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GREAT game. It was very... Different. And exiting. The way the game was set up was pure brilliance. The music, was very disturbing, and I loved it, it made the game that much better. Defiantly a 5/5. We need more games like this.
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Awesome deep story and very interesting. And I'm pretty sure the story is that you're trying to escape the coma not that the machines are getting shut off. :P
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I don't think this is a good game. It does have beautiful art, and the story has good buried meanings and the like that goes into the good art games, but the story is terrible. If the guy who made it could find a good writer or something, and make a game like this out of a good story, it would be a 5/5 easily. Instead, only a 2/5, and that's just because of how well done the art is.
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OK. Lemme please set you guys straight on this. The bird and your sister are trying to help YOU awake from the coma. The Bird lied about your sister in the basement to help you get closer to breaking from the coma. OK. + so people don't get thw wrong idea about this game.
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My theory is Pete died and he's trying to find his passage to the afterlife to find his sister, who has also died. I believe the boat is symbolic of Charon and his boat who takes people's lost souls to the river Styx.
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I have a couple theories...
one, he lived, the whole thing is a nightmare, and each character he meets is a fragment of his memory or personality
two, he died, the reflection of the man on the boat is Charon, known in Greek mythology, he takes dead people down the river styx into the underworld...
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Coma is one of those games with a unique story where you need to figure out what is really going on through hints, 5/5.
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Thanks MrHedge64 for the explanation. I just couldn't figure out why the game was called Coma. It didn't seem to fit at all with the game play, but I'm very bad at picking up the meaning behind these kind of artistic games. I played it twice without figuring that out. Care to explain the point to ringing a "Dore bell", was that supposed to wake him up?
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Nice graphics and sound. Took me a minute at the start to figure out there was a tiny black (cat? alien?) that you could control. The pictures were too dark on my monitor, but I just used Print Screen, and PSP to adjust the bright/contrast and read them. I like "games" / mini adventures like this.
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Pete did not die.
Did you notice the odd shape of the boat?
The boat is, in fact his hospital bed. As he slowly becomes conscious, his dream becomes more and more realistic. The guts were his IV bags. They pulsated to the beep of his hearbeat monitor.
Furthermore, Pete is a small child.
This explains the spelling errors (Dore bell) and the whimsical aspects of the adventure (Talking bird, anyone?)
As for the characters, the bird is his mother. By playing along with his subconscious, she attempted to wake him up. The "I lied" line is his mother confessing about the "game", in case her attempt fails. (It doesn't.) The fisherman is a doctor. The big lady is a nurse. The little girl named Jon is the "Bad" side of his personality. The swinging boy is the "Good" side. Everything else is simply his imagination.
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A cliched attempt at grandeur. A horribly typical 'artsy' game with very little original thought. The black and white, the false world, questing for truth, all classic elements of such a game. Anyone that thinks this is creative, imaginative, or deep is not properly informed on the meaning of any of those three words.
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I can't get past the big gaping hole above the silver shute... I get on the rope and start swinging and can't get any further
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That was a really good game, I liked it, but what happened to his sister? Was his sister the bird all along and she was just telling him instructions to help awake him from the coma? Yea, that seems pretty plausible.
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There's an amazing amount of possible endings for this game. Did Pete die, or wake up from his coma? Was Mama Gomgossa supposed to represent a tumor? Did the Dore Bell represent funeral bells? Was bird supposed to represent Pete's sister? It's all very mysterious.
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Walkthrough:run right untill you get outside and free the bird, run past the house and through redwind field untill you get to the pipe, go down in the pipe ad talk to fattycakes, go back to dad and grab the fishing hook,run back to fattycakes and pop em,go down the pipes to the silver shute through the worm and pop out,grab the orb,go down the pipe and climb the wood, jump on the rope to get to the other side,go through shill bend untill you get to the guy playing the music,DEBAB,go right to the trampoline and jump until you get to the clouds with flowers on them and jump off,talk to mama gomgosa,run back to the kid and eat seeds, jump on the dock to get get back to the house,run to the room with the piano and play DEBAB,go into the basement and hit all the little buttons,go down to the gut stuff,fall down,ring to dore bell,beat game + if this walkthrough helped you!!!
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Wow this game was so amazing little puzzles but still fun the art and music was ammazing some parts are a little creepy which makes it fun and even though you don't exactly know whats happening idk why but thats what makes it fun
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the silver chute and basement areas are very creepy. especially with how the basment has the switches that have two little dots(look like eyes watching you) and the pink mucle things.