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I have to say, this is probably the only game like this I've ever played that actually has a fair distribution of checkpoints. Good job.
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BUG
On the detour level, the final portal makes its sound effect, but instead of leaving the level, it shrinks me and leaves me in the level, on the ceiling. I can't do anything but restart, which brings me back to the checkpoint, but the problem persists.
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Cool game but it has a few bugs.
1. In the last room with all the portals, when I re-enter that room the last removeable wall always goes to 3 and causes signs to become blank.
2. When you jump up a screen but don't make high enough and leave the screen downwards again fast enough. You see the new puzzle screen but you are still in the old(I think). When I then jumped again I skipped the entire screen.
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I got stuck upside down with no gravity arrows available. I can't even die, just walk from one room to another endlessly.... I'm going to have to restart the game. If not for this I'd give it 5 stars. As it stands, 4/5
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You shouldn't be allowed to go back to a previous room. The jumps you often have to do near a new room beginning often mean after death you instantly get transported back to the previous room.
Aside from general annoyance lag, this actually can cause the game to freeze. As it only saves between levels you can lose a fair bit of progress which kills the game imo
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Stop making me walk into the previous room right after I die. Stop trying to give me seizures by flashing the screen white, especially on levels where I die every 0.2 seconds. Stop nudging my position when I'm climbing the world's hardest monster ladder. And stop trapping me upside down in the sixth room of a level set with no way out!
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This game would be a lot better if I didn't keep finding glitches or ways to get myself perma stuck to the point where I have to reset the world I am in. 3/5 because of bugs. Please Squash them.
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ALSO: when you travel between two adjecent rooms quickly it is possible to clip into a wall, I've had it happen once in the level select room and one in the 'sands of time' area
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In the level select area, when I went from the second to the third level, I clipped through the wall, and when I restartet the game it put me in the fourth area... Those levels are REALLY hard. I've copmleted one of them, and hope that if I complete all of them I can go back to the third area.
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I dont know how I did it but I somehow managed to glitch myself into a wall and now I am stuck. I was trying to reset the level after "Double Test Room" and I am now glitched in the wall on the level "The Moving Monster Combo Test"
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Great game!
But, I found a bug on the last circut, got stuck in the lower left corner on Gravity Maze. Were a few maps ahead and made obviously some strange jumps which got me stuck on this one a few maps back. Trying to restart by pushing R but this just restart the Gravity Maze with the jumping man stuck in the lower left corner.
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I am using chrome and the game doesnt save my progress, and for some reason when I am away from my pc for some time the game reset and starts all over agaian
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I keep getting spikes at random intervals. This is annoying as it messes up the timing of your jumps and of the overall game. If this is a known issue, Please attend to it. All in all 4/5
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ON Firefox: The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
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I would like to play this, but after searching round i can't find any method of making webGL function because somehow a 22mb game (at least that's how big i think it is) is chewing up more than 100% of my memory.
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This is advertised as a puzzle game but it's no more than *yet another* precision platformer.
Honestly, the unique mechanic of this game doesn't even feel any different to just regular jumping. You jump at the edge of a platform normally, and you jump at the edge of the platform here too.
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5-star game hands-down, until I got to the expert levels at the end, and nearly got a migraine. Please, for the love of all that is good, tone down the white flashes after every death. I'd overshoot, and get the flash, and not quite release the arrow key in time, and immediately hit something on respawn and flash again, and I couldn't keep my eyes in focus to navigate the tough passages, particularly the early inversions on the last level.
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Sometimes balloons won't pop if you land on the top left side of them in some special way. Also, one of the levels glitched so that ice stayed invisible after restart. No glitches that really break any level that I've seen. Great game, honestly.
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When "I, of it" came out, I really though no one could ever come up with an innovative platform game. I was so damn wrong.
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Excellent game! That last level took me quite a while to beat. Love that the respawn times are so quick to keep the pace up, though I did kill myself quite a few times running the wrong way after a respawn. The only issue I found was that you could sometimes do a jump off a balloon without breaking it, and could sometimes jump of a corner where two spikes met.
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This is a quality game with some character to it. At first I wanted to show it to my mom. She's not a gamer, and last time I tried to get her to play a game, she said, "I don't like jumping. I don't like jumping games..." I'm not sure if she'd like this game...
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The final challenge: epileptic seizure du of how short is your live. I hate double R for reset, it's kill my flag because a died juste before press R (double reset so ...)
I will finish this damn level before sleep !
Ps: good concept and good dificulty. 5/5
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The 'Living Room' level in the 'Our House' level pack seem particularly broken. Starting off being forced into a fan on an ice belt the propelled into spikes about a 1,000 times before you manage to somehow glitch the jump is pretty bad level design.
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I got stuck on a level because I got thrown into the previous one, and with wrong gravity there was nothing to do there but die. unfortuntaly it saved that "progress"
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Yeah, well... the concept is cool and funny, but the game plays awfully. Like it, though. I just mean it needs so much improvement to be an actually good game, not just a good idea.