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altho i do love this game, a speed button would be amaizing. it takes me 25 minutes to complete cells. (its been tool long since ive played to know how long it took me to finish the other ones).
with a speed adjuster, 5 stars.
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The bowl wasn't that hard. You need to identify where the creeper builds up, and start shooting at that point before it flows over the top. On The Bowl, the choke points are below the left and right emitter. You almost only need one blaster at each location to keep it at bay, and then you can spread out with a few more blasters.
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It's a great game but the monotony and, past start up, extremely slow gameplay really makes it a 3/5 for me. It could've been better with different objectives and probably could make good use with more levels and faster introduction of the speed and stores would've made the game more interesting.
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redrain24 - it needs more levels cus its only a demo... i have the full version and it has about 20-25 story maps 25 conquest maps and 8 spec ops maps... its a good game... truly sometimes the speed up button needed but its a good game... and the mute button is right to the energy bar have fun xD
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The Bowl:
Take a straight line of collectors for the top of the near ridge, and then branch left and right across the ridge. Do not fill in any other collectors down below. Maybe halfway through this or so, start up two mortars to later be moved to the sides of the ridge, and then later add a third in the middle. This is enough to hold your position, and then you can increase your energy supply after that.
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I think a speed button would help.
As for a tip on Bowl. Forget the "drone" power, build two lines of collectors up to the left and right side of the trench and put a blaster on each. Keep your starvation low so it moves faster. Once you have that build up a line of collectors to the "drone" power. Put a blaster or two there. Put three 'sams's to protect the three choke points. Now build up the bowl to your liking.
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Definitely a fun game but it seems like there's a huge difficulty gap between The Mount and The Bowl. Nothing I learned from the other planets seems to work for the initial creeper wave in the Bowl. Still, incredibly fun game.
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The last mission pretty much requires you to use a feature which I don't think it tells you about: you can move the city in the same way you move a blaster. Put it on high ground and you can gain enough time to set up some defences.
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can anyone give me any tips for the last mission, the bowl? my biggest problem is the initial wave of creeps. i can't survive it. i start off holding them off pretty well, but then all of a sudden the creep just gets jump started, and tramples my defenses. i get forced to pull back, and forfeit my collectors, and then im completely screwed as my base is unable to sufficiently supply my blasters. it sucks completely, and i can't find any way around complete destruction.
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here's a tip: you can move towers you've already built to new locations by selceting them and clicking on the new location BUT it has to be connected to the network. this is especially useful for moving gun towers around to create a line of defence
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This game really feels like Perimeter- to the extent that if you ever figured out how to play that, you won't even need a tutorial here! I hope that this coincidence is not intentional, though that is very unlikely. It was fun to play, though, but an unoriginal concept probably cannot claim to be a 5-star game.
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A lot of time is spent just waiting for things to be built - it would be great if you could increase the speed of play to avoid boredom.
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cells is easy
just make a line of collectors to the right and make like...2 blasters.
then after they cant pass do the same to the left side
after do the same with the middle
when your done with that make more collectors around the map
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The endlessly creeping bad guy is a pretty bad idea, I think... you have to creep forward against it yourself, which is very easy and very boring. Aerial attacks and SAMS add nothing. Building your initial base on a couple of the levels requires a little thought; the rest of the game should be more like that.
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One of the best flash games I have ever played. The full version is well worth it. Hours of game play, and the story is well written.
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One important key is to not overbuild weapons. You can only fire them as often as you create energy to reload, and if you build more weapons beyond that, you're just going to spread the supply thin, but the total number of shots per minute will NOT increase. Sometimes it's ok to overextend just a little to get blasters in several key positions, but placing 8 blasters in a row when you only have enough power to run 2 or 3 continuously accomplishes nothing.
Also, the same goes for building collectors - usually early on, you only want 2 to be under construction at a time, so that they will finish and can start helping you. Otherwise, you'll wait 5x as long for 10 to finish together and get nothing for it in the mean time.
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YES!!! I figred out a good strategy on my fourth try, and I've pretty much taken control of the map. :D
Now on to the clean up.
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I don't like the spore attacks. It's not that they're hard, they're just not... fun. Other than that, amazing, unique game. Has aspects from TD games, empire games, and all sorts of other strategy games. The fluid concept is so... amazingly... cool!
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WOOO! finally beat it. ammo problem was solved once i finally figured out that energy out put did mean more ammo output. i was never sure before. my advice: as you continue to keep the creep at bay build more collectors where the creep never gets to due t turrent progression.
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If you get lasers close enough to the Creeper spawning points, you can stay forever, because the lasers instantly destroy the waves of Creeper.
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at last mission I build seven blasters along 'the river', then build energy collectors where it was possible, then helped blasters with mortars, then advanced bit by bit