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I liked it... some parts are a little slow paced but it was overall a fun game. The bowl I think should have a hard badge though not a medium, hope to see a sequel 4/5
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great game... love the concept/play
would like to see more levels.
Also, the difficulty is way easy until the last level where it ramps up quite a bit. would like to see difficulty climb more slowly over more levels. last level was the only level that was really a challenge
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omfg... im reading comments and could i really move the city? >.< in mount i came to the distance problem from my turrents to the city alot...
gee, good to know now xD
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i wish kongregate would buy and add those near 100 other levels in the whole full story mode of this game the game is good but not worth 13Lt
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The game is very easy... you just need to think a little... but this is just the "training sim" not the full version... if you think this game was long ... then try the full version.
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oh well the best way to negate a creeper is this :
Build 6 Blasters, Build 4 Mortars, Fly around the Creeper and land and enjoy the "iwin button"
Guns can take about 3 seconds inside the creeper of damage
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But anyway... just to easy...
build up an energy network, build up 5-10 speeders .. and then build 50 guns... with the speeders stacking energy for gun supply is out of questioning... later on build more energy and more speeders so you can supply at least 80 guns at the same time on max weapon energy!
Never ever have energy in your storge :) the game is made for 0/x energy all the time building structures.
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Have a question.. is it relevant to build collectors on max range? so the dont cut their territories? Or just easy swarm them side by side?
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This is a good strategy game, with simplified concepts, but able to prove quite a challenge. In order to reach the targets on each map, you must expand your control area using passive buildings which transfer energy from your main base. At the same time, you must protect your buildings from the ever-expanding enemy control area, by building weapon systems. You must come up with a strategy that enables you to expand bit by bit, by focusing weapon systems to clear a small enemy area and then claiming it for yourself. You cannot effectively sustain too many weapons systems, so you must change their locations to best keep the enemy under fire. While this provides an engaging experience, you will come to miss a proper save option (you can only save between missions), while sometimes you'll want the possibility to adjust game speed. To sum up, a good strategy game that can keep you engaged for a long time.
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Cells level: quickly create a big network of collectors then build a single blaster for the 1st and 2nd section at the opening, so creepers can't come out. focus on the 3rd section:add a mortar with a few blasters. build a few more blasters, and move the original weapons up a bit, then build a relay to get the totem. Leave the 3rd section as it is, and build LOAds of collectors. Once you've done this, do the same thing for the 1st section as what you did to the 3rd one (in other words, just focus on the 1st section now, attacking it bit by bit). Once you have the left and right totems, build collector crazy until the whole screen is almost green (yes it's timewasting, but worth it) and then add a couple of mortars and loads of blasters to the middle 2nd section, but do this slowly as not to starve. This should push the creepers forward slowly. Ignore the hole in the middle and go round, addinng blasters bit by bit till you get close enough to use a relay to get the totem.
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Joelithon, put 2 Blasters around the gap in each Cell, and then put moe up through the middle one, then the others, 1 step at a time. For advancing, though, you need about 4 Blasters and I also had a Mortar support them.
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This is a good strategy game, with simplified concepts, but able to prove quite a challenge. In order to reach the targets on each map, you must expand your control area using passive buildings which transfer energy from your main base. At the same time, you must protect your buildings from the ever-expanding enemy control area, by building weapon systems. You must come up with a strategy that enables you to expand bit by bit, by focusing weapon systems to clear a small enemy area and then claiming it for yourself. You cannot effectively sustain too many weapons systems, so you must change their locations to best keep the enemy under fire. While this provides an engaging experience, you will come to miss a proper save option (you can only save between missions), while sometimes you'll want the possibility to adjust game speed. To sum up, a good strategy game that can keep you engaged for a long time.
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i like the concept for this game alot more then space game... space games been done so many times but this is new and awsum 5/5 :D!
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"OMG! This game needs custom maps made by players! It would be a GREAT addition to the game. 5/5"
all hail you for being the genius to say this first lol
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i knt finish the bowl...the others were easy,but heres no time at all.i can bareley build 10 turrets with a lot of starvation,but the ammo comes too slow....and then come the spores,too.any1,advices???//