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I think this could be a great game. I think you need to change the way the ships spawn though in some way. Right now they spawn kinda close and it kinda ruins the strategy.
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The blue guys that spawn close to you and go right for you are an issue. Also, the healing should give back more than 10% if the price is going to rise every time you buy it. Raise the healing amount or stop the price increase. Lastly, who's going to buy the rapid fire when a weapon upgrade is right next to it, for the same price? Especially considering that the rapid fire dissapears at every upgrade. Decent music.
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Gay. Can't play on a labtop. GAAAY!!
3/5, cuz its somewhat fun. with a working mouse. Or just a mouse. But you fail when labtops cant play D:
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This is not a game of chance, and the game is meant to be frantic towards the end, if you don't like frantic games, that's ok, but don't try to make every game bland and boring.
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DEAD GAME..
Owner won't fix problems and is not listening to it's fan base. I"m not playing this garbage anymore. 0/5 you fail.
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too damn easy. You need to:
Make the enemies spawn closer to you. They spawn waaay too far away. Less Pips. I max out way to quickly. Make teh shield guys harder. They are the easiest to kill out of everybody!!
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As everyone else has noted, enemies spawn way too close to your ship. If you happen to be traveling towards one as it spawns, you're basically doomed.
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Give more warning to where enemies are going to spawn, as is there's barely enough time to register the spawn before it happens, much less react to it.
The invulnerable triangle enemies are harder to beat in your version than in the actual Geometry Wars game: they turn too fast.
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Could make it start off a bit slower n stuff and use some more upgrades like:
More pips from kills (could start off iwth less pips)
Enhanced pips magnet (draws pips from further away)
Some upgrade which makes enemies spawn further away
Some upgrade which makes enemies move slower (in a certain area of effect)
Some secondary weapons
And bobs should like give score/pips anyway, else I dont qutie see the use of them.
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Ive never had a game like this that i actually liked. 5/5 It is very challenging and keeps me hooked. Well done. Badges needed and maybe a rare chance of health on the map?
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i like the idea and i agree with u it has a bad balance in increasing price of energy, and increasing enemys, and and the pilots of rainbow shielded ships xD and "spawn-over-player" issues...
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Highly addictive! I like the fact that it is intentionally difficult as it adds a real challenge, but maybe it's a little -too- hard? Or at least, the difficulty ramps very quickly indeed once the shieldy ones arrive, meaning gameplay is more repetitive than it needs to be. TOp job though!
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this is GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD AND SPARTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA but is a zunderfury in 3D with more 500% awesomness
99999/5000