Under rating threshold (hideshow)
No. I mean what is the rebirth xp based on? Because it isn't based on the xp gained through normal fights. How do you raise your rebirth level?
It is based on your Current level when you rebirth. You will get Rebirth Exp depending on what level you are. And if its enough Rebirth EXP you will gain a level in it!
Under rating threshold (hideshow)
It could be nice, for futures upgrades and playgame, that in 3.000.000 or 5.000.000 distance there is a boss so hard like i dont know 1sx hp, like fireboss 15 or 16 or even more, (so hard) that when u kill it, u unlock another map, in that map there is new monsters (maybe more optimized, not so laggy) that have armor or more hp, something diferent and the runs are not so long. similar to a reset/new start, u can do the zone u want the old or the new
Under rating threshold (hideshow)
I have a level 5 yellow necklack from the goliath. but I stopped getting red/yellow drops. I am really only getting green/purple/blue in endless multi now. Do you need an additional loot level to gain gear as gear level goes up?
Also, what is rebirth xp based on? I can't seem to get any rebirth xp. And I'm only level 23.
Each gear that drops makes additional drops harder. Look into getting Loot bonus by spending Titan Stones. Also Red and Yellow drops are going to be rarer since you Fight a lot less Titans than you do Slimes. Rebirth XP goes up with your current level on rebirth.
Under rating threshold (hideshow)
Idk if it will lead to potential problems but apparently your character will attempt to move forward as naamah transforms. I never seen her transform back so I assume it won't matter but I guessing if she does and somehow last long against her, would probably allow you to just run past? I just mentioning it just in case, it probably nothing to worry about probably.
Thanks for the info... The people playing with 100k+ speed haven't seen any issues with it yet, and there is only the 1 transform every fight. I will fix it at some point just to make it more visually appealing but that is at the bottom of priorities for now ^^
Under rating threshold (hideshow)
Well, I think I've made decent progress, now able to kill a goliath every 3rd run, heres some tips. The fire zone blasts need a combination of health and fire resistance to survive effectively, invest in all available health upgrades until you have around 60-100k hp and get your fire resistance to at least 40% to start making it to goliath consistantly.
Goliath itself needs a combination of titan resistance, health, raw damage and critical chance to do decent damage to, critical chance being key since critical specials are the real damage dealers to it and your ability to last longer in combat with it gives you more chances.
Finally the darkness zone (20k distance) needs heavy investment in both darkness resistance and darkness delay to make any real headway. My current 55% resistance and 95% delay only gets me to Naamah at best 1-2% of the time, and even then only for a very brief fight. I would guess 65-80% resistance and 200%+ delay would be needed to reach Naamah most runs.
Under rating threshold (hideshow)
the reberith problem i mentioned is working now for some reason it just was not telling me how many reberith levels i would gain
Loot drop was not changed with the last patch. If things seem weird an additional refresh never hurts. Most likely you are just at the point where you need more Loot
Under rating threshold (hideshow)
When I use rebirth it tells me I get the points but they don't show up for me to spend. I have only been able to acquire 2 rebirth points.
Rebirth is in need of a rework - since it is hard to understand. It is telling you that you will get EXP. Make sure your level is raising, it is colored yellow.
Under rating threshold (hideshow)
Lately I've been getting different orbs. Like I pic up a blue and get a green instead. I might just need to refresh the game again, but just thought you might want to know in case something is up.
Under rating threshold (hideshow)
Cute game, but there should be bosses for 15-20k and 20-25k. That huge patch between the goliath and Naamah is terrible. Just my opinion = )
Under rating threshold (hideshow)
I kinda suggest that cleanse automatically negates terrain damage when hit making it lose a charge. And for it to gain charges slowly. It's really annoying that I nearly kill the first boss challenge and then suddenly I get exploaded on and die since I can't predict when to use cleanse and it's too late after the fact. Too much RNG in that really. I also did invest in the Ice ring doesn't seem to be working well but I only upgraded it like 3 times so far.
Cleanse is your way to force a deeper run by playing actively. Your most profitable way to progress is to die after Titan and Kill it again for more Titan Stones - This is why they are so strong. Work on getting some life and a few stacks of Ice Ring and theyll tickle. They probably already do by now
Under rating threshold (hideshow)
Those that are getting pwn'd by the "explosion" damage instantly, you might want to invest in the Ice Ring. It helps with blocking that damage to an extent.
