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Comments for Unstable Engineer

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groozer

Jul. 19, 2019

Under rating threshold (show) For some reason the screen keeps going to the right for me no matter what I do, refresh the page, close and open the page. Is it only me?

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(1)

gregor1no

Jul. 19, 2019

Under rating threshold (show) save don't work for me. I have to restart all for the second time. So sad, i love this game

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(1)

saffi2013

Jul. 19, 2019

Under rating threshold (show)

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(-7)

pacogoatboy

Jul. 18, 2019

Under rating threshold (show) Bug on Unstable Hard 1 of the Blueprint Tests. Blast your way to the bottom, but when the blueprint falls into the last detonation spot (next to the blue block), it freezes. You can tell it to blow up, but it does nothing.

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(1)

NetMonster

Jul. 18, 2019

Under rating threshold (show) Could you add an option to make the grid visible?

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(125)

Kyriva

Jul. 18, 2019

Under rating threshold (show) Great game. Needs another button for speed up though, shift repeatedly is sticky keys...

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(2)

Ponteaus

Jul. 18, 2019

Under rating threshold (show) Love the game, just wish it was in a bigger window so the whole puzzle could be seen. Maybe this isn't reasonable for later, bigger puzzles, but having to scroll around for even training puzzles is disappointing

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(2)

AudeSapere

Jul. 17, 2019

Under rating threshold (show) Game has refused to save multiple times now.

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(-1)

dan131m

Jul. 17, 2019

Under rating threshold (show) The interface could use some refining. Like, don't make us wait forever for the level to start. Just start it out paused and let us unpause it, with the first spark coming out immediately. Also, given that there's apparently a linear progression through the levels without any room for choice, just always have a "go to next level" button instead of making us click several more times to get from "training" to "tests" or whatever.

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(2)

rufilla

Jul. 17, 2019

Under rating threshold (show) Nice puzzle game, made frustrating by the requirement to click at a precise timing. I found myself frustrated on many levels because I had to restart them due to a poorly timed click rather than due to not having worked out how to solve the puzzle. 3/5

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(-1)

name333

Jul. 17, 2019

Under rating threshold (show) Game doesn't load after making enough progress. Worked fine yesterday but not today

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(0)

Lotharyx

Jul. 17, 2019

Under rating threshold (show) Enjoyable game on all fronts, but let's call it what it is: another Lemmings reboot.

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(5)

performance7777

Jul. 17, 2019

Under rating threshold (show) Lemming Robots. I liked I've entered unstable zone and it kind of crashed. At first I thought it was part of the game, but, no. Whole screen started flickering between black and the last 3 frames I was playing. And now it's all black and not working. Ugh. I can only hear the music.

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(4)

1zod1

Jul. 17, 2019

Under rating threshold (show) 5/5 for me great work.

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(2)

Antwan2

Jul. 17, 2019

Under rating threshold (show) I admit, I had to use a walk through for some of the Hard Levels and experimental blueprints, but the ones I could solve were pretty fun. You got a nice puzzle game here! I'll be sure to try Unstable next.

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(0)

mrDemigorgon

Jul. 17, 2019

Under rating threshold (show) Very nice game, however: 1. It does not save my progress (firefox). 2. I would modify the one step move during the pause so that it plays until one of the blueprints enters a new square, that is what the players need and having to click several times to achieve this goal is an unnecessary complication and waste of time.

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(12)

starbug4546

Jul. 17, 2019

Under rating threshold (show) Tip for blueprint aqua zone hard 3: do NOT pause

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(-1)

Darches

Jul. 17, 2019

Under rating threshold (show) Despite your lack of "FilterMode.Point", I'm impressed with the combination of puzzle design, story, and quality of life features. 5/5.

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(4)

JenovaSYNTHESE

Jul. 16, 2019

Under rating threshold (show) One word about that underwater shooting level though: Because new blueprints pause for a moment when 4 are on the screen, this level becomes incredibly annoyingly precise with the last shot. Even by pause buffering to get each explosion done, this level took far longer than it was supposed to take because of that issue. I recommend to have for this level exclusively a blueprint limit set to 5 instead of 4. Have X having hacked the generator or something or using an old model that produces more than 4. That will get rid of that frame loss during 4 Blueprints out there.

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(5)

JenovaSYNTHESE

Jul. 16, 2019

Under rating threshold (show) Phew, finally made it without walkthrough or anything. It took me only 12 hours. Though in real life I had make different choices... When comes part 3? :)

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(6)

Darches

Jul. 16, 2019

Under rating threshold (show) X/Aquatic/Hard/1 is not colorblind friendly. I couldn't see the platform overlapping the bricks underwater...

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(13)

quantheory

Jul. 16, 2019

Under rating threshold (show) I was very confused by Spark Aquatic Hard 2. gamerscul9870's guide was almost right, but you have to discard the first magnetic bot before the last hover bot. Otherwise the hover bot "uses up" your only opportunity to ride the elevator up, and the final magnetic bot never makes the journey.

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(8)

Fernstoker

Jul. 16, 2019

Under rating threshold (show) I wish the levels weren't automatically zoomed in, and also that it was easier to restart either with a button or by hitting R.

