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Tips for the last mission: build a chain of collector around the top and to the left to grab the survivor that is about to die. Then save the other one. now you will need a blaster to hold back the creeps on your south. also build a mortar next to the blaster. this will hold the southern spawn off for a long time. your goal is to expand west with a couple relays and build 2-3 mortars next to the ocean. You should accomplish this around the same time the wall breaks. At this point, you have the map under control. use a relay to get to the other side of the dam and slowly clear the map.
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Tip: to lock down a spawn point, place a blaster close to it. It will quit spawning for the most part after being cleared out, which saves energy compared to just shelling it with mortars.
You can move your turrets, so if you have mortars shelling a spawn point to the point that it's basically dead, don't be afraid to move a blaster near the spawn point even if it will land in creep. It will quickly wipe out the creep and lock down spawn point. Then your mortars can focus elsewhere.
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I investigated energy production and found out a reactor produces 0.3 - but a full area collector only about 0.18 for 1/4 of build-time. STRATEGY: Expand with collectors until you got enough for 1 building + reactor (~1.5 + 0.5 per mortar!). Then just focus on reactors, relays and offense for best score.
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Hi guys not sure if you have seen the map flok, It is a very nice map
http://www.youtube.com/watch?v=YCRm-EBANH8
here is a video of it. +1 if you want Flok
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another *ahem* teaser of Creeper World i wonder why they post it here? maybe to promote the Creeper World 1 and 2 cause they already maded second
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I wish I could get the hard badge without the need to play ALL of the hard levels once again now the badges are here.
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PLEASE do something about the score/point cheaters!!!!
There are some people that have 9,931 and such scores on levels (even the later, harder ones). This is IMPOSSIBLE because scores are calculated on how much time you spent in the level. This means to get a score like 9,931 you solved the level in like 18 seconds or something like that?!?! That's impossible. (any score above 9500 on lvls 7+ are probably impossible/cheaters)
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while i love creeper world, I hate that they dont release the full thing. I understand trying to make money and all. But damn...
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There's just one thing that could be done better: The mission time. Every single mission takes very long, and you since you can't save, you have to play very long. But, because everything else is worth way more than 5/5, I still give this game 5/5.
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@whisker It's not Sacred Seasons music. Note on the credits...that Kevin Macleod is loyalty free music? Get your facts right. If a game uses music, it doesn't mean it's there's.
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btw if you built 48 speed packets you shouldnt try to look directly at the energy balls moving unless you wanna puke.
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If anyone is having trouble with this game then play the first( tutorial) in the series. It also has badges
It can be found at: http://www.kongregate.com/games/whiteboardwar/creeper-world-training-sim?acomplete=cre
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@Excalibus. If you need to figure out how to play, play the first Training Sim game.
@Luciano582: Check your level of Flash.
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For the "Viral Gaming City Settler Badge" badge, missions are only counted complete if you complete them after the badges were put up. Can it be switched to count as complete, if you completed them before the were added badges?
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To build on milesully52's idea. The defense should have control of the creep or whatever it's called. The creep that spreads in the exact same manner on its own in every level. That kind.
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Hm... I just thought; what if there was a multiplayer version..? like 2 players on a extra-large and extra-hard map, where they have to work together to win... Just a raw idea...
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@sinjid1999 there is no plants or water the blue stuff will destroy your buildings the green stuff is your collectors range