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3/5
Awesome game, a bit short to be an idle game. For the most part I usually rate idle games 1/5 (rarely but sometimes 2/5) just because I hate them yet they are so damn addicting. This is an idle game yet I don't hate it and it is addicting. I like how it is both idle and anti-idle where the exploring is done by being idle and you can still collect resources that way and not have to be anti-idle to really get anywhere. Was kinda sad to see the "Winner" at the end, was kind of hoping the end being at level ten was only a joke. I think each level could probably use more rooms, at least 15 rooms seems like a good start. Maybe have more equipment but have to upgrade current piece to level ten before getting the next piece (i.e. knife 1-10, dagger 1-10, short sword 1-10, etc...). And MOAR LEVELS!! plz
Also although the muting when focus is changed is convenient, every game is better with a mute button.
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now that I realize this was for a competition and it wont get worked on anymore there is no point in rating it anything more than a 3. Thats all its worth in its current state.
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quote of dummies "
avatar for Cydira
Cydira
Jan. 17, 2014
Why no auto-harvest?
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avatar for Doadaix
Doadaix
Jan. 17, 2014
How about Boots? Increase speed of doing things? =)
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avatar for GD_FierceDeity1
GD_FierceDeity1
Jan. 17, 2014
really really needs that mute button
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Vielus
Jan. 16, 2014
That was fun. I like that it has an ending... games should really have endings, how else can we know when we're done playing them?
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avatar for Darvious
Darvious
Jan. 16, 2014
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you guys are all dumb. 1. no auto harvest, game is short enough.
2. boots, dont need speed, game is short enough!
3. mute button - turn down your sound or wear headphones, duh.
4. actually, Vielus, you are right, and you are not a dummy!
5. This guy is.....strange, i dont know if he is dummy or not though.
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That was fun. I like that it has an ending... games should really have endings, how else can we know when we're done playing them?
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Hey everybody, remember that today is Thursday, which makes tomorrow Friday. This means that today Monday is 4 days away, and tomorrow Monday will only be 3 days away. Just a heads-up so that when Tuesday comes, you know exactly what day it is.
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idk... with a tag of "IDLE" I expected to actually be able to idle while I was 'playing' it. Perhaps some kind of 'auto-planting' feature?
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i refreshed to see if there was a way to turn the music off at the menu and i lost all my progress. saving would be nice.
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I'm not sure which is most disturbing to see when entering an evil room - "everything", "the truth", or "a banana" o_0
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I don't know if all the enemies are random (seems that way), but my endboss happened to be a small rabbit. It made me giggle. 'Great big fangs!'
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Briefly engaging but only about one step better than an idle game. Needs a lot more strategic choices and a bit more things for the player to do. Also, some sort of challenge. Winning is an inevitability unless you quit playing. It's just a matter of how long will it take.
Possibly if you had a village with assignable plots of land and limited resources funding an adventuring team then the complete automation of dungeons would work. But as it is... Sorry, this isn't "the best of farming simulation and auto-dungeon crawling." It's just combining the ideas of farming simulation and auto-dungeon crawling.
Still, not bad. I've seen much bigger games do worse. Keep up the good work guys.
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This would benefit from a basic gold button that would generate gold to pay for the seeds; otherwise it's too easy ust getting the seeds.
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Loved the concept, but as it has been said, would like it to be either longer or infinite, with rebirths maybe, and better graphics and maybe more resource types?