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(6)

gamerscul9870

Jul. 16, 2019

Under rating threshold (show) Hard test 2 of the aquatic zone in the spark portion also had a minor change that the walkthrough shows. In the second hard level of spark, the conveyer belt has been moved into the floor from sitting on it. What you have to do it select the hovering bot and let it travel to the left lower exit, then select it again, but this time discard the bot on the metal platform right before the exit to use as a step, select the blue bot and let it makes its way to the other left exit. Select the last hoverbot and discard it to the left of the same exit, then discard the magnet bot on the edge of starting platform. Select the other magnet bit and let it travel to the center exit, then finally select the running bot and let it travel to the final exit.

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(14)

pacogoatboy

Jul. 16, 2019

Under rating threshold (show)

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(-6)

Darches

Jul. 16, 2019

Under rating threshold (show) https://docs.unity3d.com/ScriptReference/FilterMode.Point.html

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(1)

LavaWolf

Jul. 16, 2019

Under rating threshold (show) i so badly want to zoom out, we got good enough monitors for it these days and i dont think the black zones filling space is worse than having to scroll left and right because we cant see 3 or 4 blocks more at a time of the screen

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(140)

gamerscul9870

Jul. 16, 2019

Under rating threshold (show) Nevermind. To beat that level, you have to build a platform in the gap of the two metal platforms after ascending to the right draft. Repeat the part for the next bot except this time hover off the brick platform and make your way to the exit, then use the final bot to ascend on the left draft, then magnetize your way to the other exit. + So people can see!

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(0)

gamerscul9870

Jul. 16, 2019

Under rating threshold (show) Is it just me or did the developer intentionally remove the platform in the first hard test of the primary zone? I ask because the walkthrough uploaded on may 27 shows the level with it and this is the only entire walkthrough that I found.

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(0)

ZanderShadowbane

Jul. 16, 2019

Under rating threshold (show) Now I kind of want a game starring Z and what happened to her after this.

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(2)

hugoooo

Jul. 16, 2019

Under rating threshold (show)

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(-8)

Atombender

Jul. 16, 2019

Under rating threshold (show) Dibbles with Robots.

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(6)

chaindeath

Jul. 16, 2019

Under rating threshold (show) ninjakon is correct, this key layout is nonsense

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(2)

NinjaKon

Jul. 16, 2019

Under rating threshold (show) Restart level should be 'r' not (or, as well as) 'backspace'. Almost every puzzle game has 'r' as 'restart level'? I'm right handed, and this is a game heavily using a mouse, why do i need to keep reaching over to the right hand side of the keyboard with my left hand?

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(19)

teflonasdf

Jul. 16, 2019

Under rating threshold (show) Its funnier than the lemmings.

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(3)

GameZh

Jul. 16, 2019

Under rating threshold (show)

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(-7)

jrobbio

Jul. 15, 2019

Under rating threshold (show) I got stuck in the tutorial with the conveyor belts. The messages looped and nothing I pressed would close the message box the second time. Reloading the game took me back to the beginning of the tutorial.

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(-2)

Montoor

Jul. 15, 2019

Under rating threshold (show) @Gentoxic The backspace button restarts the level.

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(7)

musea9

Jul. 15, 2019

Under rating threshold (show)

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(-22)

Gentoxic

Jul. 15, 2019

Under rating threshold (show) I really which i could restart the game with a press of a button. (like r)

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(1)

syylone

Jul. 13, 2019

Under rating threshold (show) Great game, but it would be even better with rewind and/or undo button(s).

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(7)

AlexhasSwag112

Jul. 08, 2019

Under rating threshold (show) The game doesn't seem to be saving my progress. It happened once before and I assumed it was a fluke, but it lost all my progress a second time. Is their any way to prevent this from happening?

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(52)

shadree

Jul. 08, 2019

Under rating threshold (show) It'd be a good game if the screen size was vastly bigger.

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(10)

Loewinho

Jul. 07, 2019

Under rating threshold (show) nice game, but dark blue letters on a black background is not the best idea

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(2)

Slom0

Jul. 04, 2019

Under rating threshold (show) @billb314 the order i used is: floater, lightweight, magnetic, floater, floater, magnetic and speedy last.

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(3)

BillB314

Jun. 26, 2019

Under rating threshold (show) Love the game but I am stuck on the Sparks Aquatic Hard level 2 board and can't seem to get past it, any hints?

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(3)

Gameguy602

Jun. 23, 2019

Under rating threshold (show) "Something you should not rely on, apparently." Ouch...

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(6)

Sebine

Jun. 23, 2019

Under rating threshold (show) Lemmings. Gotcha.

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(-1)

LexMortis

Jun. 21, 2019

Under rating threshold (show) Can you please add the Kongregate API for high scores n stuff? This game should totally get multiple badges!

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(0)

Developer response from greg

Badges are coming! It actually already has our stats API, but it wasn't enabled in the high scores. I enabled them for high scores just now, though.

GabrielH1569

Jun. 21, 2019

Under rating threshold (show) good

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(0)

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