quite a while without a single problem, and could have easily kept going for pretty much ever, but got bored first and stopped playing? Damnit Creeper World, you're so awesome but you've finally trained me to be TOO good at this, kinda gets rid of the challenge...

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(2)

LordOfLegacy

Nov. 23, 2011

Under rating threshold (show) TBTabby: you need to build some collectors quickly (on high ground) then maybe a couple blasters to keep the creepers back until you build more collectors. You slowly move your line of defences foward and keep building collectors around and behind them. Always make sure your collecting more energy than your using so your turrets don't run out of ammo. If part of your base gets overrun don't worry about the collectors (and other things) in shallow ground around the overrun area, they will be destroyed no matter how many turrets are building around them. Build defences on the next higher ground and the creepers will be contained. Turrets: Drones are only good mid-late game and should be used when being overrun and when pushing forward, don't use them as basic defences. The grenade turrets are alright if attacking higher ground but generally I would stick with blasters. Anti air missile turrets only need to cover the front line.

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(2)

raptor5ox

Nov. 23, 2011

Under rating threshold (show) oh forgot something in my last comment, you should however watch out, because when they all return they will completely drain all the generated energy, so try not to build when they return...

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(0)

raptor5ox

Nov. 23, 2011

Under rating threshold (show) once you have a high energy generation rate (around 15) you should mass produce drone bases, they are truly incredibly powerfull when you fire them all at the emiters with atleast 8 drones :D

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gukinator

Nov. 23, 2011

Under rating threshold (show) I've loved all of these games, but you should really upgrade them at least a little, there is literally no difference between them. My main suggestion would be to either make the ai for the base smarter (don't send one packet to a random base at a time, make it try to build entire individual nodes at a time) or make it so the player can control where the energy packets are sent

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(0)

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