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V 1.05.06, boss monster get every hit -40khp, every time it has -104khp and don't die. It run for over 2h and nothing happend
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I saw a little bug with sprint skill.
If u press again while is active, the duretion of itself is less than it should. (9 seconds).
It could do 2 thing, add 9 seconds or reset to 9 second
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Last update, kinda, add critical bug. There are monsters all across the game (bosses more often, than not-bosses), who can't die now, because their hp goes negative.
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since new patch, the mobs still alive with live in negative and can't cross them.
There is a red slime on multi challenge 5 (for me).
And if i start and use speed, it uses skill, and some mobs bug and can't cross neither.
Good game.
PD: And opinion, the titan upgrades are OP, or the normal upgrades are useless, too expensive for the rewards it give.
PD2: The medal 2500 speed, is imposible, i have all upgrades and still need 500 more speed
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it would be nice i eventually you could unlock a way to automate using skills (and even more skills) as some QOL and for some extra content
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Character now gets stuck on first Pink Slime in Lvl 5 Multi Challenge (maybe others too) and very occasionally on Black Slimes in normal world. Endlessly attacks.
First Slime you fight is value 1, then 2, then 3 Etc. This effects Stats and Loot. 10 skipped slime value means the First you fight is 11 then 12 and so on.
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Bug: If you click heal after you die, it is still triggered. The HP is added to your health bar, but you are still dead. It should only trigger if you are still alive.
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Oh wait nvm its random. Would be nice to see a prestige system or something; progress quickly becomes extremely slow.
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Minor thing, in flavor text decide if it's "shop" or "shoppe", enjoying the game, but it does seem to have slowed down a bit at the point I'm at.
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Well, the titan is worth its name. Not sure if the poison is ment to scale that slow on the titan. If it isn't check that out.
Really like the afford in the game and the very frequent updates. Can imagine this game to go far!
Poison Scales at 10% on Titan. If you check out the Little Titan image in the Titan store it will tell you all about the Titan stats. Thanks for the kind words!
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The dedication to progress is nice but IMO, there are still issues that will drive an audience away. One of the key things about idle games is the ability to let it idle and still meaningfully progress. I'm at a point where I could leave this game running for 24 straight hours on Autostart and not meaningfully progress due to 1. the lack of meaningful loot per run and 2. the cost of upgrades in relation to their benefit. Even with the addition of titans, I'm not sure the wait to even get myself to a point where I can engage with Titans is worth it.
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secondary skill: loot is pointless, it should automatically appear on a slime that will give loot. The chance it appears on a slime that gives nothing is ridiculous, and it happens more often than not...also, there is way to much grinding, a little more balance should even out the play and make it more enjoyable. I finally got some slimestones and was let down when I purchased the self heal item. All that grind for nothing.
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Late game here needs considerable work as has been pointed out. Upgrades become few/far between and not useful at all when you do get them.
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Sometimes, after sneaking one of earlier mobs, which I pass and, so, can't kill keep damaging me through all my run (early mobs are weak, so it's not giant problem, but bug is a bug).
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This game is weirdly fun... but I'm at a point where it's hard to progress. I think the lategame needs work.
I have level 12 knowledge is power, 59 hand of midas, 63 mind over matter, purchased 250 atk from shop, 3.3k health from shop... honestly I don't have anywhere to go at this point. More challenges would be awesome especially lategame challenges (I could maybe grind for 2 days and beat the 200 multi challenge but that's about all I can do)
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People need to stop making long term games without cloud save or import/export. Any competent computer user clears their internet cache at least every few weeks.
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I'm at the point where there's... nothing. I can't upgrade (the slime stones upgrades get weaker since they're +fixed%. Even the coin upgrades don't feel rewarding. Only Knowledge is Power seems useful where I'm at, but that's because it's still at level 5, after a while it probably will suck too.
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Lost all my progress. The nature of an idle game is one that often requires a lot of time investment. A loss of all my progress equates to a loss of time. Therefore an idle game that doesn't save reliably is fundamentally and literally a waste of time. For what it's worth this is an enjoyable game. I'm just getting tired of losing all my progress on idle games.
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I have 539 bosses killed and still zero boss slime stones. Zero. How many more bosses am I expected to kill before getting stones?
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game would benefit from an equipment/loot system - something like, instead of boss stones bosses have a chance to drop an actual item, and you have 2-5 slots for equipment, and it gives + various stats... and if you don't want them, can sell them for boss slime stones to afford upgrades. I think this would add RNG and make the game more exciting to play
I would like to add this. I have only done it once before so I am not super great at making it effectively so it will take me a while to program it all. It is definitely on the chopping board though!
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The game feels very slow and repetitive and with no boss stones dropping, it really feels like there is no reason to continue too far in. Will try again at a later date, when hopefully things will have improved.
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I think sneak should be buffed - I'm 1-shotting everything under 1km but it only sneaks past 3 slimes so far. Sneak mechanic should be about skipping irrelevant mobs, atm it does very little of that.