Under rating threshold (hideshow)
you really need to tone down the explosion damage in stage 2. its ridiculous. im strong enough to kill titans, and at least do a little damage against goliaths, yet my character basically dies as soon as he touches the explosions. they last for like 5 seconds and hit like 10 times per second. please get rid of this trash "feature"
Under rating threshold (hideshow)
Took forever, but I finally damaged the Goliath enough to get a titan core. At least it seems like I'm making progress. Now if only gear will start showing up a bit more. Did multiple runs and barely any gear has shown up if any.
Grats on hurting the Big Dawg Goliath! Gear will slow down a bit after you collect some, more gear features will be added after I finish the New Titan Content.
Under rating threshold (hideshow)
The ring pictures seem to be off center of the square now. As far as I can tell, this doesn't actually do anything just makes the graphic look odd when the ring is there but off the square.
You entered Zone 2 which has fireballs pop up randomly. There is an Ice ring in the Templar Shop that decreases the damage taken from Fire by a % which can help some. More importantly you need some HP to survive in there!
Under rating threshold (hideshow)
I feel there should maybe be something between regular titans and the goliath. I'm at the point now that a normal titan dies in a single special (620 killed) but my first goliath is still at over 75% health. Some sort of middle ground boss to kill would I think improve the lategame as it stands.
The last 3 updates have been focused around pushing people stronger specifically for the area you are in. It will take a little time to get your gears up to par but you should start killing Titan faster soon!
Under rating threshold (hideshow)
It would be nice if there was an option to turn off that spear skill for the time challenge. When you start with a few hundred SP you start losing a lot of time while the animation is playing.
Great game though :)
Under rating threshold (hideshow)
so the power job buff... all it does is increases the slimes hp by 2? why? considerings its called marathon i thought it would double the time it could be active or something
Power Jog is based off Enemy Slime HP. Power Jog buff increases the time it is active by increasing the ability to Jog to Slimes that have 2x Higher HP.
Under rating threshold (hideshow)
Bug: Idle for a few hours and came back to no loot drops, tried using the new gear feature where if you enter adventure again the loot appears, it did not work. Refreshed also did not work. However after enter the f. boss challenge suddenly all my loot appeared on the ground, that seemed to fix it. At least in that instance.
I believe this is something to do with the Cached save of the Game. When I load new stuff it will upload some and load cached of other parts and gradually over time clear out the cached. The important thing is I believe the initial bug of gear disappearing is fixed!
Under rating threshold (hideshow)
So gear update was nice last night. I got a bunch of at first, then very slowly, then almost none over night, then 1 this morning, and nothing for about 11 hours now. Not sure what the issue is
There was a patch to fix Gear disappearing please make sure you refresh 1.13.00 is highest version currently. Otherwise gear does slow down as you collect them. More ways to Gain Loot chance and new types of gear will be added in time though!
Under rating threshold (hideshow)
You got to click the gears orbs in the bag anyways to actually benefit from what you picked up. I guessing them lying there is just a way to make it so even if your bag is full, you won't lose it. So basically less it not only auto-pick up but also auto-upgrade, it wouldn't do to have one of those without the other. Though I guess in a way if you can't really lose it, the inventory slots don't matter too much lol.
True inventory slots are necessary I did it more for me than required for these items. But it also leaves me the option to add more types of Gear as well as on click usables (buffs, Potions, etc)
Under rating threshold (hideshow)
Why do developers keep insisting on a mouseover mechanic to pick up stuff in *idle* games? At least give us the option to autoloot it without visuals like with the coins.
Under rating threshold (hideshow)
Oh, I see. You can get the gear you lost. That's pretty good. Would have rather the gear to be picked up automatically, but at least this way you're not really losing anything.
My vision was to allow you to see the pretty Gear sitting on the ground when you return. Which it should now... if it disappears it will now atleast come back. We will play it this way for a bit, if people still want auto loot I can work on that!
Under rating threshold (hideshow)
Your art looks really nice but I think it could be improved with relatively little work just by removing or speeding up some frames to make it a bit more snappy. For instance your sword slash can have a keyframe where he's ready to slash, then one or two frames (depending on frame rate) with a swipe, and then straight to the cooldown phase to get back to idle/running. By dividing the action portion into a lot of frames it looks a little sluggish. The iconic example of this is mario games. The jump animation is just one frame: from running straight to the hand raised. It makes it look so dynamic. Just something you can experiment with (And my apologies if you have a reason for doing it the way you did that I'm just too dense to see)
Under rating threshold (hideshow)
Well, I can tell the game doesn't scale well when you change screen sizes. Have to reload to update it. At least it is an easy fix on the user's end.
Under rating threshold (hideshow)
Also I would really recommend rewriting or rephrasing the rebirth screen as far as the Rebirth levels and exp gain goes, I am having a lot of trouble fully understanding what it means and whether I am to gain exp/levels.