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For some reason the screen keeps going to the right for me no matter what I do, refresh the page, close and open the page. Is it only me?
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"Shooting Gallery" level is still broken. No amount of changing the order of explosions or slowing to one frame at a time works.
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Bug on Unstable Hard 1 of the Blueprint Tests. Blast your way to the bottom, but when the blueprint falls into the last detonation spot (next to the blue block), it freezes. You can tell it to blow up, but it does nothing.
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Love the game, just wish it was in a bigger window so the whole puzzle could be seen. Maybe this isn't reasonable for later, bigger puzzles, but having to scroll around for even training puzzles is disappointing
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The interface could use some refining. Like, don't make us wait forever for the level to start. Just start it out paused and let us unpause it, with the first spark coming out immediately. Also, given that there's apparently a linear progression through the levels without any room for choice, just always have a "go to next level" button instead of making us click several more times to get from "training" to "tests" or whatever.
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Nice puzzle game, made frustrating by the requirement to click at a precise timing. I found myself frustrated on many levels because I had to restart them due to a poorly timed click rather than due to not having worked out how to solve the puzzle. 3/5
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Lemming Robots. I liked
I've entered unstable zone and it kind of crashed. At first I thought it was part of the game, but, no. Whole screen started flickering between black and the last 3 frames I was playing. And now it's all black and not working. Ugh. I can only hear the music.
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I admit, I had to use a walk through for some of the Hard Levels and experimental blueprints, but the ones I could solve were pretty fun. You got a nice puzzle game here! I'll be sure to try Unstable next.
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Very nice game, however: 1. It does not save my progress (firefox). 2. I would modify the one step move during the pause so that it plays until one of the blueprints enters a new square, that is what the players need and having to click several times to achieve this goal is an unnecessary complication and waste of time.
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Despite your lack of "FilterMode.Point", I'm impressed with the combination of puzzle design, story, and quality of life features. 5/5.
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One word about that underwater shooting level though: Because new blueprints pause for a moment when 4 are on the screen, this level becomes incredibly annoyingly precise with the last shot. Even by pause buffering to get each explosion done, this level took far longer than it was supposed to take because of that issue. I recommend to have for this level exclusively a blueprint limit set to 5 instead of 4. Have X having hacked the generator or something or using an old model that produces more than 4. That will get rid of that frame loss during 4 Blueprints out there.
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Phew, finally made it without walkthrough or anything. It took me only 12 hours. Though in real life I had make different choices... When comes part 3? :)
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I was very confused by Spark Aquatic Hard 2. gamerscul9870's guide was almost right, but you have to discard the first magnetic bot before the last hover bot. Otherwise the hover bot "uses up" your only opportunity to ride the elevator up, and the final magnetic bot never makes the journey.
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I wish the levels weren't automatically zoomed in, and also that it was easier to restart either with a button or by hitting R.
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Hard test 2 of the aquatic zone in the spark portion also had a minor change that the walkthrough shows. In the second hard level of spark, the conveyer belt has been moved into the floor from sitting on it. What you have to do it select the hovering bot and let it travel to the left lower exit, then select it again, but this time discard the bot on the metal platform right before the exit to use as a step, select the blue bot and let it makes its way to the other left exit. Select the last hoverbot and discard it to the left of the same exit, then discard the magnet bot on the edge of starting platform. Select the other magnet bit and let it travel to the center exit, then finally select the running bot and let it travel to the final exit.
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i so badly want to zoom out, we got good enough monitors for it these days and i dont think the black zones filling space is worse than having to scroll left and right because we cant see 3 or 4 blocks more at a time of the screen
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Nevermind. To beat that level, you have to build a platform in the gap of the two metal platforms after ascending to the right draft. Repeat the part for the next bot except this time hover off the brick platform and make your way to the exit, then use the final bot to ascend on the left draft, then magnetize your way to the other exit. + So people can see!
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Is it just me or did the developer intentionally remove the platform in the first hard test of the primary zone? I ask because the walkthrough uploaded on may 27 shows the level with it and this is the only entire walkthrough that I found.
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Restart level should be 'r' not (or, as well as) 'backspace'. Almost every puzzle game has 'r' as 'restart level'? I'm right handed, and this is a game heavily using a mouse, why do i need to keep reaching over to the right hand side of the keyboard with my left hand?
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I have spent more time timing everything than actually solving puzzles. 2/5 at best, 90% of resets due to missing split second timings is a tad too much.
Though to be fair a good third of the levels doesn't require such precision
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I got stuck in the tutorial with the conveyor belts. The messages looped and nothing I pressed would close the message box the second time. Reloading the game took me back to the beginning of the tutorial.
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The game doesn't seem to be saving my progress. It happened once before and I assumed it was a fluke, but it lost all my progress a second time. Is their any way to prevent this from happening?