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ok just noticed that boss is not dropping boss stones when items are set to full in the settings, checked all combinations of those 2 settings and for me it is just the items being set to single. i also checked if you get them on death and is just not showing but i do not.
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I'm having the same issue with the black slimes, labeled Boss slime, only dropping coins. They are Boss slimes as they are increasing the kill count for the medal
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First boss slime isn't giving me any coin drops even though the drop rate says its 100% for 2 drops. All it's dropping is coins
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i have cookis enabled, i dont play in incognito and i dont clear cookins between every visit and still save dont work, in fact even if i refresh page it whipe out my entire progress
https://discord.gg/NX6Tw2 Private message me on Discord and I can try to help you look into the cause. At a later point I will attempt to add another way to save (It is a new area for me) not sure how long that will be until it is ready. If you want though I can send you a message when it is.
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So, sneak seems kinda broken. It starts running really fast at the beginning but my character stops at the first mob, even if I can one shot the boss...
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So after a frankly absurd amount of time and now being able to beat the first miniboss maybe half the time, I have to ask: what is the purpose of having cash and loot on a chance to drop? An entire run of lesser slimes might yield nothing at all followed by a miniboss that often rewards the same. Upgrade costs scale heavily, my in-game income is pitiful on a good run, my ability to even afford an upgrade depends on whatever RNG decides to approximate my luck to. The moment an Idle MUST be left on and unattended for increasingly greater periods of time just to give me a CHANCE at being able to progress makes it a screensaver.
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whats with all the traveling currency on the screen? I hope thats just a repusentation of the currency I've collected because the further I get the more it pools up, and alot of it would else wise lost at the end. Rework?
You collect it automatically, even upon death. I am currently working to add a way to switch between showing loot and hiding it to help with performance.
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Before the update, I was able to get to 4.5k per trip before dieing. Since even though I have upgraded my abilities I can't even get past 4k. Did it make it that much harder to proceed? My best score right now is 4532 that's pre-
update.
Medals had a bug that could be exploited (purposefully or accidentally) prior to patch. So a lot of people lost some stats from the fix. Additionally, Slimes are much closer in later distances. This means Less healing happens but also more loot over time!
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feels pretty good so far, looking forward to more content. would like to see a skill that lets you increase blob frequency if you want it (not a coder and not my game so just something that would be nice to see) :)
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did you end up changing movement speed that was already purchased? Mine seems to have not increased like you did with purchasing it in shop
Yes. Medals were glitched and gave too much/different amounts to different people so I reworked those. You most likely have less overall MS than before because of those changes.
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It is pretty anoying when the loot skill activates, and then the monster drops nothing. Can't we have the drop rate be 100% when the loot skill is activated?
Mathematically Loot Buffed Slimes give you ~5x Stones and Gold on average. Additionally, you reduce the time to charge it with your Boss Slime Stones. I imagine I would have to lower the drops from it if I raised drop rates more. Ill toy around with some Ideas though
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Patch 1.02.03 was released. Fixed a lot of issues from the comments. Thanks for the input! ***If graphics are messed up at all refresh. Cached saves get a little weird sometimes!
Resources are auto collected when screen changes from adventure to store! Next patch will have a small increase to the pickup size, more importantly it will have a way to turn off coin images showing up.
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WTF for is experience, gaining that doesn't change anything at all ... after more than 50 grind runs first "miniboss" is killing me after 3-4 hits ... after purchasing few things, gold shop is full of overpriced useless s*** crap ... slime stone shop "increase skill damage" AND THAT IS UTTERLY STUPID, because i have no skill, that makes any damage
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https://discord.gg/dKE4Sd Discord link to IdleFighter Discord. Great way to talk to other players and myself as I work through new game bugs and expansions in content
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Buga constantemente no primeiro chefe. Tem dois inimigos juntos , quando mato o chefe o outro inimigo que esta em baixo do chefe fica com vida negativa e não morre
Save is done through Cache. Ensure you have cookies enabled, aren't playing in incognito mode, and don't clear cookies between visits. Death is the most consistant auto save, so if you're logging I suggest killing yourself with the handy kill yourself button! I will work on another save method but I haven't used one before so it wont be out quickly
I like the way it currently can heal you during fights while you aren't moving, mainly for Boss Slimes since they are meant to be longer fights you can use the heals. Maybe I will change the time per tick while running depending on MS. Something I will Mull over!
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got a bug on time challenge. get to the miniboss, defeat it and the small slime that is in the same spot as the boss is unkillable, the hp just drops below zero and keeps going into the negative numbers.
I have seen the bug but I can't repeat it consistently enough to figure the actual cause. It isn't linked to time challenge but it is linked to the slime near the miniboss. I will fix it as soon as I can!
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it gets to a point in which my character is running for 10 second to face the next minion, running speed needs to get tripled minimum
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I'd like to see the Heal skill be upgradable. It's great early on, but once you reach a certain point, 25 HP just doesn't matter anymore.
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Need a different color for the coin pickups. Can't see it against the background. Also would like a note on exactly what I'm getting from each medal as well as the total medal bonuses, and a bonus for completing the challenges.
I loved IdleFighter too, but the code was all made while I was learning, so it is very sloppy and hard to work with. This game will implement a lot of the themes with a less cluttered and bugged interface. I will not remove the previous game though so feel free to continue to play it :)
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Defeating a boss should definitely give some reward. What's the point of playing an idle game if our patience is now rewarded. Even if the chance of getting a slime stone is cut in half after the first win, gold should always be given.
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yeah have no gold drop from several runs kinda sucks and makes the game suck. Ether a better chance for same level. so for slimes maybe only a drop of 10% for each level gained so you can actually advance and not be rng locked at level one.