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Seems like the double hitting R for resetting the "stage" from the beginning no longer works nor does holding the R button down.
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I feel like the expert level "Certainty of death, small chance of success" should have a checkpoint after the first two rungs of the monster ladder. It's tricky enough getting the timing right to get down the third rung without also having a tricky time limit on the fourth, and the combination of that with having to climb the ladder over and over is getting monotonous.
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First try to fix bugs in bombastic section. There is restart problem I dont want to play whole level again and again. So ı rated as 1 star till the bug will be fixed.
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Had a couple of glitches, and I seem to be very bad at this game so as you can imagine the odd glitch can destroy a lot of work. Found them irritating BUT there's a small enough amount of effort per sub-level that little glitches don't make me feel like I'm wasting my life
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certainty of death, small chance of success requieres 2 flags....a whole part to do without it make badge from hard to impossible....
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This needs a save function. Sometimes the game glitches to the point where yo cannot recover even with the double R. Great game, but unplayable because of this.
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mmm ok put something easy before something hard to do over and over and over is just bad idea ...only make game more frustrating
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Big bug: in Tricky Tavern, I got through Green Street, went to the next level, and then ended up inverting direction and falling back into Green Street. From there, there was no possible way to do anything except fall and die infinitely, and I had to exit the level. There should be a platform or something preventing you from falling back into Green Street, because then it becomes an infinite death loop, and I lost all the progress I'd made through the zone.
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This restart "feature" reallllllly needs some work. If it's supposed to be double tap "R" to restart the whole room don't make it work on single tap after recent death.
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Great fun, difficult enough to ensure you wont be successful on first play through, long enough to make you think will this ever end.
"If you're reading this sign you won't make it"? RAGE~!
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DO NOT WASTE YOUR TIME WITH THE HARD BADGE! This is an impossible level badge and it will take you hours of hair pulling to get it. I spent 3 hours on the final level only to accidentally restart the "Final Challenge" (The last section) from the beginning after i was over half way through the room. So after a little bit of crying I went for it again only to hit backspace and completely wipe out my progress for that level. + this comment for Greg
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Most crappy game I ever met within my 21 years of gaming experience.Even a "Pong"-clone on the Schneider CPC was leagues better.
The Dev should melt away from being ashame.
-10e99/10
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Way too many unnecessary effects happening on screen. This game eats frames like it hasn't been fed in months. Where are the quality controls?
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I do so wish that the between levels screen could be exited without having to reach for the mouse on an otherwise keyboard-only game...
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This is a beautiful game that's completely destroyed by the need for repeated *perfect* timing. If it takes more than a handful of tries after I understand the puzzle, it's just not fun anymore. I want to give this 5/5 but I can't, so: 2/5.
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Well, I just got stuck between Spring City and the next level. Wound up stuck in a wall on Spring City, resetting does nothing. The game runs horribly as well, making any precision jumps nearly impossible to pull off.
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Wow you reset back to the beginning of the room if you press reset when you are being killed. Great job, gotta go over the last room from the beginning again!
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anyone that can't play the game, just right click on the Loading text once it gets to 8/9 and press open frame in another tab. sadly you are unable to get achievements, but it still allows you to play this amazing game. P.S. I'm not sure if this works on windows, but I know it for sure works on mac.
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On paper it's an interesting concept.
But the execution is poor and the jumping seems arbitrary, which just makes it seem unfair and frustrating.
Moreover I think the levels are too long so that formerly interesting mechanics just become chores and gimmicks. :/
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It's possible to get completely screwed in the transition between Green Street and the level afterward if you fall back down the level entrance hole -- you'll get stuck respawning in Green Street.
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Is anyone able to enter the final level? My guy just shrinks smaller every time I touch the portal, until he is invisible.
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Oh yeah, also when you "reset" the room pressing twice R or not, you don't reset the gravity shift but still bring back the character at the beginning, which breaks the stage, there are at least two instances of that -_-
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Was really enjoying this game last night and beat a bunch of level-sets in a few hours. Came back today to play some more and found out that apparently it doesn't save your progress.Not a fan of losing several hours' worth of progression.
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So for the room labeled "Certainty of Death, Small Chance of Success" in level 21 you need to skip the lower two monsters in the first section, otherwise there is no way to prevent the bomb from taking out the ice which is necessary to complete the room.
So hit the top baddie, flip the grav, and THEN get those two others to go through.