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Didn't like it. It's like the polar opposite of Every Day The Same Dream; that game surprised you with interaction in a bland and featureless world... this one seems pregnant with possibility but almost no interaction exists.
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spoiler alert! You find the piano code at the person who is cooking stew and playing the flute. And there are three buttons you have to push before the last basement level. One up top one below after you break the bridge and one on the ceiling just before you get to the bridge level
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there really is no way out of the basement >.> but other then that, the game definately deserves a 5/5. its the best game like this that i've come across. big thumbs up!!
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freaking beautiful. loved it. loved the music. 5/5. if and or when there is a sequel the only thing i would say is make it longer. but keep everything else the same
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Very well tricked you got everyone to believe this was your game. i like the stolen plan, so which game are you going to steal next?
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origamiman2151, i think that the gomsaballs game and the "mother" of the monkey thing is the allure of death/staying in a coma, i believe that is what that was meant to represent, and the boy and his game is probably just a way to beat the game.
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Definite 5/5 and favorited. Reminds me of The Company of Myself and that one shadow game. And maybe William and Sly a bit. Love the scenery and the mood said games create.
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ok, I see that this is supposed to be one of those artsy games, but more and more often, I see no paricular moral or point, they are just too dark an have bad art, with a twilight zone style twist at the end.
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agrees that games like this needs a class of its own for example the game the company of myself....games like that that are short meaningful and have a point
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@Megamonkey24, there are buttons you are supposed to press which then open up doors/gates/passageways to the ending room... Not far from the end at all.
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how can you beat it when the game glitches out on you. im stuck in the basement cuz the little hole in the floor won't open...
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Tbh, games like this don't really need a section of their own. This just felt like a really short version of Nevermore. 3/5 because it wasn't really that fun.
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I like these absract games that tka eplaces in dimensions made of pixels, states of conciousness, and the like. Very well done. My hat's off to you, wittyhobos
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Had to switch computers to see what was happening at the end. Other than that I was neutral on it. It was nothing really innovative or new. Same old "art" game. Run right, solve puzzle, run right, solve puzzle, run left, solve puzzle. Nothing really set it apart from the other games that are similar. Didn't connect with the characters as their descriptions were either non-existent or completely cryptic. Dialogue choices did nothing to actually change anything (that could have been a nice addition).
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I don't like it when game has false choices... one just feels dissapointed, rather than false choices, give none at all.
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Way, Way Too DARK. I had to spend 10 minutes jumping around blind until I tripped switches.
The Atmosphere is completely gone when you have such agitating gameplay elements. The gameplay at the end absolutely ruined this for me.