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some suggestions that could make this better:
- enemy spawns further away/ longer delay before enemy warps in
- make shielders less manouverable so its easier to get near the back
- half the increase of the price of your energy
- helper upgrades, maybe that you can only choose one upgrade like OR pip collecting helpers, OR helper weapon increase,
- max health upgrade/ health regeneration upgrade
this would make the game worth 5/5 instead of the 4/5 now. my highscore is around 179000
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Main issue is the massive performance hit/lag caused by enemy spawns... it was fun, until it gets to the point where the constant enemy spawning makes it unplayable. Can you pre-load those guys and then just make them visible? (perhaps don't remove them on them dying, but instead make them invis again and put them in a queue of guys to be reused?)
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rated 4/5 only cuz the enemy spawn is a bit ridiculous. things like that should have been caught almost right away during testing... or even during regular game play, otherwise it woulda been a 5!
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its good but i hate how the pips disapear and how buying energy 1: dosent give you very much, and 2: how it gets mopre and more expensive it should stay one price it makes it too hard. also, why is it called "pips"? that sounds disturbing... at first i thought it said "space pimps". oh and the button to get to the store should be easier to access, i have to look off the screen to find the "q" button and sometimes by the time ive pushed it ive alredy got hit.
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Awesome except...for what all Badshoit said. pip despawns, random enemy spawn sites, healing cost, difficulty jump is ok though...maybe make it less of a skyscraper-to-skyscraper jump, more of a 2-story building jump. Yes that probably sounds stupid. But the game's good.
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health is worthless to buy, the map becomes a particle fast (and not the good kind) there's not chance for a breather to collect the decaying pips and everything feels too large, its difficult to dodge anything at about 80k points
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Not bad... Like others have mentioned, enemies can spawn on top of you, healing costs too much, and also Pips shouldn't despawn... They are very rewarding to collect, They should be available forever (or at least longer). The diffuculty jump that people have complained about I just don't mind that much. It made the game EXCITING! It was a rush to try and survive.
7/10
It's got potential
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Its good, but it needs improvements. The difficulty curve jumps a little too fast, and multiple enemies with scatter shot attacks mean your guarenteed to get hit which is no good. Most of the upgrades are also usless. Healing only 10% a go with increasing cost is terrible when if a enemy spawns ontop of you it can take 30% off of you. 3/5
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i think this game would be alot better if you made the enemies spawn via waves thus granting you more time to gather your pips and buy upgrades and whatnot ie give us about 30 seconds between waves. another addition that would be good is that you make the price of health stay the same... 4/5 anyway
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I agree absolutely, swaned onto of is way not cool. also wammy is right a flat 40 is a much better heal price. pretty good, but has its problems. 4/5
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ugh. reapwning needs work. enemeis need to move away from you forat least two seconds afetr thye spawn, so that they cant spawn basically on top of you. pip collectio nis next to imposible after the shielded enemeis appear, and the hitbox for shielded enemies is much too small. the black ball shape enemeis shoudl be able to be killed before they fire. and what the **** is up with the healing? make it a flat 40 charge or its really unfair.