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@ gokankrc67 there is a mute button-in-game, and on the title screen for the menu music. if you can't find it, its in the lower left corner. lower right for the in-game mutes
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This is an awesome game, and i spend weeks playin' it, but lets be honest this is just a few maps NOTHING more. There is already 317654743217921465 custom maps to this game so in the end im really disappointed from this upload here.
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Keep in mind you can fly buildings around and that motors hold ammo - Can be a cheap alternative to drones if the is free gound next to a deep pool ...
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creeper spawn can be reliably contained with 2 turrets at close range, place 3 fully charged without support and they will hold out long enough to conect them up, 2 min takedown!
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was an amazing game, great style and everything, only thing i found was that by the time i had 4 levels left it had gotten a bit repetitive, but still, completed it, 5/5
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I liked the demo so much I bought the original a while back now and forgot all about it. Will have to dig it out and see what other maps there are to play. I echo other peoples calls for much larger maps. There's nothing wrong with the current size but I think a bigger map would allow for more depth to the game play. Definitely a 5/5 from me.
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ottottott - I'd LOVE to play a map/game like you're talking about! It would be an EPIC battle! Developer.. take note.. make a Creeper World 3 that is just like Creeper World 1.. except that the map area is like 50 to 100 times bigger! :D (and obviously you need to be able to save/load as that would take a while!) - I'd buy it. (and make it so users can create their own maps for it as well!)
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It would be so awesome, if we could have bigger maps. Like WAY bigger. I'm talking 'bout 100x bigger, with us starting in the middle and 'bout 50 creepers total, placed around the map. We'd slowly have to conquer the world back. Doesn't make much sense right now, we get the creeper under total control and then leave. Alternatively, the map could be EVEN bigger, and it would be a multiplayer game. With servers and whatnot. But those ideas are too good to become true.
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GREAT installment Knuckle!
However I do miss the ability to move Odin, I think you've cut out a real tactical aspect there
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going deficit isn't that bad if your packets are fast enough to get were they need to, go on all the versions of this game i have played (3 or 4) mines always about 171 or more and i go fine
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i don't know if it's being accurate, but when i filled the map with reactors, to all build at once, the depletion claimed to cap at 21, idk if it's a bug or that's just as fast as it will go.
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Rated a 5 BEFORE I played because the last one was an EPIC RTS Model. Thank you for taking your time to feed our addiction.
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Why would the survivors leave a perfectly safe (relatively) planet, like the second map, in order to travel to a more dangerous area? Besides to make a better game, of course.