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I wanted to finish the game to give my opinion with the best accuracy, but I'm unable to get to the end, so I'll do it now.
First: It's awesome to see you expanding this universe, the first game was great, and the puzzles didn't seem to change that much in difficulty IRC.
Second: An arrow on the rollin platforms, showing us the direction in which it goes, would be perfect for when you want to think in the level while paused
Third: Blueprint tests, Unstable Zone Medium 3 seems to be shooting out the second spark a tad too fast. Tried the level a lot doing THML but the fastest I did only got my half a second late. I wasn't able to get any better time with other combination
Fourth: It would be nice if you gave us a walkthrough, even if written, since the game just came out and you're pretty good at making hard as heck puzzles :p
Thanks for the comments! To your 2nd point: On the conveyor belt wheels there are three yellow arrows showing the direction of rotation - try zooming in if you can't see them. 3rd point: Speeds can be slightly 'unstable' when speeding up - don't hold shift for that test and you might have better luck. 4th point: http://wigdev.com/2019/05/19/thoughts-about-walkthroughs/
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Unstable was an incredible game, a lot of depth for something seemingly so simple. This is looking interesting so for, but just like the first, will take some time to get thru it. Looking forward to it.
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Plays nice. I just hope that talking to them after trust goes up without talking before will still give me the same trust-boost.