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@mac10289: Reactors give you more energy. Collectors give you a little energy, but are cheap. One reactor gives you as much energy as 3 collectors, but it costs 5 times as much. You can build reactors closely together, whereas collectors have to be spaced out - if you build a collector in the green area of another collector, it will not give you more energy - but putting a reactor there will.
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~how to make barricades!~ first, make alot of weaoons at the spot you want to barricade, then disarm all of them, let them build and load up ammo, and when your ready, disarm, and.........ATTACK THAT CREEPER!
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herodog, its not water, its some type of acid that looks like water.... LOL.... oh and 5/5 great game whiteboardwar three words. I. LOVE. IT!!!!!
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@Haylin221: SAMS are only useful to fire missiles to shoot down flying spores. If the map does not have spores, then you are right - no need to build any SAMS. There is actually one other trick used by advanced players looking for very high scores. It is the cheapest movable unit to build and if you don't arm it, you can still fly it around and ise it as a connector to speed up building your network.
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The 'SPIFFENs Escape 2' map isn't symmetrical :(, reminds me of a similar map in the other one, which had the same problem :D.
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I really enjoy this game. It soothes my OCD. But I find some of the micromanagement too boring. Can we get an option to have the game build one structure, then another, instead of all of them simultaneously? So if I've got three reactors laid out, it builds the first one I placed, then the second one, then the third.
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Very fun! :) It gets easier as you play, thats what I found! :P I got good at it when I was at around level 6! :) EXCELLENT GAME! More should be on Kongregate! :)
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I would love to have a way to save the maps I've beaten instead of having to start from scratch every time. Any help?
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@Gamer Kid, odin city won't produce any ammo for a turret, if previous ammo hasn't arived yet. So to produce more ammo, build speed(the red things).
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Maybe have challenges on each level such as for mission 2: dont use mortars or for beat mission 4 in under 15 minutes. That would add some replay value.
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i reckon there should be a power station were power come straight from that insead of coming ll the way from odin city.
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77 minutes to activate the portal on the virus level, and the only thought as Odin vanishes is, "Damn. I'm gonna miss that massive infrastructure I've made."
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It would also be very kool if you could make [rmb]cancel... instead of bringing up the default adobe flash context menu if possible.. maybe add an option to enable/disable the default context menu or allow uses to set [rmb] to cancel.
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I love Creeper World 1/2 and this browser flash version is good, but it suffers from the fact its browser embedded for kongregate and has no fullscreen/resize mode ...the most you can do is zoom in using the browser which will make the flash game bigger, unfortunately some of the text like the ENERGY details do not scale crisply, its like they are font bitmaps so they get a little blurred.
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protip: if you want to see a "firework", first, have plenty of drones, then when you a=have a disirable number, pause the game, send the drones orders to locations while the game's paused, resume and watch em all go at the same time =D
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I really like how it starts off frantic, and when you stop the bleeding you can build up a massive circuit and destroy all!
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Great game. If I had to complain about something, it would be that there aren't enough levels and that the game doesn't stay muted if I refresh the page or come back later. 5/5 though.
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@omeganecross: The maximum amount of packets Odin City can send is limited to 20. If you build a storage unit (the green thingies) then the limit increases to 32. You can never send more than that. SO regardless of how much you collect, you can run into a deficit if you overbuild. Part of the game challenge is to control those factors.