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Bug on Unstable Zone Hard 1: I get all the way down to the spot next to the last blue block, attempt to detonate my penultimate blueprint, and it freezes the blueprint pre-explosion (same for the last blueprint if I click on that one, too), and therefore does not allow completion of the level. (Using Chrome, have not tested other browsers. Have tried restarting the level 3 times with the same result.) The blueprint should theoretically be able to detonate just fine and thus free up the opening for the last one to reach the exit.
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It amazes me that you can ask the same question to different people, but get answers based on their pespective of the environment. So much depth for the characters on a simple game! Great job!
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Good game, very in depth. Don't be stupid enough to skip the training sessions cause you need them. Earning trust is a fun factor and I like how you can ask them personal questions which require a certain level of trust. Game gets really tricky when you get further into it but there's always help options. Very nice and solid game, 7/10.
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@1111k92, there are two walkthroughs on YouTube done by AWalkthroughLife, one full one for the original version before the level fixes, and a shorter one for the fixed (and now harder) level (there's a link to it in one of the comments of the main one). Sometimes Wigdev doesn't give too much away in the hints!
@Valencemonkey, use the arrow keys to move the view of the room around - many of them are bigger than the game window.
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Is there a walkthrough for this game? A few of the levels I am unable to get my brain to understand, and the hints are a little... unsatisfactory. If anyone can help me, or WigDev himself will be able to read this, then I would greatly appreciate it.
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Loving it, but I can't see some of the exits, it's as if the screen is cropped for me. :( Good game though, tight tutorial, fun puzzles. Thank you!
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Very enjoyable puzzles, some quite tricky. Interesting use of extraneous elements in some levels, so that part of the puzzle is "Do I need to use this at all?" rather than always "When do I use this?"
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shooting galleries timing works different when you dont pause. its the only way I managed to beat that one. great game btw.
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Hard spark aquatic lvl 2 hint: Order of blueprints used 1.Hover 2.Hover 3.Magnetic(don't let it sink) 4.Hover 5.Light 6.Magnetic(drops on 2nd exit) 7.Turbo. Blueprints 2, 4 and 5 can be used in different order - makes no difference for the end result.
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The broken/exploit solution to water spark hard 3 has been fixed and no longer works, so yes, you have to use all the robots now. Milayna you really almost have it, he hits the bottom of the stack and seems to miss, but did you keep watching? What happened after that?
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@R980 or anyone else stuck on Spark - Aquatic - Hard 2, the solution is
1) Send flyer across to underwater left exit.
2) Have flyer perch on metal to block off the exit you just cleared.
3) Send lightweight to top-left exit
4) Have magnet perch somewhere on starting platform.
5) Have flyer perch one square left of top-left exit
6) Send magnet to middle exit
7) Send runner to bottom-right exit
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Does anyone know how to get past Q's Aquatic hard level 2? Or rather the Aquatic spark test hard part 2? I'm stuck on it and it's the last thing I need to do and all the walkthroughs I can find are of the old version.
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In water spark,you can drop magnetic one square to the left of right edge, use hover to ride up to block above exit and drop it; leave speed to the left of start, use hover to ride up and right, and drop it at top of upper right platform; use lightweight, let it go to the top, right, turn around, and drop it to be the second guy above exit...but, if you launch you last hover from the magnetic you left, it hits the bottom of the stack above exit, and continues up and to the left.
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Yeah, I'm calling it, no solution to the last unstable test, or the last water spark test. Both come close, but not quite.
In unstable, you can blow up to bricks to the left of start, send 2 up the draft to get the exit and make a block; send one up the right updraft, turn it around with magnetic, blow up the left block; send another up the draft, let it turn around and ride to top and stay there; send another up the right draft, going to the left to blow up the next block; then send ANOTHER one up, use magnetic to ride left, drop onto the block, ride the next updraft, turn into block to bridge the gap to left exit. Then turn the guy you left at the top into speed and move right...but there one more drop to the bridge to the left exit, and all you have are block and seed. Speed overshoots, and bridge...turns into a bridge.
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Unintended solution for Spark Test - Aquatic Zone - Hard 3: http://prntscr.com/nx3lcf turns out that the game allows you to empty a hover shell when it transitions from diagonal flight through water to vertical flight up a wall, allowing you to leave one just floating there to act as a platform for another to step up to the exit.
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i cant finish the last aquatic blueprint test because the one on the elevator goes too fast. ive confirmed this with several video guides and i just cant figure it out
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Very nice. This is the first puzzle game I've been into in a LONG TIME. For months now I've shrugged off puzzle games in favor of idle games. They just didn't interest me. But THIS ONE actually piqued my interest enough for me to bookmark it. GOOD JOB!
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Ok, I've fought (and thought) my way through everything but that last "shooting gallery"... the final blast always gets there just a moment too late. I've tried pausing every step, I've tried not pausing at all... is this level even possible?
I even checked a walkthrough, and their timing looks different compared to what I see...
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Solving those puzzles started out as a self esteem boost and yet somehow I feel like an awfull person right now... Still have some nice, challenging levels to go before I get to find out the consequence of my decision. Why do I get the feeling it won't be pretty...?
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Glad to see another brilliant game by WigDev. I enjoyed the other two quite a lot, and so, am glad to see more puzzles.