Pirate Tower Defense

Pirate Tower Defense

by william_
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Pirate Tower Defense

Rating:
2.0
Released: February 19, 2012
Last updated: February 19, 2012
Developer: william_

Tags for Pirate Tower Defense

Description

Prevent all the pirates to reach the goal, put the ninja on the field and upgrade them to be better and better.
Complete all 50 levels.

FAQ

What is Pirate Tower Defense?

Pirate Tower Defense is a browser-based tower defense game where you defend against waves of pirate enemies using different upgradeable towers.

Who developed Pirate Tower Defense?

Pirate Tower Defense was developed by william_ and published on Kongregate.

How do you play Pirate Tower Defense?

In Pirate Tower Defense, you strategically place towers along a path to stop pirate-themed enemies from reaching the end, and you earn gold to upgrade those towers throughout the game.

What progression systems are in Pirate Tower Defense?

Pirate Tower Defense features level-based progression and allows players to upgrade their towers with earned gold to increase damage, range, and effectiveness.

What are the notable features of Pirate Tower Defense?

The game offers multiple tower types, pirate enemy waves, straightforward upgrade mechanics, and plays directly in your browser as a traditional tower defense game.

Comments

0/1000
YankeePhoneGuy avatar

YankeePhoneGuy

Feb. 19, 2012

18
2

Did I win? No ending?

jdizzlean avatar

jdizzlean

Feb. 19, 2012

15
3

decent, needs a lot of work, towers seem to pause and reload for some reason, and they dont always shoot at the first target

Trunkles avatar

Trunkles

Feb. 22, 2012

15
4

Your profile says you've made 19 games now. Time to start getting it right William! You have the basics, now finish it off and you might just get a good star rating. For now... 1/5. :(

ianj1234 avatar

ianj1234

May. 26, 2012

2
0

this game looks really nice, just needs some work.

dgtdgt avatar

dgtdgt

Feb. 20, 2012

7
2

Game was too easy, lacked a proper description of each tower, towers did not seem to place any type of priority on targets that came within range, there was a delay whenever a tower switched targets, and the game didn't have even the simplest of story lines.