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This game gave me chills... It's a rare occasion, when I get something as magical as that from a game. Really beautiful...
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The lettering/illustration style reminds me of Dave McKean. He does a lot of illustrative work with Neil Gaiman, one of my all-time favorite writers. Anyway, awesome game so far!
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excellent game. very classy very "HD", the producer must have spent a lot of time here :O
But didn't understood the game. pointless? :/ 5/5 :)
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Difficult controls. Non-challenging puzzles. Ambiguous and pointless ending. Is it just supposed to be "art for arts sake?" Total waste of my time. I don't feel any emotional provocation (aside from boredom) nor any sense of accomplishment from beating this game. 1/5. garbage.
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Beautiful... I love this game, that may just be the opinion of many, or the opinion of none. But still, I love it. 5/5, and favorite!
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Can someone pls tell me what to do?I played DEBAB on the piano and a door opened.I entered and then i got stuck , no freakin' way to move.Anyone knows what to do?
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A-A-B-C-F-E
D-D-F-E-C-A
Play that on the piano. It's Feel Good Inc, by the Gorillaz...
I'm way too excited about this than I should be o.o
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It's so rare that someone has the talent, the time, the drive and the skill to produce something like this. There are other games with a similar feel, certainly of the same genre; but still this is completely unique. It would be nice if Kongregate had a games section for 'art house' (or other synonym) games (along with the shooters, puzzles etc) because games like these are in a class of their own. Respect to you wittyhobos.
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Amazing, would have taken much creativity, I love the whole game and the thought put into it.
The ending might need some work though.5/5
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This game is truly amazing. The music, atmosphere, story, graphics, everything comes together to make this a truly beautiful and brilliant game. The world was just the right amount of creepy, and the ending was, to my mind, perfect. My only gripes, and small ones at that, are the lack of choice, as it makes no difference what you say, and the fact that the first time through it can be hard to figure out what you're supposed to do, resulting in lots of running back and forth through Redwind Field. All in all, stunning game, probably my favorite ever, and the only one I've played through multiple times in its entirety. 5/5
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awesome game! Unlike most of its kind with a "story" this one makes sense and had good controls and graphics, and great music! it incorporated puzzles with action, exploration and fun good job!
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@NK12 You need to shut up and stop being a dang troll. Like you could ever make something like this. A BEAUTIFUL GAME LIKE THIS.
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When I saw the words "Thee 'nd" I uh.. was sorta... SAD BEYOND BELIEF..... :(
And by the way what happened to his sister? I mean... WHADADUH?
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The art is good but the gameplay is barely okay. The story is kind of like abstract art where people look at a bunch of squares and call it a metaphor of a cure for world hunger while it is just a bunch of squares. The story makes no sense, and every time someone says why they think the story is beautiful, the developer probably thinks, "Yeah, that"s what i meant" when he doesn't even understand the story. i give it a 2/5.
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Simply beautiful. Games like these, I find it difficult to enjoy. I'm too used to running through dungeons and sidescrollers quickly to get to the end and move on. This is one of those games you really have to relax and pay attention. The music, pacing, artwork, and simplicity of it was all excellent, once you slow down and enjoy it. But there are some minor flaws. I found it slightly unintuitive to understand where I was supposed to go, or what I was supposed to do, particularly after being spat out of the worm, or in the basement. That being said, they were not so terrible as to distract from the overall game experience, and such set pieces as the trampoline were simple, yet extremely enjoyable. Kudos, wittyhobos, on an excellent game. 5/5
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there is a problem near the end of the game, the room with the brain-like thing that opens when you hit the switch. The Brain-like thing didn't open for me
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I cant grab the light in the silver shute. What is the point of telling the character to jump and grab something if you don't explain how to grab something?
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This is truly a great game. It's engaging from the beginning, it never asks too much of the player and it has good artwork. Only these two things kept me from giving it a 5/5. #1, the length; it's just too short. This game had plenty of opportunity to develop for... considerably longer... and it didn't. #2, the ending; I'm just not much on anticlimactic endings... and well, this is one. Still, this rates up with my all-time favorites and, as such, I give it a well earned 4/5.