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Hard spark aquatic lvl 2 hint: Order of blueprints used 1.Hover 2.Hover 3.Magnetic(don't let it sink) 4.Hover 5.Light 6.Magnetic(drops on 2nd exit) 7.Turbo. Blueprints 2, 4 and 5 can be used in different order - makes no difference for the end result.
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The broken/exploit solution to water spark hard 3 has been fixed and no longer works, so yes, you have to use all the robots now. Milayna you really almost have it, he hits the bottom of the stack and seems to miss, but did you keep watching? What happened after that?
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@R980 or anyone else stuck on Spark - Aquatic - Hard 2, the solution is
1) Send flyer across to underwater left exit.
2) Have flyer perch on metal to block off the exit you just cleared.
3) Send lightweight to top-left exit
4) Have magnet perch somewhere on starting platform.
5) Have flyer perch one square left of top-left exit
6) Send magnet to middle exit
7) Send runner to bottom-right exit
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Does anyone know how to get past Q's Aquatic hard level 2? Or rather the Aquatic spark test hard part 2? I'm stuck on it and it's the last thing I need to do and all the walkthroughs I can find are of the old version.
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In water spark,you can drop magnetic one square to the left of right edge, use hover to ride up to block above exit and drop it; leave speed to the left of start, use hover to ride up and right, and drop it at top of upper right platform; use lightweight, let it go to the top, right, turn around, and drop it to be the second guy above exit...but, if you launch you last hover from the magnetic you left, it hits the bottom of the stack above exit, and continues up and to the left.
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Yeah, I'm calling it, no solution to the last unstable test, or the last water spark test. Both come close, but not quite.
In unstable, you can blow up to bricks to the left of start, send 2 up the draft to get the exit and make a block; send one up the right updraft, turn it around with magnetic, blow up the left block; send another up the draft, let it turn around and ride to top and stay there; send another up the right draft, going to the left to blow up the next block; then send ANOTHER one up, use magnetic to ride left, drop onto the block, ride the next updraft, turn into block to bridge the gap to left exit. Then turn the guy you left at the top into speed and move right...but there one more drop to the bridge to the left exit, and all you have are block and seed. Speed overshoots, and bridge...turns into a bridge.
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Unintended solution for Spark Test - Aquatic Zone - Hard 3: http://prntscr.com/nx3lcf turns out that the game allows you to empty a hover shell when it transitions from diagonal flight through water to vertical flight up a wall, allowing you to leave one just floating there to act as a platform for another to step up to the exit.
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i cant finish the last aquatic blueprint test because the one on the elevator goes too fast. ive confirmed this with several video guides and i just cant figure it out
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Very nice. This is the first puzzle game I've been into in a LONG TIME. For months now I've shrugged off puzzle games in favor of idle games. They just didn't interest me. But THIS ONE actually piqued my interest enough for me to bookmark it. GOOD JOB!
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Ok, I've fought (and thought) my way through everything but that last "shooting gallery"... the final blast always gets there just a moment too late. I've tried pausing every step, I've tried not pausing at all... is this level even possible?
I even checked a walkthrough, and their timing looks different compared to what I see...
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Solving those puzzles started out as a self esteem boost and yet somehow I feel like an awfull person right now... Still have some nice, challenging levels to go before I get to find out the consequence of my decision. Why do I get the feeling it won't be pretty...?
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Glad to see another brilliant game by WigDev. I enjoyed the other two quite a lot, and so, am glad to see more puzzles.
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Having the first spark release at the crescendo of the cymbals is a really pleasant touch. Didn't notice at first, began to expect and love it.
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Struggle with last level. I can't see myself doing anything different. Using the 4 demolisions in the obvious way. Then I use two bridges too in order to be able to reach the ends. Although have one more bridge left which I can't really use and the two speeds need one more neutral thing around so I can fall down. The problem can be that I struggle to demolish without using an extra magnetic, but it just doesn't work for me.
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I cant get past the first level. The dialog is obnoxious and unskipable outside of spaming the button.
Let me turn this crap of.
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I think that the site needs a lemmings tag or lemming-like tag. The Kongregate already has a lot of games of this type.
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For the people complaining about the last level of unstable zone, you can actually fall straight down using the bridge without letting the blueprint transform. Just transform it into a bridge, pause, then skip forward, and on the very first frame where it begins falling, transform it back to a runner
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I'm having problems with Aquatic Zone Hard 3. I can never destroy the fifth target (the one on the ceiling) in time. I watch videos of people playing this level and they are doing the exact same thing I'm doing, except for somehow hitting the target in time. Is this lag or a bug?