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Dj Boy perhaps your very very stupid then.Because this game is immensely amazing and Pepole need to use god damn common sense when playing this game Its absolutely fun LEARN TO USE PHYSICS.
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The design interface is a pain in the butt, creating triangle after triangle is boring as hell and the instructions provide only the bare minimum of information needed to play. Someone REALLY needs to rethink this game and rewrite it in a way that it's actually _fun_.
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the controls are frustrating, you should be able to adjust pieces that are on the boars instead of just having to delete them
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Burnacid: Only someone with zero understanding of real life physics would say that. The game is not entirely accurate, but what game is? THAT'S WHY IT'S CALLED A GAME.
That being said, it still follows the basic rules of bridge design and structural support. ENG101.
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spike you saying your an engineering student is stupid... and means your lying... game is not realistic at all... it has no real physics involved
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Alright, the game fine. Ya'll complain too much.
I beat every level with minimal effort. Just keep it as simple as possible!
Beat level 8 with $11,800 left over! But maybe it isn't fair since I'm an Engineering student.. :-P
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it's actually pretty fun, and when you get the hang of it, you can pass any level with ease... i had 5k left on 8th level...
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While I could complain about the physics of load over run, or the tensile and sheer strengths of the materials involved, etc., etc.... the only thing that the GAME really needs, is the ability to recognize when you are done with the level and move onto the next, without you needing to go back through the design screen, to the main menu. You should just automatically move on. 3/5 for a good idea, with poor implementation.
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I really like the game. Something that I would like to see is unlimited length in materials. It could be set up that the longer a piece of material is, the less weight it can handle without snapping unless it has support.
Also, being able to connect to other pieces of material without it having to be on the ends would be nice.
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the so called physics in the game are totally off. if your looking at a bridge program download the West point bridge creator
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The problem is not that the the game is hard its hust that the physics aren't really working. the bridge I (successfully) build in Level 2 is impossible.
So worse phyisics than Pontifex, but WAY better testing animations! too cute :)
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It would be great if it told me how much weight my bridge could take, also perhaps kept track of this, like: lvl 3, best so far: 300 lbs., or something.
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It annoys me when people state "You can't build a stable bridge in this game" as a fact, when it is clearly not the case. You really mean "[i][b]I[/b][/i] can't build a stable bridge in this game". It's really not that hard. If you can't figure out the first three levels you're not trying.
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good game but pretty much a rip off of this series
http://www.bridgebuilder-game.com/
the only thing you changed was what the bridge looks like when you are testing it.
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the first one was even more bare bones... and easy. like real easy. like if you used triangles to make the bridge, you passed. i like the addition of more options and i like the increased difficulty, so long as it IS possible to build the bridge under the requirements... it is, right? RIGHT?!?