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How this game won any money on Kong is a question to me. When you progress far enough you can't keep track of enemies because of all the dots to pick up. There is too much going on and the enemies don't telegraph, at all, where they will spawn, and it sucks to run into an enemy when they just pop up in front of you. This game was made to blow stuff of, but beyond that, very little thought was put into it. Really big fail on Kongregate to give this game any money for a weekly contest. 2/5.
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epic fail who ever made this game has mental problems sooo gay this is the longest and most stupid coment ever and writing this comment was more fun that 12321 hours of play ing this ******* game i hate this game!!!!!!!!!!!
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game lags out due to soooo many pips spawning on the screen. That and enemies should come in from the sides not spawn on the field. Nice concept but if your going to do it, do it right or people will only play a few times and never come back.
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Decent game, but... as you already know, it's been done.
Also, if there's stuff to collect, you don't want to "avoid everything."
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awsome only one comlant: health prises need to stop going down.Oh and one more thing SHUT UP, IF SHIPS SPAWN TO CLOSE AND YOU DONT LIKE IT THEN DONT PLAY IM GETING TIRED OF HERING THE SAME THING SO SHUT UP
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If increasing heal costs, at least make it a full heal. A bigger fov is needed, or enemies should spawn further away. That, plus weapon bug fixes, would make me 5/5 this game.
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I think this could be a great game. I think you need to change the way the ships spawn though in some way. Right now they spawn kinda close and it kinda ruins the strategy.
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The blue guys that spawn close to you and go right for you are an issue. Also, the healing should give back more than 10% if the price is going to rise every time you buy it. Raise the healing amount or stop the price increase. Lastly, who's going to buy the rapid fire when a weapon upgrade is right next to it, for the same price? Especially considering that the rapid fire dissapears at every upgrade. Decent music.
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Gay. Can't play on a labtop. GAAAY!!
3/5, cuz its somewhat fun. with a working mouse. Or just a mouse. But you fail when labtops cant play D:
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This is not a game of chance, and the game is meant to be frantic towards the end, if you don't like frantic games, that's ok, but don't try to make every game bland and boring.
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DEAD GAME..
Owner won't fix problems and is not listening to it's fan base. I"m not playing this garbage anymore. 0/5 you fail.
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too damn easy. You need to:
Make the enemies spawn closer to you. They spawn waaay too far away. Less Pips. I max out way to quickly. Make teh shield guys harder. They are the easiest to kill out of everybody!!
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As everyone else has noted, enemies spawn way too close to your ship. If you happen to be traveling towards one as it spawns, you're basically doomed.
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Give more warning to where enemies are going to spawn, as is there's barely enough time to register the spawn before it happens, much less react to it.
The invulnerable triangle enemies are harder to beat in your version than in the actual Geometry Wars game: they turn too fast.
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Could make it start off a bit slower n stuff and use some more upgrades like:
More pips from kills (could start off iwth less pips)
Enhanced pips magnet (draws pips from further away)
Some upgrade which makes enemies spawn further away
Some upgrade which makes enemies move slower (in a certain area of effect)
Some secondary weapons
And bobs should like give score/pips anyway, else I dont qutie see the use of them.
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Ive never had a game like this that i actually liked. 5/5 It is very challenging and keeps me hooked. Well done. Badges needed and maybe a rare chance of health on the map?