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Biggest complaint is that enemies seem to spawn inside you meaning action is all ways focused where you've all ready been fighting, as your trying to collect the cash you get for killing them.
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great game, but the health should stay the same price, you are gonna get hit, so repairing yourself should be relatively cheap, other than that an excellent game. nice description btw.
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Another flaw (or two, I haven't decided yet) is the ability of enemies to hit you (especially stars) and then do MORE damage by coming back in for another hit. Mostly this is just the stars, which you hit, they explode and then you get hit by at least one of the stars, and if you get hit by more the hits still count. Normally you have a few seconds grace after being hit - in almost any game - in which to extricate yourself from the danger, by any means necessary. In this, you get hit once and then hit again, again, again, again and again... give us a few seconds invulnerability or as a ghost (so as not to waste hte enemies exploding on us) pplease?
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If I had any suggestion to the coding of this it would be to set a minimum distance that the enemy has to be from your ship in order to spawn. I was hit too many times by ships that would spawn exactly on top of me. It creates a feeling of "that's not fair"
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I would like to point out that no matter how much you shoot at them, a full frontal assault doesn't seem to avail you upon the shielded enemies, and when trying to get round them would make you crash into more enemies and get them crashing into you we have a conundrum. Also, as people have said, the cost of health increases too rapidly. Get hit four times and your are looking at a 200 pip bill. You can get a gun upgrade and a helper for that amount. After that, you have to foot a 520 pip bill if you get hit the same number of times. For that money you can get all the helper upgrades and a smart bomb, a gun upgrade, rapid fire and two helpers or two gun upgrades and two helpers. That ain't cheap.
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this game is fun but wow does it suck! so many enemies firing at you then crashing into you. have 1 or the other. dont make things respawn on you so they instantly hit you. make a number 2 and fix all the problems.
AND MAKE HEALTH CHEAPER!!!
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Once more I've died because of the shielded enemies being as fast as me and the middle being full of blue arrows, ball-firing black holes and purple enemies so that I can't get more pips to heal or a shot at the back of the shielded ones without dying.
It's a choice between helpers, guns and health. Choose guns, and I can't get helpers and end up in that predicament. Choose helpers and I can kill the shielded ones but get overwhelmed by the swarms and bullets. Choose health and I'm a sitting duck. I'm tempted to re-rate this at 1. It's at two, currently.
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The screen is so freaking tiny. You can only see like 10 feet in front of your face. Which couples with the fact that they seem to very frequently spawn in your face.
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For the love of sniper Jesus the difficulty curve is high! In the beggining its no problem but then you get raped when they start to spawn on you its like the enemies are coming out of my ass to kill me! Fix that problem, oh and also the upgrades are cool and all but it would be cool if there were more customization options that way there is more of a replay value. I would suggest a customization system that branches out depending on what the player wants the ship to be like. For example quick and deadly, or big and destructive.
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the music and the sound effects mesh very well. but the healing needs to not go up in price so quickly, if people can't survive very long in an upgrade based game it becomes frustrating.
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Another vote for "spawning is messed up". I'd play it much more if the enemies didn't spawn right ontop of the player.
Oversized play area sucks too for this sort of game.
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Once you get to the point where you have fully upgraded guns and all helpers it gets nearly impossible to tell the difference between your own bullets, the helpers, the pips and the enemies. 2/5. Figure out some way to fix the visibility problem and 4/5.
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I think some sort of different spawning system is required. It seems they always spawn right on YOUR ASS. And to make it worse if u do manage to kill them. they blow up and damage u anyways. :( 4/5
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I don't usually like games like this, but this one is really quite well done. Of course, I wouldn't be bothered (much) by design flaws because I'm not any good at games like this.
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Without multiple lives, the health problem in this game is a real killer. Fix it, please. Otherwise it's no more than 2/5.
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the camera should be a little farther away from the ship, so you can have a better lood around, I mean, you can badly see the other ships coming.
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Nice Game, but needs a few changes:
1.Enemy spawn too close, that makes the game too luck based.
2. Healing should not have increasing cost. even with 20 pips buying health is painful.
3. Rapid fire is a waste as it is. Add some levels to that and it should not expire if you buy a better shot.
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I completely agree with Silencian, enemies appear way too fast to have time to react, especially the shielded enemies part.