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gzx12

May. 21, 2019

Under rating threshold (show) Hint for Spark test Aquatic hard 2 may be wrong. It says the central exit should be fallen into from above. But I didn't find it possible. Instead, I reach the exit by blocking the tunnel below then climbing up the bricks.

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(12)

ObsidianSpark

May. 20, 2019

Under rating threshold (show) I don't know if memory leak is the right terminology, but after playing the game for several hours (Firefox66) the framerate drops to unplayable lows. At such a low frame I noticed a couple weird issues: 1. First encountered on the level where X speeds up the spark output rate, if you fast forward at the beginning, one spark would emerge and the second would get stuck partially down the pipe, this occurs on a number of X's levels with a greater than usual number of sparks. Similarly, fast-forwarding at the start would often dispense several sparks too close together. 2. Advancing "1 frame" at a time while paused will highlight the next square a bot will be, but changing the blueprint will move the highlight to the square it's still in, and activate it there immediately, sending turbos sideways despite indicating falling, and bombs to detonate before the square they're intended to.

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(3)

Developer response from WigDev

Interesting... I'll look into it! It's always fun trying to completely break your own game.

YearOfComing

May. 20, 2019

Under rating threshold (show) Excellent prequel. For those having trouble with hard 3 of the Unstable path, remember that the blue upgrade can be changed right before it turns into a block.

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(25)

AlexhasSwag112

May. 20, 2019

Under rating threshold (show) Good game overall, but one thing I would suggest adding is a hotkey to discard blueprints in spark tests. I always find myself instinctively pressing the spacebar or some other key whenever I want to discard one, so having something to press that actually worked would be helpful.

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(8)

gargoyle

May. 20, 2019

Under rating threshold (show) Great game! the last levels were especially fun (though Q's last level was slightly evil imho :) )

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(4)

andrew_ortega

May. 20, 2019

Under rating threshold (show) Unfortunately, the game forgot my yesterday's progress on Firefox for Windows.

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(5)

Developer response from WigDev

Thanks for your report - The v1.03 update should stop this from happening!

Flo00

May. 19, 2019

Under rating threshold (show) The "Good work!" blah at the end of each level is kind of annoying.

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(1)

Flo00

May. 19, 2019

Under rating threshold (show) -those conveyor belt arrows are pretty hard to make out. Different colors would have been nice.

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(9)

Sleepingpill

May. 19, 2019

Under rating threshold (show)

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(-3)

Feobl

May. 19, 2019

Under rating threshold (show) Is primary zone - hard 1 supposed to be beaten with only 2 sparks?? Feels like I "cheated" it a little bit...

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(1)

Vium

May. 19, 2019

Under rating threshold (show)

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(-17)

builder17

May. 19, 2019

Under rating threshold (show) Managed to win it, power of post. :O

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(0)

builder17

May. 19, 2019

Under rating threshold (show) Stuck on X's Aquatic Zone, Hard 1: https://imgur.com/a/sHB3w9Q

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(1)

ChillieBum

May. 18, 2019

Under rating threshold (show) Fun, but way to many chat bubbles

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(5)

Developer response from WigDev

Each to their own. Feel free to mash space to skip through the text!

Caiofc

May. 18, 2019

Under rating threshold (show) Can't get past X's unstable zone last level. If I just had one more runner blueprint or one more spark it would be so easy D:

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(34)

EPGstudios

May. 18, 2019

Under rating threshold (show) I like the design of this game, but personally, I think the difficulty curve is way too easy for me. Still, there were some cool moments in there. Probably will have to play more of this later.

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(2)

Developer response from WigDev

I've intentionally made the difficulty curve more forgiving than my other games. The really tricky levels come later! Mwahaha!

jonfer

May. 18, 2019

Under rating threshold (show) I wanted to finish the game to give my opinion with the best accuracy, but I'm unable to get to the end, so I'll do it now. First: It's awesome to see you expanding this universe, the first game was great, and the puzzles didn't seem to change that much in difficulty IRC. Second: An arrow on the rollin platforms, showing us the direction in which it goes, would be perfect for when you want to think in the level while paused Third: Blueprint tests, Unstable Zone Medium 3 seems to be shooting out the second spark a tad too fast. Tried the level a lot doing THML but the fastest I did only got my half a second late. I wasn't able to get any better time with other combination Fourth: It would be nice if you gave us a walkthrough, even if written, since the game just came out and you're pretty good at making hard as heck puzzles :p

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(7)

Developer response from WigDev

Thanks for the comments! To your 2nd point: On the conveyor belt wheels there are three yellow arrows showing the direction of rotation - try zooming in if you can't see them. 3rd point: Speeds can be slightly 'unstable' when speeding up - don't hold shift for that test and you might have better luck. 4th point: http://wigdev.com/2019/05/19/thoughts-about-walkthroughs/

JoeKherr

May. 18, 2019

Under rating threshold (show) Unstable was an incredible game, a lot of depth for something seemingly so simple. This is looking interesting so for, but just like the first, will take some time to get thru it. Looking forward to it.

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(82)

stereolab

May. 18, 2019

Under rating threshold (show) Didn't save on Waterfox.

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(1)

MichaelChandra

May. 18, 2019

Under rating threshold (show) Plays nice. I just hope that talking to them after trust goes up without talking before will still give me the same trust-boost.

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(112)

Developer response from WigDev

Don't worry, you can't miss out on earning trust! (Unlike in real life...)

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