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Comments for Space Pips

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KooZa

Jan. 28, 2009

Under rating threshold (show) I honestly think the pip system is really stupid...if you make them disappear then have it auto collect...if you dont have auto collect then dont make them disappear...and you shouldnt have ppl spawn RIGHT next to you

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Twinwarrior

Jan. 28, 2009

Under rating threshold (show) Maybe it's the fact that this is played on a computer, or maybe it is the fact that my 'd' key is messed up and just resting my finger on it will 'press it down' or it will read it being pressed down, launching me into any foes to the right of me, but this take on Geometry Wars seems a lot harder, setting it apart from the very easy Ether Wars. I like it. Good job at taking Geometry Wars to the flash community.

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TheManStark

Jan. 28, 2009

Under rating threshold (show) It'd be cool to have the menu load faster. Less interruption of game flow.

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munkeegutz

Jan. 28, 2009

Under rating threshold (show) I also experienced a bug where after I finished a game, my number of pips wouldnt appear.........Oh I forgot to mention, I think the pips system works fine, it forces the player to multitask, collecting pips and fighting/avoiding enemies.

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munkeegutz

Jan. 28, 2009

Under rating threshold (show) game is excellent except for one game-breaking problem: the spawns need to be fixed! Either make a wider circle around your ship in which enemies can't spawn or make a phase in period, like in the regular geometry wars, where enemies were stationary and immobile for about 1/2 second before they were deadly. The best solution, however, would be to have a (short, perhaps 1/4th second) spawn 'warning', and then introduce a smart spawn circle. With this, you have a ring around your player in which he can't spawn, plus a cone ahead of him, in the direction he's moving, where enemies can't spawn. This cone should be at least as long as the distance the ship can travel in 1/2 second. This means that the player will always get warnings before an enemy can spawn directly ahead of him, but can still spawn close behind him. In addition, you could make an adjustable phase-in time, like 1/5th of a second if spawning behind the player, but 1/3rd of a second is spawning in front.

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AdmiralSampson

Jan. 28, 2009

Under rating threshold (show) not near as good as Ether War or thats other game, um um, someone help me out here... but yea, this isnt no where as fast paced graphically beautiful, or challenging as the other "Geometry Wars" like games

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Dolphus

Jan. 28, 2009

Under rating threshold (show) this should have auto fire too.

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Dolphus

Jan. 28, 2009

Under rating threshold (show) I noticed the same as BlkKnight1007.

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mravioli

Jan. 28, 2009

Under rating threshold (show) The constant failure makes it addicting

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Riptus

Jan. 28, 2009

Under rating threshold (show) Real fun 4/5 good upgrade on a classic.

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norman

Jan. 28, 2009

Under rating threshold (show) eh 78,950 ptsa needs a free-play area and a cheat code area also but very good game i enjoy it alot 4/5

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brightpixels

Jan. 28, 2009

Under rating threshold (show) 5/5. I love the look and feel of this game. Very fast-paced and addictive gameplay. I'm glad the store is so simple and doesn't try and demand too much of your time and attention; keep me in the game!

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BlkKnight1007

Jan. 28, 2009

Under rating threshold (show) What's the point of upgrading the rapid fire when it gets reset every time you upgrade the gun?

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DeoFavente

Jan. 28, 2009

Under rating threshold (show) Geometry Wars.

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ghostracoon14

Jan. 28, 2009

Under rating threshold (show) double post =( anyways yeah this game needs to be fixed badly you die way too fast and you cant heal yourself and is the flash vers of geo wars

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ghostracoon14

Jan. 28, 2009

Under rating threshold (show) wow it said i maxed out my health thing and so i could heal myself even if the healing thing worked

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cubbies622

Jan. 28, 2009

Under rating threshold (show) You die way too fast and sometime the monsters spawn on top of you, some minor fixes would make this game good

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DeoFavente

Jan. 28, 2009

Under rating threshold (show) If this isnt an exact clone of geometry for flash wars then Ralph Nader will be elected president ... of Mexico. 5/5 i love that game!

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W92Baj

Jan. 28, 2009

Under rating threshold (show) Why are people complaining about the health? You get hit your health goes down. Standard fare. I would like to see some warning of the enemies spawning. I was losing most of my health because ships were spawning right in front of me which spoils the fun.

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austin0123456789

Jan. 28, 2009

Under rating threshold (show) no badges?! come on man get some

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Spanone1

Jan. 28, 2009

Under rating threshold (show) Blujay, go to the shop

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Mike_Weedmark

Jan. 28, 2009

Under rating threshold (show) It's alright... loses points for having too small of a visible area and ripping graphics straight from geometry wars pixel-for-pixel.

