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Compared to MoneySeize and Meat Boy, this was easy enough. But I think it was a pretty hard hard badge still. Some levels had design flaws that allowed you to skip parts of it with abuse of the slightly buggy physics. I liked the concept though, and the pace of checkpoints was pretty good. Personally I found the game a bit too long, because the difficulty curve and challenges didn't change much throughout most of the midgame. It felt so long that in order to want to finish, I had to quit in the middle and then take a break from the game for a few weeks. I wouldn't have minded if a good chunk of the middle levels were cut out of the main game. 4/5
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"Help get this game onto greenlight... blah blah blah" If you'd made that address a link, I would have. Saying "Go type this URL" suggests that you don't care that much about my time.
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In order to get to Ghost in the attic area u have to push "r" in order to continue otherwise u will continue to never make the transition. + this comment if it helps!
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I managed to jump on the exact last pixel of a balloon and was then able to jump off of it without popping the balloon. Heh
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This game is more challenging than most. Thanks for delivering something that requires actual skill. Nice concept as well. I actually raged quit a couple times, but came back later and passed the level with more satisfaction than if I had made it on the first try.
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In the House, the room to the south of Bed Bugs, I accidentally walked back into the bedbug room with the gravity inverted, causing me to get permanently stuck, forcing me to restart the entire level. I'd suggest adding a down arrow in Bed Bugs to fix this problem for future players.
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I can't enter the Expert Level. I beat every other level and Expert is open, but if I take the springboard and jump it just won't enter.
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If you're having trouble with the timing on the earlier levels, do yourself a favour and switch games now. The expert level is absolutely brutal.
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If there's a level relying on accuracy when landing on sand tiles immediately after flipping gravity, you should probably not have those sand tiles physics the hell out while spinning. On the other hand, that specific room is titled 'Try Harder', so after twenty minutes of that, it's probably better for my hand to stop trying harder.
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After doing the god damn banana split, i seriously hope that this is the last game you make. A level based on 100% pure chance using glitches and bugs isnt a good idea.
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I really hate the physics with the gravity switches. I got close to finishing a very frustrating level only to hit a switch which send me back into the previous room where I hit some spikes and broke the game. Now I respawn in the previous room and no amount of resetting will put me in the proper room. Now I need to start the whole damn thing over. Can you please put a proper floor so this kind of stuff doesn't happen?
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There is a game breaking bug that occured to me in the level Carrefour in wich i was stuck on an invisible block. I don't know if this is happening often or just to me, but its a pain because you need to restart the level from scratch :(
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Fun game but first time I played it didn't save my progress so I had to start from the beginning, wasn't too bad I was only 6 levels in. 2nd time I completed 20 levels decided to take a break and now that I've come back to it the game won't load keep getting an Error message. Spending all that time to get a badge and then the game is broken with one level to go, not worth it.
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ERROR
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
Cant play on FF or IE, so for me it's a dead game
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Stuck on "Our House" level. Get to a screen where you climb some platforms to the top right corner, and every time I jump from the top right, it seems like I can't get high enough to start the next screen. I've noticed this glitch on other levels but this one I just can't get past.
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Anyone else suddenly getting the WebGL error? I've played through the first 20 levels twice now, but the game freezes and gives me an error every time I try to go to level 21...
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Yeah I literally cannot beat the last level because of the flashing. It hurts my brain and makes me furious you did this.
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OMFG the flashing is absolutely awful. Talk about one of the worst decisions you could ever make as a developer. Ever think about people with epilepsy?
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Got stuck in the Green Street level after flipping the gravity in the next level and falling back into the Green Street...
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Awesome game, until the last level, where every mistake is made which was avoided in the previous levels, like lack of checkpoints which leads to frustration and too many repetition of a part. Obstacle where you need luck instead of skill, and parts where you die a lot in short time you can't see where did you make a mistake because of white flashing of the screen upon death. I wanted to give 5/5 but after this last level i didn't feel satisfaction, but relief that it's over. :(
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Seriously change the restart room option. I'm going to throw my computer off my balcony if it resets the final room on me again
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YO what is going on? I cant finish the game, because I can't enter the last level!
It just shrinks my charater. Makes him more fuzzy...if i keep jumping over the last portal it turns me into a 1 pixel high, and like 10-15 pixel wide line....ehm?! I can send proof if you need it? Can you fix this or assist me in passing this somehow? Spent a lot of time getting first 20 levels beat, would really like to get the badge
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This is such a good game! It has a unique concept that many games just overlook. It strikes the perfect balance between difficult and enjoyable.
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green street is bugged. I passed it and fell bak in it. I had to restart the whole god damn section because i was stuck instantly dying everytime.
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OK! So how I managed to finish the first level but I'm too exhausted to go further. This is a clever game. Congrats to all of you who can finish it.
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I don't like the game but I know a lot of people do, so I won't rate it low. It's well done but definitely not for me. Did like the music a lot but not enough to finish.
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The page at http://game259656.konggames.com says: The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
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It was okay, not interactive enough to keep me wanting to do 18 different rooms to finish a level. Some people like it, but it's just not for me, farewell hard badge.
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In Tricky Tavern, in the level right AFTER Green street, if you double-r after having flipped the switch, you will end up falling in the previous level and be stuck there, dying in a loop, no matter what you do. This is because the level starts upside-down, but double-r doesn't seem to revert to this. Only option is to quit. (Real annoying, as it's pretty hard to get there in the first place)
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"-If you press this button once, you will be taken a few seconds back in a room to try that part again. But, if you play it twice or press it after you die, you will be taken back to the very beggining of the room, being forced to do the everything from the beggining. See? I'm probably a genius for doing this in a game with several checkpoints in many rooms and with hundreds of deaths almost guaranteed..."
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There are only two platformer games i've enjoyed up to this point: the I Saw Her Standing There series and this game.