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The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
This is what appears to me, instead of a game.
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It was fun until Simultaneity. Then I quit because I didn't want to pour hundreds of tries into getting one perfect two-second run. Throw that level out.
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"Certainty of death, small chance of success" - understatement of the century! Great, fun game working all the way up to menacingly challenging, 5/5 platformer
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On the level titled "Ghosts in the attic", pressing R twice makes the level impossible to complete. http://prntscr.com/ao5vl5
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Bug: In Map maker if your "Holding" an item while clicking submit and starting. the game will freze (with firefox atleast) (im using fullscreen)
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I love, love this game other than the full-screen keyboard shortcut (F) being right next to the WASD movement keys. I accidentally hit F more than I'd like to admit. Maybe it would be nice to map to another key or allow us to disable that feature?
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dammit with the fan levels i got stuck after i overshot my way to the grav arrow and ended up in the lvl before it with no way to return again
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Twisting the jumping mechanic taken for granted in so many platformers really makes Jumphobia stand out. I got some solid enjoyment out of it, but I'm having serious performance issues. On most games I'd treat this as a minor factor, but with this type of game, having sharp responsiveness is crucial to playing the game. I'm stumped at why there would be performance issues in a flash game platformer, like what could have gone wrong? 3/5
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Level "Going round in circles" in expert (last) level-pack is bugged, impossible to finish cause bugged elevator.
Or there are some glitch?
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There's a lot of great content, but too many frustrating aspects that keep me from enjoying it. Some puzzles require timing so precise that they take dozens of attempts with seemingly no difference, until finally one happens to get the right result. Wanting to restart in quick succession due to such an area can be misinterpreted as a double-R and will restart the whole room, losing your progress (a different key to restart the room completely would be better for this reason). I also don't see why previously completed rooms can still be revisited for a level, as failing a room while you're moving will often end up moving you back to the previous room, and in one such case, it caused me to get stuck. Even trying to restart didn't work, as it just placed me back to the stuck location. So I had to restart the whole level, losing even more progress. Some sort of menu to go directly to a visited room in a level would alleviate this. As is, I'm just too frustrated to continue playing.
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Also whoever designed the level The Living Room should get crucified. There is like a 1/30 chance to survive the initial slide and drop down.
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i went down to the 3rd area of stages but i never finished the 2nd stage levels but now i can't go back, please add a way to go from stage 3 area to stage 2 area. thanks
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I'm having a hard time trying to play the game, because the graphics are messed up for me, all I see is a black screen, with a yes and no, and some occasional flittering's of what I think is supposed to be on the screen.
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I am having the same issue as Marchosias, and it also occurs when I try to play through a level before submitting it.
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It's like I am dying by touching floor actually, but I always respawn at the top of the screen at the same horizontal position as I died.
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I encountered a weird bug. After resetting, instead of being placed on the last checkpoint, I was sent into a room with flat floor and red background. After running to the other side, this room repeated thrice, after which I hit the reset button again. The floor no longer collided with my character and I started falling endlessly (after touching bottom of the screen, I feel from the top of the screen again). Looks like something out of creepypasta.
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"An exception has occured, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project's WebGL player settings to be able to catch the exception or see the stack trace."
This shows up after completing every level on the second board. Thankfully, reloading the page fixes it and no progress is lost.
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Excellent game that with one, simple change turns the platformer genre upside down. I completed training and buzzsaw city so far and am very glad there are fair amount of checkpoints, even if I am stuck at something, this game doesn't get frustrating.
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On Firefox, after completing an area when I get the "Jumphobia:The App" ad screen. When I press the "X" to continue the game I get the following error message and have to refresh to continue.
"An exception has occured, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project's WebGL player settings to be able to catch the exception or see the stack trace."
Sorry to hear that! It seems to be working fine for me on the latest version of Firefox. Try updating Firefox, or alteratively use Google Chrome. Hope this helps!
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Nice to come across a new game that takes a unique spin from the stale platform genre. Good stylised graphics nothing fancy but perfect for the game. will be coming back to this to complere and pick up the inevitable achievement allocation?
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From what I've played so far, this game's been really fun. Though in the 'Test Facility' room, the second triangle on the right of the room isn't actually there? I just go through it instead of landing on it so if that would be fixed, that'd be really nice. Thanks. ^^
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Got the same error with the ad as few other people. After refreshing a few times to keep playing the game stops loading at all. As it is unplayable at the moment 1/5.
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One final issue before I'm done posting for the day/night. Clicking on more games doesn't load a new site. Instead, it completely replaces the game. I'm sure that's not how it's supposed to work... having the game completely inaccessible (other than refreshing the page) for clicking a link inside the game... just doesn't feel right at all. Have not tested with any other links inside the game yet.
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Hmm... I passed the room, then decided to test out the yellow triangles with a respawn point from the top right of the first room of the test facility. Now only the 1st triangle loads correctly, with the other 3 failing to load properly. What's going on?
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To note though... the 3rd and first yellow triangles are loading properly, but the 2nd does not. No idea on the 4th since there is no way to test it with the 2nd acting up as it is. Otherwise, a good concept for the game, and judging by the other comments (except the frustration with this level), it seems to be a great game.
I honestly did pick the test facility as the second level I wanted to complete.
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Another thing to note... why am I blocked off from entering the section the saw is in for that same room in the test facility? I'm attempting to find a workaround for that second jump (due to the yellow triangle failing to load properly), and I crash into an invisible wall, when there's a visible space where I'm capable of landing (and if I'm quick about it, I can avoid the saw and jump too).
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Test Facility, first room, far right side. The second yellow triangle block, fails to load properly if you were to fail the room. Exiting and re-entering the room does not load it. The image loads, but the actual properties of the yellow triangle fails to load completely. Like everyone else who is having an issue with the yellow triangles. It only gets fixed when you quit the level, go to the level hub, and then re-enter the level again, but if you happen to fail again... let's just say this gets tedious and annoying.
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P.S I'm getting the same bug as Rallik where the yellow triangle blocks become air after they've dissolved. Upon death, they still appear, but you can't land on them. As it doesn't save progress in a world, unfortunately I'll have to do Puzzled Out again if it gets fixed, and due to this I also can't beat the Test Facility (same as Rallik) too :( There is also an embedding error if you try to close the app advert, meaning you have to refresh after every advert as it locks you out due to permissions.
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Jump button won't respond, 1/5. Seriously though, this game is incredible. It's one thing to have a certain idea for a game, but to execute it as well as you have? That's a rare and beautiful thing. It's just so SMOOTH. Excellent use of checkpoints, they take out the frustration without removing the challenge. Loving the sassy signposts as well, which at times are rather charmingly helpful with said sassyness ;) Thank you so much for making and sharing this gem of a game. 5/5 (real rating ;) )