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Love this. Very well made, very original. It's very Kytt-like, Kytt being an old game with similar style and focus on non-violent platforming. This game has atmosphere and that atmosphere allows it to tell a story with very few words, and that's always refreshing. Good job.
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God.. guys this is what happens, the EVERYTHING in that world wants him dead, and the bird is supposed to lead him to dead but the bird dosn't wants to, and Mrs Gombayasa is a bitch who dosn't wants him to touch the lampost, that is the only way to him open his eyes, he's in a coma, the bird is the good one, the others, just wants him dead, and the people around that world are just things that he saw in his life, and now they are there, randomly, try to recapaticate, the bird lied to him because the bird wanted to save him, the COMA kid (you) was cheated to don't touch the dor bell, and the bird MADE you do it, so yes, the bird is good people, all the others want you dead, remember when the guy fishing said if you answer him no? "Do it, or I kill you" that means one thing, or you try to survive this coma, or you die, think about it.
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I don't think he dies in the end. When you ring the bell it makes it sound like his coma has ended. I just felt like saying this to everyone who goes on about how he dies. Besides that point an excellent short story game. Beautiful art work but a little dark in some places so it was hard to know where to go. Other than that excellent.
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I get this game is supposed to be a metaphor. Other then that, i get virtually nothing. I figure the end is him dieing, with the bird representing the Freudian urge to death, and Mrs. Gombayasa would be the conflicting urge to survive. However, the gigantic worm, the jump roping girl, the bird's deception, and the hanging children(creepy) all go unexplained. In other words, wtf?
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This game was just beautiful, im mind blown, idk what to say right now, just wow, thankyou wittyhobos for uploading this, thankyou
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The whole game leaves me to think that this game is going to culminate into a final message, give something, that this 'coma' is for a reason and he needs to find it to escape, there are a lot of dark undertones, saying his dad locked his sister in the basement made me think that his dad must seriously be messed up... okay a bird tells you that... you get there and it says, I lied... what's the point, why are we in the basement? I mean, this game has a lot of potential to deliver a message, but fails to do it in a strong and meaningful way to the player. However I will give it a 4/5 just on sheer level of craftsmanship.
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Too many games get away with artistic visuals and sounds, but no true art to the game, just a skin of art over a plot that doesn't exist, many games like Loved DID have real plots. But games like this just make me sad.
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What the crap just happened? That was just weird for the sake of weird.
Also, loss of points for misuse of a contraction. You said "you're" in the ending, when I'm pretty sure you meant "your". It's a shame to have such a well-conceived world and yet, no spell checking.
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A good game should never leave you in the "dark" so to speak about what to do. The hidden switches, the dim lighting that hides them, and a variety of other annoyances keep this game from getting a higher rating. However, I really like the increasingly dark atmosphere, and while I wish there were more legit puzzles, I can't stand in the way of art. 3/5.
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decent game, liked the artwork, although its a lot easier to produce those sort of levels with side scrolling games and silhouettes.
Once again however I find myself wondering if I have actually played a game, there were some really good elements to it and some very poor elements to it as a story, as a game it needs a lot of work.
give the user a challenge in some way or other and you can improve the game tenfold instantly, give them choices which allow them to impact the plot of the game and again you have improved it. I would love to work with someone like yourself on a game as I do not possess the art skills to produce something that looks good
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I shouldn't have to adjust my monitor to play a game. It was too dark, and too ambiguous what could be stood upon, to the point where I just held down jump and ran around until it let me through a new area. I liked the music and the art was kinda neat... but this isn't so much an arty game as it is "hold a button to see the video".
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This game is terrible.
Wtf am I supposed to do? Running around listening to some guy play the same strings on the guitar over and over again?
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I've played alot of games that try too hard to stand out from everything else, and i thought this game was going to be like that as well, but the maker lives up to his name! The game has a strange story, but with the "Witty" background story to go along with the game, i think it was a great game to play. 5* and added. :)
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Well, the art is... alright. But let's face it, the game sucked all around. Tried too hard to be 'deep' and meaningful to the point that it was just as deep and meaningful as Escape from Really Boring Island. Just, pitiful, and the fact that people are rating this game up (along with the other "art" games) is really disappointing as well. It would be much better if there were actually some kind of message or lesson to be taken from this game. As it stands now, it's about as entertaining as Warhol's soup can.
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My only major complaint is more of a nit picking. Coma is rather a lazy name for such a amazing short game. If this game would call it something else such as "..." because of the silence the game gives me, which is part the reason it is creepy, even though there is music. Coma gives away what the problem is with Pete. By telling the player that your character is in a coma you loose a sense of mystery of where is Pete, why is this world so wacky, and in the end come to the realization that you are in a Coma. I give this game a 5/5.
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This game has that certain atmosphere that gives a dark and happy feeling at the same time. Continually you get this scary vibe that coma has. The game has a little bit of puzzle solving here and there and a little bit of talking. The artwork is incredible but undoubtedly the best area in the whole game I.M.O. is the house. As soon as you start this game it is scary and ends with the one thing that isn't scary. If this game was very long then I would find flaws in it and complain about the repetitiveness. This game is nearly perfect as is and adding a sequel would not do it justice. look at the above comment(s) about the rest of my review
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I love the art and how atmospheric this game feels. It takes me back to how I felt playing Knytt; beautiful and simple. I was a little disappointed by the ending. Also, anytime I needed to use the mouse, it broke the immersion for me since the mouse didn't do anything else.
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At risk of getting a million negative votes, I was one of the few who did not enjoy this game. The art to me was good, but with a done-before look. The feeling of the controlls seemed slippery and to unstable. Good game, just not my type. 2/5
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reasonably cool artsy game, but I don't see why people are raving over it. Also the reverse controls section wrecked havoc with my dyslexic mind.