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you really need to tone down the explosion damage in stage 2. its ridiculous. im strong enough to kill titans, and at least do a little damage against goliaths, yet my character basically dies as soon as he touches the explosions. they last for like 5 seconds and hit like 10 times per second. please get rid of this trash "feature"
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Took forever, but I finally damaged the Goliath enough to get a titan core. At least it seems like I'm making progress. Now if only gear will start showing up a bit more. Did multiple runs and barely any gear has shown up if any.
Grats on hurting the Big Dawg Goliath! Gear will slow down a bit after you collect some, more gear features will be added after I finish the New Titan Content.
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The ring pictures seem to be off center of the square now. As far as I can tell, this doesn't actually do anything just makes the graphic look odd when the ring is there but off the square.
You entered Zone 2 which has fireballs pop up randomly. There is an Ice ring in the Templar Shop that decreases the damage taken from Fire by a % which can help some. More importantly you need some HP to survive in there!
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I feel there should maybe be something between regular titans and the goliath. I'm at the point now that a normal titan dies in a single special (620 killed) but my first goliath is still at over 75% health. Some sort of middle ground boss to kill would I think improve the lategame as it stands.
The last 3 updates have been focused around pushing people stronger specifically for the area you are in. It will take a little time to get your gears up to par but you should start killing Titan faster soon!
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It would be nice if there was an option to turn off that spear skill for the time challenge. When you start with a few hundred SP you start losing a lot of time while the animation is playing.
Great game though :)
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so the power job buff... all it does is increases the slimes hp by 2? why? considerings its called marathon i thought it would double the time it could be active or something
Power Jog is based off Enemy Slime HP. Power Jog buff increases the time it is active by increasing the ability to Jog to Slimes that have 2x Higher HP.
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Bug: Idle for a few hours and came back to no loot drops, tried using the new gear feature where if you enter adventure again the loot appears, it did not work. Refreshed also did not work. However after enter the f. boss challenge suddenly all my loot appeared on the ground, that seemed to fix it. At least in that instance.
I believe this is something to do with the Cached save of the Game. When I load new stuff it will upload some and load cached of other parts and gradually over time clear out the cached. The important thing is I believe the initial bug of gear disappearing is fixed!
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So gear update was nice last night. I got a bunch of at first, then very slowly, then almost none over night, then 1 this morning, and nothing for about 11 hours now. Not sure what the issue is
There was a patch to fix Gear disappearing please make sure you refresh 1.13.00 is highest version currently. Otherwise gear does slow down as you collect them. More ways to Gain Loot chance and new types of gear will be added in time though!
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You got to click the gears orbs in the bag anyways to actually benefit from what you picked up. I guessing them lying there is just a way to make it so even if your bag is full, you won't lose it. So basically less it not only auto-pick up but also auto-upgrade, it wouldn't do to have one of those without the other. Though I guess in a way if you can't really lose it, the inventory slots don't matter too much lol.
True inventory slots are necessary I did it more for me than required for these items. But it also leaves me the option to add more types of Gear as well as on click usables (buffs, Potions, etc)
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Why do developers keep insisting on a mouseover mechanic to pick up stuff in *idle* games? At least give us the option to autoloot it without visuals like with the coins.
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Oh, I see. You can get the gear you lost. That's pretty good. Would have rather the gear to be picked up automatically, but at least this way you're not really losing anything.
My vision was to allow you to see the pretty Gear sitting on the ground when you return. Which it should now... if it disappears it will now atleast come back. We will play it this way for a bit, if people still want auto loot I can work on that!
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Your art looks really nice but I think it could be improved with relatively little work just by removing or speeding up some frames to make it a bit more snappy. For instance your sword slash can have a keyframe where he's ready to slash, then one or two frames (depending on frame rate) with a swipe, and then straight to the cooldown phase to get back to idle/running. By dividing the action portion into a lot of frames it looks a little sluggish. The iconic example of this is mario games. The jump animation is just one frame: from running straight to the hand raised. It makes it look so dynamic. Just something you can experiment with (And my apologies if you have a reason for doing it the way you did that I'm just too dense to see)
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Well, I can tell the game doesn't scale well when you change screen sizes. Have to reload to update it. At least it is an easy fix on the user's end.