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DungeonKeeper

Jan. 28, 2009

Under rating threshold (show) THIS GAME SUCKS BECAUSE OF THE HEALTH SYSTEM and its possible to get hit

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Stir

Jan. 28, 2009

Under rating threshold (show) Very entertaining! I love the music and sounds, and the available upgrades. The different enemies keep things mixed up and on your toes. I hate the ones with the frontal shields... My only complaint is that the shield recharge upgrade doesn't really repair enough. I feel that the games replay value goes down significantly because of this. If there was something that would help keep you in the game longer I would probably want to play it again, but since I've tried and died about 5-6 times now, I'm pretty much done.

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DungeonKeeper

Jan. 28, 2009

Under rating threshold (show) Horible hp system.

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howisdiscool

Jan. 28, 2009

Under rating threshold (show) ne1 else getting pissed off that the helth cost doesnt stay constant??

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H4wx

Jan. 28, 2009

Under rating threshold (show) Lynx, it's IMPOSSIBLE not to get hit.

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Trowaa

Jan. 28, 2009

Under rating threshold (show) The danged trangle ones you have to shoot from behind spawn like 30 at a time haha, and right on top of me... maybe i just suck at this game but damn... it gets hard fast once they show up...

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supersonic9800

Jan. 28, 2009

Under rating threshold (show) Needs badges...Kongregate why dont you let members make badges?

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Squeebl

Jan. 28, 2009

Under rating threshold (show) Pretty good. I'd like to see some more variety in the weapons in the sequel. 4/5

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BluJay

Jan. 28, 2009

Under rating threshold (show) Wheres the pause button 3/4 cuz no pause!

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Krithic911

Jan. 28, 2009

Under rating threshold (show) Wow almost an exact steal from Geometry Wars. Would be good but far too close try to be more original 2/5 only because I reeeaaally liked it

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Lynx_the_one

Jan. 28, 2009

Under rating threshold (show) anyone complaining about the health price doesn't get the point. Health gets so expensive so that you don't get hit.

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Makakhalan

Jan. 28, 2009

Under rating threshold (show) Becomes horrible as soon you can't really dodge any opponents that spawn too close to you. Especially the shielded ones cause this 'problem'. Game is nice to that point though.

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5hort3

Jan. 28, 2009

Under rating threshold (show) AVOID EVERYTHING! SHOOT EVERYTHING! ^^

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ipet

Jan. 28, 2009

Under rating threshold (show) Ooooooh! come on! CUSTOM CURSOR = Yeaaah (almost everybody forgets that) !!!!!

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BumperB0

Jan. 28, 2009

Under rating threshold (show) cycerio... he has a azerty keyboard... not a qwerty... no wasd on there... even so looking at pics of azerty i dont see as much of a problem as you seem to claim there is OgrOFix

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A_Wise_Fish

Jan. 28, 2009

Under rating threshold (show) its an alright game, upgrade the graphics, the shop (more items) and a difficulty...

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BumperB0

Jan. 28, 2009

Under rating threshold (show) it doesnt handle holding multiple buttons very well... like going diagonal is glitchy O.O

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tessekgarner

Jan. 28, 2009

Under rating threshold (show) Fix the spawning problem.

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SkyPork

Jan. 28, 2009

Under rating threshold (show) There reaches a point only a minute or two in where it's just too fast and hard to be any fun. Maybe a more gradual difficulty curve would help.

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tuple

Jan. 28, 2009

Under rating threshold (show) Yeah definitely stay with geometry wars' original enemies. Your star enemy and triangle enemy that need a rear kill suck and ruin your game as soon as the area becomes a bit messy.

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Striker92

Jan. 28, 2009

Under rating threshold (show) This sucks. Good idea, but poorly executed. Enemies spawned on top or too close to avoid, and the health goes up too fast, and the pips disappear way too fast.

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Cycerio

Jan. 28, 2009

Under rating threshold (show) ogrofix: use wasd for movement, q is easy to hit from there and hit space with your wrist, not that hard to figure out...

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tyaak

Jan. 28, 2009

Under rating threshold (show) it would be 5/5 stars IF the enemies didnt spawn on me all the time and all the stuff doubles in price OTHERWISE its 1/5

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tuple

Jan. 28, 2009

Under rating threshold (show) Geometry Wars is better. You should have done a strict rip-off. Enemies should spawn further from the ship, and maybe drop the ones that need to be killed from behind.

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jgamer99

Jan. 28, 2009

Under rating threshold (show) enemies should spawn away from you. probably more space and are those black holes?

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BumperB0

Jan. 28, 2009

Under rating threshold (show) OgrOFix... get a normal keyboard or get over it... it sounds harsh but almost EVERYONE has a qwerty so thats how games are designed... i know how you feel I have a macintosh and there are plenty of games (the big amazing kind not just flash) that are just not available to me... oh wellll

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momento

Jan. 28, 2009

Under rating threshold (show) Most of hits are caused of enemies appearing just ON me. Rest is just excellent! 3/5

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Kizaru

Jan. 28, 2009

Under rating threshold (show) It would be great if enemys didnt spawn right at your side

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