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In general, this game is pretty good but some poor design really ruins it.
There have been a number of small bugs which have required me to start the whole level again, but the main thing I can remember are bugs with the gravity switch. Sometimes, when you die or restart, for whatever reason, the gravity doesn't change back to the default and your stuck. Also, I'm playing the final challenge just now, and after the monster section I hit the flag at the top and then fell back down to hit the flag at the bottom again. Now I'm stuck at the bottom as there's no monsters left so I'll have to do the entire level again.
Now, this is a good game with good concept and genuinely inventive levels, so I'm sorry to be so negative, but it’s all I can be. Because right now, having been fkd over for the 10th time and on the last level, I'm feeling pretty negative about it. If it weren't for the bugs, this would be an easy 5/5, but right now it has to be a 3/5.
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At the nearly impossible room in the Expert Level (something like "near-zero chance of success," where you need to bounce off monsters and flip gravity while a bomb tries to destroy your bridge), I just encountered a level-breaking bug. After accidentally switching rooms during a respawn, then trying to reenter the room immediately,my screen started jumping rooms repeatedly. This continued until I hit R, which stopped the screen on Gravity Maze.
The problem, more important than being moved back in the very hard levels, is that my character apparently didn't move, only what i'm shown. So I cannot see my character, and resets just reload Gravity Maze.
Starting over on most levels isn't the worst thing. Doing so on the Expert course, though, is pretty damn frustrating.
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"Don't go too fast," or whatever that one is called, is draining my soul. Great game, 5/5 for being an actual game as opposed to like an idle game or shitty MMO.
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Finally beat it. I struggled most on the "certainty of death..." room. The key there is to hit the highest first monster once, then go clear down to the lowest monster, bump it and bump the middle one on your way up. If you do this right it will save you about 1/4 of a second, which is enough to keep the bomb from blowing up your ice. After that its just sheer repetition to beat it out.
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UGH, TRICKY TAVERN IS SOOOO ANNOYING!! There's design flaw "It's Time to Leave a Man Behind". If you touch the purple down arrow, then accidentally fall through the entrance to the previous level, you get stuck in an endless, inescapable loop of falling onto spikes. Only way out is to exit to menu and do the entire level pack over :(
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Don't get me wrong, the game's still cool and a solid 4/5, but it's frustraiting to see these little things (most of them easy to fix too) ruin the experience.
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1) Double R to start the level from the begging is just plain stupid - I had multiple occasions of hitting R after I died, which restarted me from the beginning.
2) The amount of times I accidentally went back to prev. level (because the delay between deaths is 0, which is a good thing) is ridiculous! Also one time I accidentally returned back and got placed inside the wall. (Because there was sand at the place where I was about to be placed) Couldn't move, restart did nothing, had to restart the whole game.
3) Overall glitchiness of the character. There were moments where I jumped on a baloon but it didn't pop, randomly jumped when didn't have to and so on. Also, absolutely no consistency: doing the same exact thing results in different outcomes (example: was holding left across several deaths and kept dying in different places)
4) Difficulty curve. The whole game was pretty easy, but some moments were incredibly hard ("Certainty of death, small chance of success").
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double reset ghosts in the attic and you can end up stuck upside down at the start, cut off from the gravity switches. otherwise, awesome game!
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I'm getting the following error when trying to play this:
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
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Great concept and really interesting levels, but has the same problem as Shift where the gameplay is really inconsistent due to wonky collision detection and game physics.
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Great game. Unfortunately there are a couple of bugs in it that occur when you accidentally switch between rooms - already mentioned getting stuck in the top corner, or the game freezes up from this. Not annoying enough to stop me from redoing the entire level, but still frustrating.
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This has happened twice now in Bombastic section. On level after Blocked Pathways, early on there is a gravity switch situation where it's possible to end up inverted in the previous level accidentally (trying quickly to go back and forth between up and down arrow and fall "up" hole to previous level) inverted. There is no way to undo this because you are now in a different level and restart or double restart does nothing. Not a bug - just a hazard I guess - but an annoying one in terms of gameplay because it doesn't mean you failed the level - you need to start the whole Bombastic section over again.
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I'm a bit annoyed by the advertisements at the end of every set if levels, but they don't change the fact that this is a really good game. It reminds me of the golden days, when Kong was putting up things like Shift and Portal: The Flash Version.
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I REMEMBER THIS MECAHNIC FROM THE VERY FIRST HARRY POTTER AND THE PHILSOPHERS STONES O WOW THIS IS SO NOSTALGIC AND SUCH AN AWESOME BASE FOR A GAME
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@Hiya24 You can restart the entire room by pressing "R" twice, and entering the previous room is not a bug, that's the player's error. I've done that quite a few times when I've been in a rush.
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I want to love this game, but there are just too many bugs when it comes to player respawn. Sometimes when you respawn at the beginning of the room, you accidentally enter the previous room, where you might be trapped and have to restart the whole level. I would also recommend having two different keys for restarting the room and restarting from the last checkpoint.
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Well thought out with gracious checkpoints. I don't see a reason why you would need to go back to a room you just completed though. Have a stage selection menu and make it so you can't re-enter a stage you just did.
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I found a glitch! In the bombtopia level - subroom Diner's ready to the other (frustrating) subroom just above that, if you reset the level twice, you go to the end of "Diner's ready" except the spring is locked because creatures are in the room...
Also I'm fairly certain there's a monster you can't get in the room after dinners ready due to a block in the way you can only push the bomb to that area after all the monsters are dead...
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The main issue I have with this game is it doesn't complete the death it flashes a second or two before you die meaning doing accurate leaps and such is near impossible since you can't get close to a spike
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I've only done the levels on the first screen, but I really like this game. One issue I have is in the test portal on the screen labelled something about a sand path. When I would die on my way back, I would also hit restart at the same time. This would send me to the screen about the monster killing combo. However, my character was not on the screen, so I couldn't do anything except go back to the menu and start over. This happened to me twice. It was fine if I simply died without trying to restart.
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I can not get to the portion after the pepper spray level in a fork in the road. I can not jump onto the platform for the next level, I just keep falling back into the pepper spray level. Please help.
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On 'The Final Challenge' the gravity trap and the trap just before it are almost 100% RNG on whether or not you make it. It is stupid.
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A bit easy in terms of difficulty and somehow, something was missing from the overall picture. Still, a very solid game with a great idea and a very refreshing change from all those time-eating-and-boring idle games. Thoroughly enjoyable game. 4/5
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So I was lagging hard while playing this and it made some stuff bug out. For one, the thing "jump-through" platforms would occasionally make me jump for no reason without warning. Then when I did enough levels to unlock new areas, when I went through the doorway glitch stuff happened and suddenly I was at the last area, with the door forward locked. When I tried to go back, it bugged out even further and softlocked XD I'd reduce to 4/5 because of that but it made me laugh, so 5/5 anyway
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In "Our House", Ghosts in the Attic bugged. If you try and restart the entire level because you missed killing some of the ghosts crawling on the ceiling you start upside down and cannot complete the level....must start the level group all over again.