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Also I would really recommend rewriting or rephrasing the rebirth screen as far as the Rebirth levels and exp gain goes, I am having a lot of trouble fully understanding what it means and whether I am to gain exp/levels.
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I click on Rebirth and it says I am at Rebirth Level 4 just above the skill tree. Above that, it says: "Rebirthing now will give you 19 Rebirth EXP. You currently Require 11 EXP for your next Rebirth Level! Rebirthing now will give you Rebirth Level 4." So let me see, I am level 4 and need 11 to gain a level but I have 19 and if I rebirth I will stay at 4??? I'm very confused about rebirthing.
There is a bug in the "Rebirthing now Will give you Level 4" Its only sometimes and I can't ATM figure out the root cause. You will level up your Rebirth level by rebirthing now. I am currently working to fix that!
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after a point the grind is to hard . The additive upgrades make no significant boost also gianing 1 att for each lvl up is so lame , why sould i get only 1 att at lvl 35 . right now i have to grind for days to just get the next challenge , why should i even continue playing ?
Progress is slow because you caught up to the end of my content. If you enjoyed the game but don't like the slow progress I suggest taking a week or so off and coming back when more Content is added.
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Would be nice to have stat list that displays thing like furthest distance achieved. Also wondering if its only possible to gain 1 rebirth level/exp at a time or how that works.
I will add stat screen to my list of future content. Yes you can gain more than one Rebirth Level at a time. You can see what Rebirth level you will end up with when you go into rebirth!
Progress slows down a lot between Titan and Goliath. As content is released I will minimize the Gaps. I just don't have enough content to keep progress at max speed
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possible bug: power jog is deactivating too early. right now PJ is set to turn off at HP > 247, and the next normal slime only has 203 HP.
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I don't think the rebirth EXP is working correctly. It said I had 9exp and needed 5 to reach the next level (so maybe it's just a terminology issue). If I have 9exp, it makes sense that I should have 9 exp to spend after rebirth.
I can try to reword in the rebirth menu so it is clearer. Each level gives you 1 point to spend. Having 9 Exp and needing 5 means you will get 1 level. The line following that information tells you what level you will get to.
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well all of my progress was lost, I was in endgame and don't want have to farm for days just to get close to where I was before again, great game while I played it though.
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Is it just me? I have no idea what I'm doing. All the text is over the picture so I can't read what any of the upgrades are.
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we really need a way to just idle repeat the challanges for grinding yes we do have one that is repeatable but you have to click into it let us just do that in idle like the main run
also how about a ONE TIME purchase for some extra crit% chance and a bit of a fire resist buff (just one boost like say 5%)
I am working on Gear Currently - These will help with different buffs without needing to purchase anything. After gear is implemented I will work on auto Challenge
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Now i'm at the highscore-board and i started to find ywerd and eonzeon results frustrating. No one will ever have a chance to compete with them (only if you add very weird prestige system).
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In multi challenge the enemy groups are too wide. It lets groups of blues hide behind a red but still attack while staying safe themselves.
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I'm 1 shotting regular slimes, and generally doing the same on reds all the way up to the fire zone. I shred titans, but I haven't seen a goliath in ages because my 70k hp and 22% fire resist is good enough for about 2 fire spurts that you can't actually do anything about. Not sure what you were going for with that design, but it's not great.
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we need some movement upgrade in the titan shop like a 1 time buy that raises all movement purchases by 2
same for attack speed
MS and AS are already causing problems for people because they are too high. I will not be adding any additional was to get them unless I can find more permanent fixes to how they interact with the game
Something with Chrome is not allowing for Leaderboard to get updated. For now you need to use a different browser if you want to see yourself on the Boards
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I am unsure about the scaling with the fire stage, I can kill everything in the first stage in a single run no problem, and the enemies in the fire stage pose not much of a problem either, but the water spouts kill me everytime. I'm at over 30% resistance but it still does 10's of thousands of damage to me per second to where I can't even make it to 13k purely because of it, and since I can only kill one titan per run the game has gone to a crawl since I have to wait days just to upgrade fire resistance a single time more
You are at the current End Game. Until further content updates are added Goliath zone will be hard (not impossible). Focus on Templar levels the health will do more than the Fire resist at this point.
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Yeah, that worked. I had to actually leave the page completely, though, because Chrome was being a butt and then had to re-enable flash on this page just to get the game to load, heheh. Would be nice if there was a way to export and import.