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Just for your information there is a total of 4 worlds, 20 levels, and an expert level
I have not made it to the expert level because it is impossible to beat the test facility :(
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Great game! I think platformers are kinda meh, but that's largely because of having to time jumps which this game gets rid of. My only complaint is when you reset, even double tapping R you can get stuck with upsidedown gravity and no way to escape if you accidently run backwards in the previous area. (happened to me on the "our house" level)
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after downloading newest unity player,i get a message for audio player not being supported,also had this for Home,is this a problem within unity itself?
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5/5 for original concept and level design. I want it noted that if I so much as suspected this game kept track of total death count I would have rated it 1/5 because of how much I hate games that like to feel smug about how many times you failed and then resort to tricks to inflate that number. And yes, I beat all the levels even the expert set.
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Whenever I attempt to load the game, I’m told that I need a browser which supports WebGL in order to play, and I get the suggestion ‘try installing Firefox’. This would be helpful advice if I wasn’t already using Firefox.
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Awesome game, ruined by bugs and glitches :( and wtf were you thinking with the last level? There's no challenge there, just rinse and repeat until you happen to catch right pixel. Woo. Superfun.
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Error message on startup: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
I'm using Firefox 45.0.1
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i beat the expert level and cant play the player made level. each time i click a play made level it brings me to the ending screen with the "CONGRATULATIONS" title.
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But...and this is very important now...getting the design elements right for a change is not an invitation to crank it up to *22,000*. And if there is *any* point where the player has to repeat certain tasks over and over and over, all bad, no good. Particularly when the reason for the repetition is a section that requires PERFECT, PERFECT, PERFECT timing. So guess what, we have *another* game that ramps up, and up, and up, until it drives everyone completely nuts (my breaking point was the put-the-bomb-on-the-vertical-moving-platforms level). It takes a while to reach this level, and it is decent fun for a while, which is why I'm going to be generous and give it 2/5. But PLEASE, guys, *learn when to quit*. I don't know how many more times I can get my heart broken like this.
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...okay, y'know what? Credit where it's due. It's a very cool concept that's executed *very* well (truly a rarity), and, FOR A WHILE, the designer actually seemed to understand the concept of "enjoyable". (Solid footing good, checkpoints good.) I've played these types of platformers before, and they invariably crank it up to 11,000...Give Up, VVVVV, game.init, Kill The Plumber, you know the drill...and giving the player a fighting chance was *very* satisfying. The occasional dirty tricks ("You killed the monster, didn't you?"), believe it or not, are almost welcoming; I'll take good-natured tomfoolery which I can evade on the next go-around to soul-numbing repetition any day. [cot'd]
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Awesome concept. Some levels are a bit frustrating but do-able anyway, and once you finally reach the checkpoint in the mid-way you will feel rela... wait I've got to run through the same path again?! Aww.... Haha 5/5
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The expert level, you die so many times very fast, the white flashing screen is constantly flashing in your eyes. Very bad. Disable the white flashing screen after you die. Just send it back straight to last check point.
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The was one level, I think it was Carrefour? Or something like that... where there were two ice blocks stacked on top of each other. The only issue is the bottom one was invisible. Not sure if it's just me, but this may need to be looked into. Browser is Chrome.
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Pretty good game and original concept. The simulation is a bit unstable though: even on linear parts, ie, just pressing left or something like that, you can apreciate small deviations on jump length & height, which make the game a bit maddening on the harder levels.
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"The Maze" level was awesome. Just as the game was starting to feel monotonous you threw a curveball. I'm only ~1/4 of the way through, hopefully you continue to surprise me :)
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also I cant get past the level pepper spray in the world a fork in the road because the lag the game causes when switching to a new level just make me jump into the next level but fall back down straight away to pepper spray
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my character got stuck in a break in the splits right as he jumped into the level so i had to start the whole world all over again. I think these glitches i find are gonna drive me insane ;-;
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Played this game for a couple of minutes and enjoying it. A very unique mechanic that completely changes how you think. This is a really good game.
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having the r key to reset the level and restart from checkpoint is possibly one of the most annoying things about this game. The amount of times iv'e had to redo a hard level because I tapped r to restart from the checkpoint
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There are no extensive graphics, not too many moving objects on the screen, yet the game responsivity is awful! The game chokes on fullscreen, and even in windowed mode it responds after a fraction of a second, which can be frustrating. Accurate controls are crucial in this type of games! Maybe Intel i3 is not the fastest processor, but I have played similar games on my Commodore 64 and they worked better!
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My only complaint is it keeps advertising the mobile app. Once? Sure. Twice? Okay. After every level? It's actually making me stop playing an otherwise fun game :(
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I couldn't beat "The Ascent" because the spring somehow didn't push me high enough, and then I somehow got stuck in a wall in "The Ascent" after that.
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I want to replay the last level in the game without resetting all of my progress, please make a way for this to happen.