Under rating threshold (hideshow)
How do you restart from the beginning of a room? I'm trying to hold R, but it just registers as if I only tapped R and zaps me back to the *checkpoint. I'm playing on a mac if that makes any difference. /:
Under rating threshold (hideshow)
Not bad and was somewhat enjoying but did have 1 issues that gave me problems. Admittedly i'm not plaing on a high end machine, but usually this machine can handle most games just fine. I have an issue where after playing for a bit, the game starts to skip or jump. Appears to run smooth but every 5 second or so it's like a few frames drop out or something. Tried lowering the quality but same results. Memory issue?
Under rating threshold (hideshow)
Tried to play the expert level again after a completing everything few weeks ago, but now jumping into the hole from hub only shows the congratulations message.
Under rating threshold (hideshow)
last lvl of expert and whole page froze-TWICE :( jump over where the gravity changes. bottom left. Last hard obstacle it seems. aaarrrg
Under rating threshold (hideshow)
OHHH FRUK NO! I played this game on another website and it drove me crazy but I must have the badge so AGHHHHHHHHHHHHHHHHHHHHHH
Under rating threshold (hideshow)
Can you make a setting option to turn off the effects in the game? I have a really horrible laptop that is really slow and only works when the game is running in low quality. Thanks!
Under rating threshold (hideshow)
on Up To The Attic Through The Bedroom I'm unable to jump up to the next stage, it just keeps dropping me down. I'm stuck at 19 completed. Fun game, but this is such a stupid glitch. I've literally been trying for half an hour now...
Under rating threshold (hideshow)
The concept is good and the levels are fun but execution.... Honestly, the main challenge in completing the main levels is just the lack of proper coding. The hit boxes are weird, the purple blocks have push boxes that move you around even when you're not moving, bomb explosions sometimes happen somewhere else, sometimes the character doesn't even jump after going of a ledge. The latter being most notable in the expert level triple close call. It's not a bad game, but there is a LOT that could be improved on
Under rating threshold (hideshow)
Alright... I think I'm done. This is the fifth or sixth time I've had to replay the first sections of the game. Not only the tutorial, but the first five levels, and it's only because the game just doesn't save. Unacceptable. This is 2016 and you have a game with 21 levels where each level has multiple screens.
Under rating threshold (hideshow)
If this game was made like between 2008 and 2011, the developers would have to rely on their coding skills and if done right, it would run smoothly and its memory footprint would only be a fraction of this monster. And, why using complex WebGL for what seems like a simple 2D platformer?
Under rating threshold (hideshow)
I have now completed the badge, and I stand by my assessment that this game deserves one star. There is a difference between making a game challenging and making a game require millisecond precision and forcing you to repeat something dozens of times just to get the exact, pixel-perfect movements you need. This game was not hard, it was obnoxious.
Under rating threshold (hideshow)
I made a semi-nice comment before, but this game is totally broken. In the level "death drop 2000" the third platform beyond ramp is too high to jump on, effectively breaking the game. After many attempts, I realized that the lag causes the jumper to jump a few milliseconds after the leaving the platforms therefore descending down before jumping up. On levels that require height accuracy/perfection, this is game-breaking. At first, this game looked fresh with a nice idea. But now I can't believe it got this far. Fix the bugs, before releasing a game. I am disappointed by this game.
Under rating threshold (hideshow)
This game has large memory leak issues. In addition to the lagging, certain levels are extremely buggy. For example: falling through the floor for no reason (early game), jumping through the walls and ceiling, my personal favorite was jumping into another level only to find out that I am stuck in the wall. Was this game tested before it was released? Why is it here if it is this buggy?
Under rating threshold (hideshow)
Alright, so early and mid levels are at decent pace with what I am experiencing but with the late levels it is getting ridiculous to the point where glitchy jump delays can cause you to fail... Honestly, some of the levels are based upon luck rather then skill... but through the ones based on skill, it was enjoyable. 4/5
Under rating threshold (hideshow)
Note to others: This is not just one of those "This will take a long time" hard badges. It is also actualy friggin hard at the end.
Under rating threshold (hideshow)
Another game where the expectation of pixel perfection is expected, rather than having an actual challenge level. Difficulty is not the same as challenge. This wasn't a challenging game, just a difficult one.
Under rating threshold (hideshow)
Sometimes when I have to jump up to the next level using a spring thing, I can't reach it, so I get stuck on the completed level?
Under rating threshold (hideshow)
Was in the last room of the last level, having died an infinite amount of times, when I thought I'd change the white death flash to black... Hitting the menu button, clueless that is would return me to the level selection screen FIRST! GAAAAAAAAAAA!
Please, please, pretty please have an exit confirmation prompt!!
Under rating threshold (hideshow)
Also, strategy for Certainty of Death: First part is super easy, only bounce on the two left enemies before hitting the arrow, then bounce on the right one and land on the pillar. Reset if the bomb broke the ice (you have to jump off immediately). Second and third parts just take practice: land in between them, breathe, and try to memorize how fast you have to alternate. Don't rush until you've got it down. Land after the third part, and breathe again. For the final part, wait until the bomb says 1, then jump. Do NOT go straight for the arrow; let yourself build a tiny bit of momentum toward the ceiling first. That way you'll go high enough to bounce on the next enemy. Then it's just bounce, bounce, land, and hold right arrow, and you'll automatically push the bomb off and jump to safety!
Under rating threshold (hideshow)
The only annoying part was the third part in The Final Challenge. The spring-jump there is too fast and random; you have no idea where your button input went wrong for you to die because the momentum goes haywire. That particular jump is more luck than skill. The jump immediately after it, with the grav switches, is MUCH better, because you can see what you did wrong and adjust accordingly. Other than that, every part of the game just takes good skill and momentum control.
Under rating threshold (hideshow)
Love the game, but why do you have that white flash every time you die? That gave me a terrible headache and made my eyes incredibly sore, especially with all the quick deaths in the final challenge.
Under rating threshold (hideshow)
Oh Man... So frustrated. Love the game, I really do. However, just make a button to just reset the room. The "R" moving back a checkpoint doesn't always work, so you're forced to go reset the whole area. That is super annoying, so a standard reset would solve that.
Under rating threshold (hideshow)
Please stop complaining about the "certainty of death" level. It isn't that hard. Just get some practice and you can win. And maybe get that badge.
Under rating threshold (hideshow)
Wow. One thing. It is ok you can't jump. But it is NOT ok thal it way too often fails to automatically jump when reaching the edge of a platform. Really? You should at least make the primary mechanic of the game work decently.
Under rating threshold (hideshow)
I actually beat the game now T-T I had to take a 2 week break but I came back and beat the crap out of that level T-T This game is awesome! [as I've said about a million times before XD